Fixed Oblivion Monster's Weakpoints

Discussion in 'Closed' started by Clairisa, Jan 27, 2017.

  1. Clairisa
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    Clairisa Donator

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    Hi there YET again GMs! :D

    This one I'm not totally sure about since I'm right, yet I'm wrong at the same time. Back in GMS, the monsters in "Road of Oblivion" Temple of time were Weak to both Ice and Poison, yet I realizing now they currently aren't. As much as I want to say this is an issue, There also was a time that they weren't weak to Ice but was changed. I'm not totally sure when that update was, but I figured to bring it up. Is it possible for them to be ice weak again, or is it too far in the updates to do?

    I wanted to ask this one face-to-face with one of you because it's technically NOT a bug because it was implemented in the original Maple as well for a short period of time, but I couldn't find one of you either online or in the forum at the time I made this post, so... yeah. Well this is it for update 11. I'll be doing more tests in the future. Hope it helps. Night Everypony~f17
     
    Heli and Ivan Chavez like this.
  2. Matt
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    Matt Administrator

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    We will be applying elemental weaknesses to Temple of Time mobs in the next WZ update!
     
  3. Clairisa
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    Clairisa Donator

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    YAY!!♥
     

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