Inquiry about how drop rate and spawn rate are gonna be fixed.

Discussion in 'Closed' started by Zenoooo, Apr 12, 2017.

  1. Zenoooo
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    Zenoooo Donator

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    Could we know how is the discussion on this goes? Is the drop rate or spawn rate be the same as in the old source? It's ok if drop rate and spawn rate are discussed seperately

    ----
    adding the following list so that viewers could at least get something from reading this post
    Drop rate increased for these scrolls:
    helm DEX 60% (10m ea in the old source) from Master Chronnos (on the opposite side of platoon chronos. Ludibrium: The Path of Time <4>)
    overall INT 60% (15m ea in the old source) from bone fish (goby map, Aqua Road: Deep Sea Gorge II) and stormbreaker
    cape INT 60%, earring INT 60%, staff 60%, spear ATT 60% in Victoria Road: Excavation Site III (I found this map OP because as a 30+ cleric, I got 30m worth of scrolls per hour here. Also this map seems ok for mages. cape INT 60% and GFA 10% from wooden mask; earring INT 60%, staff 60%, spear ATT 60% from rocky mask)
     
    Last edited: Apr 12, 2017
  2. Kai
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    Kai Donator

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    There's no known topic on the change of drop rate, not any that I've heard of.

    For spawn, there's discussion on it where no additional spawns will be added to the map. Instead, they said they're looking at the possibility of altering the HP/EXP ratio with the current spawn instead.
     
  3. Zenoooo
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    I'm not asking players, I'm asking admin/gm
     
  4. Kai
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    Last edited: Apr 12, 2017
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  5. Joong
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    Has the drop rate changed since the old source?
     
  6. Zenoooo
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    yes I found some valuable drops changed a lot. The drop rate could be 30%-350% of that in the old sourse
    for example, helm DEX 60% and overall INT 60%
     
    Last edited: Apr 12, 2017
  7. Zenoooo
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    how the discussion goes is what we wanna know (posting this cuz some of my friends have the same question)
     
  8. Zenoooo
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    added some bonus
     
  9. Matt
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    Regarding spawn/exp/hr we are looking to make improvements to some areas that seem overly nerfed compared to old source. However we need to gain better feedback about this after we have fixed issues such as party exp distribution so that we get a better understanding of what needs to be done.

    We are also aware that the droprates are pretty messed up and are working on trying to use official droprates and to do adjustments where need be. Whether that means making it 2x Use, 2x Etc, 8x Equip or something similar is yet to be decided. The 8x Equip may seem ridiculous but in actual fact, the 2x drop specified for the server is and has been entirely false since it was actually not based off true drop rates. But if we were to compare old source to the official rates then 8x is somewhere around where we would need to be for equips.
     
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  10. Chrizz
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    Chrizz Well-Known Member

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    My equip inventory fills up quick enough TBH, multiplying the drop rate by 8 seems ridiculously high to me.
     
  11. Joong
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    After just about a day of farming at Ulu 2 my equip inventory is completely filled (and I only picked up Cravens too), so I don't think the equip droprate is too low per se.
     
  12. Enticing
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    In my opinion, lowering the rate at which equips drop would be a huge benefit towards the server as in make them a lot rarer to drop. I know many would hate the change, but we get far too much meso simply from how high the equip drop rate is. I feel like this leads to a huge influx of meso into the economy and really leads to our inflation issues here. The economy could really use the nerf IMHO
     
  13. Matt
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    I don't think anyone has said that the current droprate is too low. My post mentioning 8x equip drop off the official droprates is definitely lower than current, and would be closer to old source if not lower than that.

    Edit:

    Let's take Skelegons as an example, the official drop rates for this monster's equips are as follows; 4 equips are a 0.007% chance, 1 equip at 0.006%, 1 equip at 0.005%, 1 equip at 0.0006% and 1 equip at 0.0003%. The last two being very rare equips from the monster. Adding up these percentages makes a 0.0399% drop chance for an equip for each monster killed without any multipliers. Therefore using an equip multiplier of 8x to take this up to 0.3192% may be somewhere around where we want to be or possibly still too low, so it could be that a 10x or 12x rate my even still be appropriate. With 8x this would mean that an average of 313 Skelegons would need to be killed for one equip to drop. We are still looking into what might be an appropriate droprate multiplier for equips. If you have any suggestions feel free to post them!
     
    Last edited: Apr 12, 2017
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  14. Zenoooo
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    oh yes 313 skeles for 1 equip is really low..
    in the old source a mage gets about 120m exp/hr at skele, and the average exp per mob is 22800, then in an hour this mage could kill 5263 mobs and get 16.8 equips
     

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