So I don't know if this has been brought up, I could not find it when I tried. But what is everybody's opinions on secondary stats? I know that is is a part of old maple, however, I've noticed this trend that most gear(nonwarrior) lvl60+ is basically worthless, except for the weapon. People have to focus on scrolling almost all of their gear for their secondary stat, just so they can wear a high level weapon. So they end up wearing low level gear that scrolls. Has anybody though of doing like they did in GMS and removing the secondary stats for items? It had a lot of benefits, like making people actually able to use higher level gear, without having to sacrifice 2-4 equip slots just to get to wear one high level item. Example: I'm trying to main a bucc, however I have to wear a zhelm scrolled for dex, and overall scrolled for dex, and a dex scrolled cape(and possible earrings) just to wear a King Cent. Unless I pay an absolute ton of money and get like perfectly scrolled items, then I can do it with just zhelm and overall(which would still probably end up costing me a couple bil) Because it seems that most of the gear in the game that is like lvl60+ is basically considered unusable and trash, because of their stat requirements, and are only good for being sold to the NPC. So this is something I would personally like, but what do you think about this? Please give your response, AND explain your reasoning.
Having to sacrifice something to get a better weapon is pretty logical. Why would you want all classes to be stronger?
I feel like it would open up the potential for more people to boss effectively. Because right now it's either you're a mule, or a super funded attacker. But should you really have to sacrifice the majority of your equip slots just to wear the weapon? Most every other game you wear gear appropriate for your level, without having to sacrifice so much. Something that even GMS, and all other servers realized, and changed. It would also make it so good stat high level gear is actually usable. Which might also help the economy. Because if you look through the FM, you can find tons, and TONS of low level mage gear that sells for alot of money. But almost every single piece for it, is under level 43. So it does not really make sense that we should be having to use the same few gears from levels 50-200 just so we can wear only the weapon.
If people keeps making threads for try make the game easier, then I gotta tell you Royals isn't the maple you're looking for. The main purpose of this server is to make the players feel like if they're playing the old maple, the oldschool one. And are these kind of things like the secondary stat, the fact that you need scroll some pieces of equipment with the secondary stat for be able to wear 'x' equip, is what makes the difference between old and new maple. I'm not going to enter in more details since I think it sounds clear enough. So yeah, I'd say just deal with it or try look for an easier maple you wish to play. I hope this doesn't sounds to you like an attack, but like a free and honest opinion.
Fair enough, that is your opinion, and I did ask for it. But the thing that I'm getting at, is that this is something that is not in almost any other game, and something that this very game fixed later on when they realized that it was not conducive to the actual game play. Because it EXTREMELY limits the kinds of gear that 90% of people can actually wear, without losing an absurd amount of damage.
Doesn't make much sense, and it's not accurate. Everyone with the correct level can boss, I have never ever heard anyone ask for your damage range when you are joining a boss run. If you put your earned mesos towards your character you will have good enough damage to be in a bossing party. That is how the game was balanced, and what you suggest would just give everyone unneeded damage and drastically change the market for certain items. Where are your numbers to support this massive damage loss? Since it is basically only a top and bottom you can choose from I fail to see what would cause such a drastic damage loss.
Yeah anybody can boss, but when people look for attackers for a boss run, the first question I'm asked is "job/level and how much damage do you do?" And the number are pretty clear to see(in my opinion) that if you actually tried to wear all gear that is at/around your level past like level 80, you would need to dump a lot of stats into your secondary stats. So let's say you're level 100. Need 100 of your secondary stat to put on level 100 gear, which is what you should want to do. So if you take out let's say 80 from your main stat to put into your secondary stat, you would lose a substantial amount of damage. So since you don't want to lose all that damage, you keep it all in your main stat, which forces you to wear gear that is much lower than your level. Yeah, I know that is how the game was balanced back then, but that system was not beneficial to the actual game. As soon as the secondary stat requirement in GMS was removed the community was much happier with being able to actually use the gear for their level, instead of being level 150, wearing level 40 gear.
Fixed it for you. If you don't want old school maple don't play a server that's old school maple. This should go for all suggestion threads as well.
