Not Bug L7 Crit Damage Multiplier

Discussion in 'Closed' started by Nedzad, Dec 9, 2015.

  1. Nedzad
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    Nedzad Well-Known Member

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    Isn't Critical Throw suppost to multiply your damage by 200%? As of now it seems I am getting 250% damage on critical hit with L7 but according to the description on Critical Throw is supposed to double my damage. So what I would expect is 300% damage on critical hit. I am uncertain if it's how it's supposed to be in this version of the game it was a while ago so I can't correctly remember but I watched many old school maple vids and they all had that multiplier working as I imagined. It works with basic attack as normal but I think this is because the crit multiplier is calculated before the skill multiplier and so it's not actually doubling your damage. I am uncertain so I would like to have this clarified if possible.
     
  2. Andreas
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    Andreas Donator

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    How did you conclude that a critical hit was wrong?
    I don't hit 250% with L7.
    Did you have SE when you tested?
     
  3. Nedzad
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    Nedzad Well-Known Member

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    No I did not have SE. I've tried it for several hours. My non-crits hits between 1.4-1.6k max but my criticals never went beyond 2.6kish.
     
  4. Michael
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    Michael Donator

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    Critical hits are +100% damage, not double. Therefore, max level L7 hits 150% with normal hits and 250% (150+100) when critting. This is consistent with your damage test. Sharp Eyes, if you're interested, adds another 140% on top of the standard crit, while also increasing the chance of a critical hit by +15%. If you were to attempt the same damage test that you performed with Sharp Eyes included, your maximum damage would be around 4000.

    L7 and TT have the same base dmg percentage at max (150%) so while I'll be saying L7, the same numbers apply to TT as well.

    L7 standard: 150%
    L7 crit w/o SE: 250% (150% + 100%)
    L7 crit w/ SE: 390% (150% + 100% + 140%)

    The skill description of Sharp Eyes and Critical Throw are not very good; the above is the actual case of what happens, and is intended. No bug exists here.
     
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  5. Nedzad
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    Nedzad Well-Known Member

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    +100% dmg makes it so your damage is doubled. 100% + 100% = 200%. So it should take the result of your damage and it doesn't define base skill damage it just says damage therefore any multiplier is calculated before the crit unless specified. So you take 100% of the damage of ur L7 which does 150% damage and add another 100% of that dmg.

    So basically what it should be according to description(100% dmg of L7 + 100%). What it's doing now isn't really doubling the damage as the description says. I wonder why this is intended, is this how it used to be in v62?
     
  6. Michael
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    Michael Donator

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    No, +100% damage refers to +100% of your damage range in damage. It is not a multiplier, it's an additive bonus.

    Lucky Seven starts by doing 150% of your damage range in damage. Critical Throw increases that damage by +100% more of your damage range.

    Your damage range when you conducted your test was roughly 1075 max. Lucky Seven, then, dealt up to 1612 max (150% of your damage range, 1075 x 1.50), with the Critical Throw bonus being about 1075 more (100% of your damage range, 1075 x 1.00). Critical Throw adds to your damage by a number, it does not multiply the original number.

    Yes, this is intended and how it used to be in GMS v62.
     
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  7. Nedzad
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    Nedzad Well-Known Member

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    Even if it's additive the outcome can still be the same, what matters is in what order things go.

    If the skill mult comes before the crit:
    damage = 1500 x 1.5
    crit = damage + damage

    If the skill mult comes after the crit:
    crit = 1500 + 1500
    damage = crit * 1.5

    L7 formula is not based on damage range.

    So basically it's doing what it's supposed to do just like in GMS v62 but Nexon didn't make it work according to the description?
     
  8. Michael
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    Michael Donator

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    Okay you're still missing the point.

    Critical Throw's damage has nothing to do with the original hit. If L7 is level 1 and if L7 is Level 20, the extra damage from your critical hit caused by Critical Throw will be exactly the same.

    L7's formula is based off of a damage range, just not the one that you see when you open your character menu. Critical Throw's additive bonus is based off the damage range you see when you open your character menu.

    Yes, Nexon's description does not follow the exact way that it works, but the way that it does work was always intended, both here and on GMS.
     
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  9. Nedzad
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    Nedzad Well-Known Member

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    I know that it's not based on the original hit but that's what it should do according to the description. The description is indeed misleading but I don't feel like it should be changed.
     
  10. Michael
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    Michael Donator

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    Uh... okay. So your bug report is basically that the description is incorrect?

    I think that that's already fixed new source either way. Thanks for the report.
     
  11. Nedzad
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    Nedzad Well-Known Member

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    Well at first I didn't know if it was the description or the skill itself so that's why I asked. Thanks for your help. :)
     
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