A comprehensive Night Lord guide

Discussion in 'Class Guides' started by Sila, Apr 4, 2015.

  1. Tardex
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    Tardex Donator

    Hi I'm wondering if bossing is faster starting at 120 or once you max tt and what bosses do you do from 120-135, thanks :).
     
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  2. Hampa
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    Hampa Donator

    if your goal is to have 3384 excess mp and you already have 480 excess mp then you only need to get 2904 more. I dont know about everyone having 480 excess mp but you should just calculate your min mp and see how much excess you have.
    You would have to double wash if you dont want to leech your nl to 200 this is your safest bet on getting a ton of hp. As i recall its already explained by op.
    at 120 you could do area bosses i guess bf/anego/crow/pianus, other bosses like zak/krex/ht will not give you much exp since youre under leech lvl and wont get any party exp from them.
     
    Last edited: Jun 11, 2016
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  3. Tardex
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    Tardex Donator

    Should I get apples for these bosses ? ;P
     
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  4. Zynzer
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    Zynzer Donator

    Leeching > Bossing 120-135
    I'd rather spend meso on leech than apples on bossing.
     
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  5. Hampa
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    Hampa Donator

    Thats completely up to you how much time vs mesos do you want to spend on each boss personally i leeched my night lord to 155 because i had a lot of base int. I also tend to leech most my other characters untill i can zak and krex, but i guess if you find someone a bit higher level that can duo area bosses with you then you will not have to use a lot of pots and you will still get very good exp.
    I would agree with this but like i said already if you can find someone to carry you at bosses maybe u can supply hs or find bosses in exchange for leeching exp and not dealing that much damage. Then that is also a viable way to lvl up and it might be more fun less expensive depends on how you chose to do it.

    Soloing bosses might still be more efficent than leeching depending on how strong you are i guess (I dont know)
     
    Last edited: Jun 11, 2016
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  6. Tardex
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    Tardex Donator

    oh alright, thanks for the help guys I just hate leeching myself so I guess area bosses will be a more fun alternative.
     
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  7. MushroomYoYo
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    MushroomYoYo Well-Known Member

    Excuse me, Sila. Here are the formulas and data you mentioned above:

    For Corsairs, it’s a bit different:
    Per hit average (SE): 380% * 120% * 0.85 + "520% * 120% * 0.15" = 481.2% damage
    Per Cannon average (SE): 481.2% * 4 = 1,924.8% damage
    Average DPS (SE): 1,924.8% * 1.5833 = 3,047.6% damage per second
    Average DPS (SE/SI):
    1,924.8% * 1.7 = 3,373,16% damage per second
    For Corsairs, Sharp Eyes gives approximately +5,53% DPS and Speed Infusion gives +7,37% DPS, for a combined +16,8% DPS. Take into account that the average damage (so 100%) is a lot higher for Night Lords.

    Can you or someone else tell me how to get the number 520% (with SE) ?
    I only know it comes from: 380+140=520
    But, SE makes 40% more DPS, doesn't it? (140 means it makes 140% more DPS)
    And so do the effect from Speed Infusion.
    I don't know how you get the 140% from SE and +7.37% DPS from SI.
    Sorry, I'm quite new to this game.
    Thanks for you or someone to solve my 2 questions. :D
     
  8. Sila
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    Sila Donator

    I didn't do the math part of the guide, that would be Marty, and he's no longer active. Hopefully someone is able to help answer you though.
     
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  9. Matty
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    Matty Donator

    SE adds 40% of damage, not DPS whenever you get a crit. I.e. you make 140% of the original damage which in this case would mean 380*1.4 = 532% per critical hit.
    7.37% comes from Average DPS with SI/Average DPS without SI
     
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  10. MushroomYoYo
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    MushroomYoYo Well-Known Member

    Excuse me, Matty. My 2nd question is how you get the data (7.37%)?
    Because I also had a small test, I counted 84 shots when getting SI state and counted 80 shots when using Gun Booster. (both in 50 sec)
    The latter one is 1.6 shots/sec. (It's the same as what we know)
    => 84/80 = 105% rather than 107.37%
    Maybe it's just my bad in my test.

    And the former one, so the formula is
    Per hit average (SE): 380% * 120% * 0.85 + 380%*140%* 120% * 0.15 = 483.36% damage
    Am I right?
    Thanks for your help to solve my small questions, Matty. :)
    I just wanna know which is better for a sair, SI or SE.
     
    Last edited: Jun 18, 2016
  11. Matty
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    Matty Donator

    I'm assuming Marty got his numbers from dividing the DPS on SI with the DPS without SI.

    Yes, that looks more accurate to me.

    I would go for SI over SE based on the fact that Sairs have no skill for critical hits. SI will affect all of your shots where as SE will only affect 15% of them.
     
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  12. MushroomYoYo
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    MushroomYoYo Well-Known Member

    Really thank you for taking your time to answer my questions.
    By the way, I have no idea who Marty is. (I just joined in this game for several months)
    And, he got the number 7.37% from DPS rather than comparing how many shots during a period.
    Do I make anything misunderstood?
     
  13. Sila
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    Sila Donator

    Finally I've updated this guide entirely to reflect changes to HT within the past year, as well as added HH spawn locations, EXP/HP, respawn time and such.
     
  14. Dann
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    Dann Donator


    About pap, did you have any guide to know how to pre quest this? and about knock that if i touch hem? or even added with magic atacks.?

    Thanks for answers <3
     
  15. Sila
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    Sila Donator

    Yup, I'll write out a more detailed guide later but for now:
    http://bbb.hidden-street.net/quest/ludus-lake/protect-ludibrium This quest chain is what you need to complete. As for touch damage, I believe main body does like 3k something, second body around 6k? It's been a while and I never had to take touch damage before. Magic damage I haven't seen in a while because with my avoidability and long range I practically never get hit with it.
     
  16. Dann
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    Dann Donator

    Tanks Sila! That's really help <3
     
  17. Eli
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    Eli Well-Known Member

    Level 64-70 says +21 drain while the final skill distribution states 13/30, but it should actually be level 64 +3 endure, level 65-70 +18 drain.

    Unless I'm crazy :D
     
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  18. Caesium
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    Caesium Active Member

    Thanks for the guide! I've read it and I have some questions, I would be really grateful if someone could help me. English is not my native language but I'll try to be as clear as possible.

    1) Just a clarification about hpwash
    From what I understood:
    - Add int until I get to 320 and keep it there until lvl 70
    - At lvl 70 reset the 316 extra int to luck
    - And start washing normally 5 times per level and that way I can reach that goal by lvl 175
    Is this correct?

    2) I'm just guessing but are the lvl 80 equips scrolled a better option than a possible +50 luck bathrobe?

    3) Nah no more questions
     
  19. Hampa
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    Hampa Donator

    with top and bottom you can easily get 60+ stat and thats not even perfect.
     
  20. Caesium
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    Caesium Active Member

    Oh of course. What a silly question. Thanks!
     

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