I don't see the numbers, why would you remove that much? You propose a fictional scenario that you don't tell me what it is based on, is that if you don't have any gear at all and want to equip items? You have to scroll helmets with dex pretty much, and that's how it goes with a lot of items. Only mages suffer from this as lukless is in most scenarios better. I am an NL and use a level 90 top, I don't have 80 base dex, so your scenario doesn't apply to me and I am not even godly in terms of dex gained from gear.
So what is your base dex at then? Most of the NLs I see on the forums when it is talked about, or when I just ask around in game, they try to keep theirs around 50. Ok, pretend you are a level 120 Night Lord. You want to wear your craven, and level 80+ top/bottom. You SHOULD be able to wear gear that is comparable to where you are at in the game. However with the secondary stat requirement, you have to pump your base dex up rather high, just so you can wear your gear. But the way the system is set up, the secondary stat options actually hurts late game. Because you lose a lot of damage by having your dex that high. Even at that you have to add a lot more dex, to wear your craven, and eventually your sleeve. It is set up in a way that it is more beneficial to just wear lower level gear and scroll them, because the addition damage you get from pumping more into your main stat, out weights the bonus from wearing higher level gear. Which is a pretty big flaw in the system, because it's gotten to the point that most classes don't even wear much high level gear, except for their weapon. Not to mention that to wear higher level things, you NEED a zhelm, there is not really a way to bypass that. The secondary stat requirement for gear shouldnt have to enforce such a system that makes higher level gear obsolete before most ever use it. Example: there is basically no point to the level 100-110 pirate/bowman overalls. I've never seen anybody wearing either of them. So yeah it would benefit mages, but it would also benefit every other class.
Silly guy! All you have to do is put your points on your secondary stat when you level up! It's not hard ^^ Actually people wear the bow,man overalls because they only neeed dex, not str.
Absolutely no. What you're suggesting would only work if the game contained larger set of scrolls. Every class should be able to scroll all of their equipment with their main ability stat. They removed it in later versions, because they also offered a bigger diversity of scrolls. Currently the game is balanced as all classes can scroll most equipment slots with their main stat, or their secondary stat. If you remove secondary stats, some classes will be able to scroll all of their equipement, while others won't gain anything by doing so at all (due to a lack of non existing scrolls). The only exception would be to chaos their main stat on an equipment, which would be obnoxious in the first place. Right now the game offers methods to play the game without even considering your secondary stats, such as dexless sins, or luckless mages, which is good if you don't want to sacrifice any ability points to equip a higher level gear. If you do want to equip those equipment's, you'll have to make a sacrifice in either your ability points, or get better gear. The last one is what makes the game fun, as you can scroll for your secondary stats and indirectly gain damage by doing so. I'm sorry to say so, but I don't quite think your suggestion is fit for this version of maple.
I'm fairly confused about the problem here. Endgame equipments for Thieves are definitely higher leveled than 60 (the level 80 gear in specific, however the level 90 gear can work just as well, they're just harder to farm and require more godly gear to use effectively) and can be equipped with low base DEX when other gears are sufficiently scrolled; my Night Lord uses them with 29 base DEX, I believe. Bowmen also use higher leveled gear as there is no secondary stat requirement on them. Mages simply don't use high leveled gear because they benefit more from using secondary-statless equipments that are generally job-inspecific; this stems from the fact that, moreso than any other class, base stats matter over weapons, and will always be as such. Buccaneers use high leveled STR scrolled overalls at end-game as the secondary-stat requirement for them is comparatively easy to obtain. The only class that is "limited" really is Corsairs, as they require STR to wear their overalls and it's not as easy to reach 110 STR without one scrolled for STR. This combination makes it so that lower leveled overalls are more favorable. Corsairs are already the highest theoretical-DPS class in the game, making life easier on them makes little sense.
With your argument. Silver Dep Star - Level 50 - 5 all stats Zakum Helm - Leve l 50 - 15 all stats Shiny Rudolph Nose - 5 all stats Just a couple items i have that add some all stats giving me my secondary stat.