I wish you would implement a system of invincibility for 5 seconds after login... For people like me who lag a lot, the constant disconnects are followed by logins where I end up dying. I've already lost way too much exp from this... Please consider this.
In the future, you can disconnect somewhere like the FM where you don't have to worry about getting hit upon logging in.
This is the smartest thing, but I think it's a good suggestion anyway and should be implemented if it's not too hard.
Lag leading to disconnects are 99% of the time not the players choice. Pretty ignorant suggestion, imo, since he can't choose where (as in which map) to disconnect if it happens in a lag spike. But I guess if you don't play the game you can't give qualified advice..
This is one of the things that also plagued GMS. If you logged out in a bad spot, then you're going to login in a bad spot. It brings that that 'lovely' nostalgia feeling.
That's unfair, Vic - John does play on his legit, so I'm sure he's familiar with the problem. However, if the server's playing up, he's very likely to be one of the people working hard to try and get the issues fixed. As for the original post - If someone dcs, it tends to throw up certain error messages. I wonder if it's possible to implement something along the lines of: "if X error occurs, warp player to FM"? (Probably talking out of the wrong end here - Gi, Matt and John will have a better idea of whether or not it's possible.)
I have a solution, safety charms. Anyhow, is it possible do a traceroute and report that in the feedback section. If it's a problem on the server end we will gladly look into it. This thead. For you people raging on my "Safety Charms" comment, please consider NX was not giving for free. So, this is a perk that should be used.
That is actually fair. He doesn't play, he gets leeched, so he doesn't have to worry about that issue. And he doesn't play nearly as much as he stalks people on his GM char, so to compare his allround knowledge to some other staff members, for example you, Softcore or Joel who spend a lot more time on their legits, is huge. As for the rest of the people that dies frequently due to the instability of the server, we spend tons of nx on charms so we don't lose any exp upon dying. I shouldn't need any anymore though as I have enough HP to tank a BF hit, but they are still good to have. If the server was as stable as a horse I wouldn't need any at all. We buy them to be safe from losing exp, not because we suck at the game.
Tbh, apart from logging in to do the occasional gacha run, plus going on my Islander once in the last three months (Chok counted, lol!), I hardly get round to playing on my legits at all.
I think he means client crashes (which I get frequently), rather than the server's stability. However both lead to the same end result: you need to relog.
May I add a constuctive suggestion here? We've been a bit unlucky in terms of server crashes in the last week or so, partly due (directly and indirectly) to some sorry excuse for a human being who saw fit to DDos us. Obviously Matt and John have been in frequent contact with LSN and have been doing their very best to get problems sorted out. We aim, and will obviously carry on aiming for 100% uptime outside of scheduled server checks. However, I don't think it would harm to have an option that will allow players to get safely out of harm's way in the event of any server connectivity issues/crashes. My thought is this: would it be possible to reconfigure the old player unstuck button so that when used, it merely warps players to the nearest town? If it was configured this way, it would be pretty much pointless to abuse it, since a nearest town scroll is so much easier and more convenient. However, in the event of a server crash, someone who got DC-ed at (for example) Bigfoot or one of the other higher level bosses would be able to use the new-style unstuck button prior to logging back in to avoid instant death. It would also be helpful in the event of someone finding themselves stuck in a dc-loop on a bugged map, should any of the maps happen to bug up. Just a thought, anyway.
I've played here since the wipe and it would be ill advised of me to tell lies (for whatever reason) and say the server has ran smoothly throughout this time. I realize I'm at a disadvantage playing from across the Atlantic, but even then with a 100Mbps connection that shouldn't even matter (seeing as some americans have complained about server instability more than I have), and I can play flawlessly on other servers hosted in same location. If you like to jump around and pretend everything is fine and dandy, while they are not (and I'm not trying to pick fights, just stating facts), I see things for what they are, not claim to be. As a Chief Bandit I killed quite a few BFs on my way to the Shadower life, and as I've been quite a lazy grinder (and poor, that shit requires mesos), I've grinded during pretty much every month since I hit 3rd job. Not once have I killed a BF without wasting a few mesos dropped on the ground, and died due to server lag (count out the first 3-4 as those could just be used as learning how to BF effectively and without dying). How long have you been around? Just wondering... But you prefer them to Chelseas...
Okay Vic, as much as I think you're right in your comments about the suggestion at hand, I believe the personal stuff can be left to PMs... It just leads to more drama, and as much as I love reading drama, since I find it quite entertaining to read from an outsider's perspective, I won't continue any of it. He, however, is right in saying what he says. I, too, am a Shadower, and bombed my way to Level 150. I honestly don't know how much XP and Safety Charms I've lost when I disconnected and spawned right on Bigfoot, or lagged so I got hit. It's also noteworthy that the glitchy Dark Sight doesn't improve it for Shadowers/NLs, but that's a whole different matter. I've played this server for ~6 months, and am considering to start playing again casually, and I know that during these 6 months, the server stability has never been that good. It’s one of the main things that is stopping me from coming back; that, together with some glitches that annoy me, but again, another matter. The lagspikes, d/c’s and general instability just are very bothersome, and as some of the staff members definitely barely or don’t play their legits (I won’t point at anyone, but Vic was right in saying that there are staff members who really don’t play a lot, if at all), they might not realise the importance of this whole thing. To come back to Kat’s suggestion: This is a way in the right direction, I’d say, but it definitely is annoying. There’s always people hunting for Bigfoots, and having to walk back to them (especially when they’re on maps like Evil Dead, Forgotten Path, etc.) is risky and can lead to you losing your effort on killing the Bigfoot when someone decides to go in scumbag mode and kill it (just to give an example). It’s just annoying to have to walk back, too, and would keep me from BFing, since it’s just a pain in the arse (for lack of a better word/phrase). Is it in any way possible to either implement what John mentioned right at the beginning of this personal waterfall of drama (let people reconnect in the FM, so that if they leave, they’ll be where they were; people can prepare themselves before facing what could be harmful there), or give people a 2-3 second phase of invulnerability when they relog after a d/c (with a certain error code, maybe, as Kat suggested, so this won’t be abusable). 5 seconds, as suggested, is simply too much. I would love to see that implemented, and if it’s possible, I think it should be done, or at least considered by the staff. Edit: Maybe both things (the unstuck button and login invulnerability) can be implemented; this would be helpful when stuck on a map and in a d/c-loop, as Kat mentioned.