Suggestion: Why don't we make the server be 1x mesos? Or less x mesos?

Discussion in 'Closed' started by Oldie, Jan 14, 2016.

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Should the server be 1x mesos?

  1. Let's change the rate to 1x mesos.

    15.8%
  2. Let's change the rate to 2x mesos.

    10.5%
  3. Let's change the rate to 3x mesos.

    0 vote(s)
    0.0%
  4. Let's KEEP the rate at 4x mesos.

    73.7%
  1. Oldie
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    Oldie Well-Known Member

    Point 1: It wouldn't make much of a difference anyways right?
    Point 1 Explanation: Well, mesos drops are already a bit unsignificant, NPCing things gets you the most mesos.

    Point 2: More Nostalgic and closer to original rates.
    Point 2 Explanation: Maybe lowering the mesos rate would also make training a new character more nostalgic by making it more difficult to purchase potions, like it was back in the old day.

    Point 3: It's easy to find prices for items be over 2b.
    Point 3 Explanation: The max mesos in the client is still limited to signed integer.MAX_VALUE right? So, we should probably do anything it takes to keep mesos worth be a bit higher, and less mesos going into characters' pockets. Addings owls and teleport rocks is a good start I guess, but since I can get 25m in 2 hours at level 90 or so, there's still lot's of gain especially for the higher levels. Not everyone will buy the smega's and owls, but they might buy leech and then leak their extra mesos to higher level players.

    Point 4: The worth of mesos is always relative.
    Point 4 Explanation: Is that the right use of relative? I mean prices will always scale with the amount of mesos the server has. For example, a year ago zakum helms would cost 50m, with the rare party asking for 65m, now they have all risen to 65m, this may be due to mesos inflation. If there's less mesos coming in, prices will end up scaling down when people can't afford prices as they are now, and that will make it easier to trade, as less items may fall into the 2b + price range.
    TL:DR: Prices will always scale with the amount of mesos the average player has, smaller numbers of mesos are easier to work with.

    Point 5: Wizet/Nexon spent effort balancing the game when they set up mesos rates right?
    Point 5 Explanation: I don't think it would be illogical to assume that GMS knew what they were doing when they made mesos rates the way they were. So with lower rates the game should still function the way it should, just be more nostalgic in the process. Don't forget, our drop rates are still 2x so that means more income through NPCing items than there was in original nostalgic MapleStory, so still more mesos than intended coming in.

    I apologize if this has been brought up before. If anyone would like to list more points to share with the community, feel free to do so in the same format in a reply and I will add it below in this post! ( :

    -Oldie
     
  2. inversion
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    inversion Well-Known Member

    it's too late to change this now
     
  3. Rob
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    Rob Donator

    I wish I could remember the exact numbers, but I calculated how many mesos I made from various grinding spots, like GS2, Gobies, Skeles, Newts, etc., and the amount of mesos you loot is not insignificant. I think you can make 15-20m/hr at some places if you do it right. (Again, I can't remember the exact amounts, I never wrote it down.) This would be a pretty big disadvantage to new players. There could be other ways to do it, but I don't think a sudden change would be fair.
     
    txxkim likes this.
  4. Yan
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    Yan Donator

    Too late as gabe said, when they release new world it should be considered..
     
    Mrkaren and Kibito like this.
  5. Ponder
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    Ponder Well-Known Member

    It might not seem like a big thing to you but for new players, they need all the mesos they can get their hands on. If a server is too harsh on new players, then they'll hate the experience and end up quiting the same day. Being as this is a the #1 server right now and getting an influx of new players, we need to make it an enjoying experience. There's a difference between being a low-rate "difficult" server and a frustrating server.

    You said it yourself in the above point. If meso drops are unsignifcant, then it won't have that big of an effect on the economy. Most mesos come from selling AP Resets/Teleport Rock or selling leech or NPCing. Both methods will still be a viable method of gaining mesos.

    Soooooo if GMS has it right, we should become a Big Bang server?
     
  6. Andreas
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    Andreas Donator

    You are saying they made big bang so his point is invalid? o_O
    Why is big bang even related to a stable economy?, except if you bring up things like nerfed mages, which won't happen anyways.
    Really? I had no idea the dropped mesos from mobs would be this significant.

    This would be a great counter balance to the godly amount of npc drops that creates mesos out of thin air all the time.
    If those 15m an hour is accurate then it would probably be a too big of a nerf.
    On my Arch mage I barely make pot money from dropped mesos.
     
    Last edited: Jan 14, 2016
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  7. Rob
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    Rob Donator

    15m is pot money though (and I can't remember exactly, it could be 10m). Also, it includes you actively looting while killing, not just letting your pet get what it can.
     
  8. Andreas
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    Andreas Donator

    I have played my NL too much, so expensive with pots ~f3.
    I make a few millions on dropped mesos on my mage, I guess this number will go up quite a lot then with pets collecting mesos in the new source.
     
  9. Bella
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    Bella Donator

    The only thing you got right in this sentence is "NPCing". Mesos do not come from selling AP Rests, Teleport Rocks, or Leech. Where do you think those mesos came from originally? Mesos gained from selling the things you mentioned are simply pre-existing mesos circulating around. Creation of new mesos are from meso drops or NPCing, which does make them kinda significant.
     
    StrickBan, Manezu, Oldie and 4 others like this.
  10. Ponder
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    Ponder Well-Known Member

    I didn't mean they come from AP resets/Teleport rocks/Leech, I meant that's how most people OBTAIN their mesos. New players sell AP Resets/Teleport rocks and higher bishops sell leech to fund their other characters. I do agree that creation of NEW mesos come from meso drops or NPCing. Buuuut I could raise the point that most mesos are constantly circulating. I honestly don't think the amount of mesos given to an NPC outweigh the mesos gained from an NPC. It would be interesting to see a stastic for total mesos used to buy something from a NPC versus total mesos given by NPCs for the whole server on a given day. I said it would be insignifcant because mesos from NPCing are much much greater from mesos picked up and with most mesos being circulated, it wouldn't have that big of an affect. I've personally never owned a pet because I hate pets so I don't really pick up mesos but I have no problem making mesos strictly from NPCing equips.
     
  11. Rob
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    Rob Donator

    In maple, all mesos come from either NPCs (through NPCing items) or drops from monsters. That's the only source of mesos in the economy. So the only way to affect the supply of mesos without changing the meso and drops rates is to implement meso sinks, which they have done. Changing the amount of NX received from voting does nothing to change the meso supply.
    Let's look at two scenarios and their effect on the maple economy.
    Scenario One
    The meso rate changes to 1x. This will lower the inflation rate, meaning the rate at which the money supply grows will decrease. The meso supply will be directly affected in this instance. New players will start with fewer mesos than their predecessors and the mesos purchasing power will go down at first. Eventually prices will adjust but before that happens people won't be able to buy as much as they expect. (This would lead to a recession irl but here it wouldn't really matter too much.)
    Scenario Two
    The NX received from voting is changed from 8,000 to 4,000. Again, new players will be at a disadvantage because they will have to wait longer to buy a shop and can't buy as many AP resets or gach tickets. Supply for these items will go down, so people will bid up the prices, leading to inflation. Eventually the money exchanging hands over these items will become roughly the same as before, despite the lower supply, because the amount of mesos in circulation isn't affected.

    If you want to truly tackle inflation on the server you need to go after the meso supply. The first scenario (@Oldie 's idea) would tackle the problem. I don't think it's the best way, but it would be effective. The second scenario (brought up in other threads) would not help and could lead to more inflation. Lower supply, same or higher demand, higher prices.

    As far as "it wouldn't have that big of an affect." Even if you get 10m an hour extra from looting mesos that's 30m for a 3 hour grind session. Let's say you do that 5 days a week and that makes 600m a month. That's a lot of mesos. If we reduced the meso rate to 1x then it would only be 150m a month from looting mesos, or the amount you could make in a week before.
     
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  12. Ponder
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    Ponder Well-Known Member

    You're right. But I bring up the other point that most mesos come from NPCing. Let's say you make 45m an hour(I don't know the exact average) NPCing equips. In the scenario you included above, thats 2.7b a month. The 600m you make from just picking up mesos is 22% of what you would make NPCing. Is 22% a lot to make a difference considering most mesos are already in constant circulation?
     
  13. Rob
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    Rob Donator

    They're not though, a lot of the mesos get out of circulation through meso sinks. (I think Matt monitors how many mesos are in the server at a time.) Anyways, every little bit counts with inflation.
     
    Bella likes this.
  14. Oldie
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    Oldie Well-Known Member

    Ohh, yes I remember that thread you had!
     
  15. Oldie
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    Oldie Well-Known Member

    I feel a little deja vu, I hope I didn't make a thread like this 2 years ago, hehe. I couldn't find it in search though. Although.. I didn't search for all threads created by me.
    hmm, I haven't played as a new player in a while. I have however played GMS back in the day around this version, and thought the challenge of having enough mesos for potions was fun. I remember being level 50, and having 234k mesos, then I bought an olympus in ludi (my favourite bow in before big bang maplestory, and then I was broke cause it cost 200k.)

    Kind of unrelated but... ( :
    I also remember farming katsuruka* foxes in amoria, at the cherry blossom map just to loot mesos. I guess no one does this on royals, do they? hehe

    * hehe sorry kat
     

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