I guess that I am proposing an idea to revitalize bossing by adding a new drop to it that would be given to each player that did a sufficient amount of damage during the boss run. It would introduce a healthy way for new players to enter the game making the class that they want by bossing their way up instead of having to make a mage (if that's what they want obviously). On an average day, if you were to do Krexel, Zakum, & Horntail twice, you would net ~17 Royal Coins. Basically it would be an easy avenue for more Chaos' & WS to come into the game that isn't just a shop where you buy them for mesos, as well as other goodies I suppose. I made a (very) rough sketch of what the shop could look like; These obviously are just ideas of what could be in here. I'm sure i'm missing some key bosses or some that would make sense to have drop coins. Amount each boss could potentially drop Lyka - 1 Papulatus - 1 Pianus - 1 ~ 2 Griffey(?) - 1 (same deal as manon.) Manon(?) - 1 (Not sure if they should be added to Manon because of how the community was back when cries were a thing.) Bigfoot(?) - 1 (maybe too many bigfoots / bigfeet? out there.) Anego - 1 ~ 2 Krexel - 2 ~ 3 Zakum - 2 ~ 3 Horntail - 3 ~ 4 please don't rip me apart if this suggestion is really stupid.
Definitely supporting any idea that brings more CS/WS into the community. I think the items in the shop should only have items already in the game though, and not add anything new (looking at that VIP ring). What would be the incentive for mages (bishops) to boss if this is implemented? Assuming that the damage needed to gain coins is high enough so people can't bring their mules into boss runs, how would bishops gain coins? They still play their part in boss runs.
I hope you're being ''Sarcastic'' with this idea. All jokes aside, i'm totally against this idea, because it would ruin Royals as it is. I mean, yes the market is fked up atm, but just give it some time when everything works again. We just need something else than just smega's to waste our mesos on. Also when Horntail is back, i'm pretty sure the cs/ws market will drop, since people need to spend their cash on books too! Spoiler just my thoughts about the whole situation
Unfortunately I thought about that after I made this & actually got mad at myself lmao. One thing I could see is making there be a cap to coins distributed to a party, instead of a damage check. Also totally baseless claim, how would it ruin Royals? & I am not being sarcastic.
Royals is a private server that tries to be like GMS as much as possible (thats why i play this server, just like many others), so adding stuff like this would make it more private server-y, which imo is horrible. Edit: Also some players play the game only as mage or some people like to play the game as merchants and try to get as rich as possible. They don't or rarely boss.
I can't think of a more GMS-like feature than a shop nor a time where there wasn't some sort of a coin shop for random stuff while I played GMS, years ago. & not quite sure what your edit has to do with anything said in here, just because someone loves to grind by purely killing mobs doesn't mean that adding content to PQs should be wrong.
I believe those shops only came to GMS or any other maple after the big bang? Which isn't something i really enjoyed (that's why we're all playing a pre-bb version). My edit didn't mean anything it was just something i wanted to add later on after i posted it.
Not really sure what HT is going to do the White Scroll/Chaos situation. Yes Gen30, Mw20, and TT30, are kind of retarded in price right now, but the inflation in other books hasn't gotten to an unhealthy level just yet. Using a cs/ws combo used to be 600m flat, now its easily over 900m using real prices, the prices of 3 books will not change all that much. Staff already made mention of wishing to add owls back to the cash shop, we haven't heard anything about TP rocks (or at least I haven't, please show me if there's been any updates with them). So your point of only having smega's be the only thing to spend mesos on, is true, and doesn't look like it will be fixed any time soon. Also with owls being cash-shop only, the only logical outcome is as follows; owls drain NX supply, which drains gach supply, which drains ws/cs supply = further inflation, OR nobody uses owls at all, which fits perfectly into your "nostalgia" idea I suppose. If it wasn't already obvious, these coins would be UNTRADABLE , which means you would actually have to boss yourself to get any of the rewards. Using Sarcastic's numbers, and getting 17 coins a day (which sounds pretty TriHard tbh) the server will have 1 extra chaos/white every 11 days? Doesn't sound unreasonable, and it will be a slow way to actually fix the game instead of this baseless "eventually it'll fix itself" idea. My thoughts on the idea: I think its pretty solid, would obviously take a lot of thought when it comes to numbers / shop contents to make sure its reasonable, but it would be a cool way to make it so you don't have to make a mage to get any consistent progress on the server. The only thing I see wrong with it would be for easily repeatable bosses; Anego, Manon, Bigfoot, HH, etc. For bosses like HT/Zak/Krex which are already time-locked, I see nothing wrong with the idea. Balance the shop with an event amount of cosmetics and consumables and it could be a really healthy addition to the server that doesn't really ruin any of the "nostalgia".
I like that idea, no bullshits here, the ratio is good too, rewards for hard working people always supporting here
iirc Royals already had some issues with the market a really long time ago and that fixed itself aswell, i just think we have to wait it out till everything is how it should be. So before taking actings like adding a coin shop, not everyone is happy about, i'd say wait till they add more items for the mesos sink as it was in the old source (Stuff like Owls, TP Rocks, smega's). OT: I just feel like it would ruin the gameplay for me and a lot of other people to add this coinshop, even though it's just a small feature. I've been playing this server for so long and i just really love the fact that it's not so private server-y as other servers, you might've said that those coinshops are really GMS-like, but i can't think of a time before the bigbang update that they had these kind of shops.
Smegas are already in the game & Owls were said to not even be available for mesos. I also don't think that adding a few books from HT is going to make a huge difference in this meso sink idea in the sea of items already being sold in shops / traded.
I thought adding the owls back to the NPC was still being discussed? But like i said isn't it better to wait it out till everything is fixed before making big changes? You never know how the market is going to react after everything is fixed. And also when owls are back, you'll see that people will undercut lots of items, which will help the decrease in prices aswell, even though it takes some time.
Not sure how this shop would necessarily be a "big change" either. This doesn't necessarily have to be added just to fix the ws/cs situation, I think it adds a healthy balance to the game so that when players start out, they don't first need to make a bishop and sell leech. That alone (speaking from a personal perspective) is something that keeps players from actually playing the game - having to go through the process of creating a character before they can create the one they actually want to play, because without one, the only real source of income a new player has is gach. I understand where you're coming from but at the end of the day, there are things far more "private server-like" in the server than this shop would be if implemented, its not like the contents of the shop are GM scrolls or anything outlandish, they already exist in-game, with potential new cosmetics. It's not like anybodies items or progress is being devalued with the addition of something like this, it just adds more content for players to enjoy. To make my post slightly longer because I know everybody loves essays on here, this idea was presented on ExtaliaMS back when that was a thing (Up to date also GMS-Like server). That server also did its best to make the game as competitive as possible, and as GMS-Like as possible, while removing overpowered content and adding small customization's to make it that much better. They were having a problem similar to the one Royals is having now; necessary items inflating without an end in sight. With the release of a similar shop (ie boss-dropped coins for rewards), it stabilized and the server was better for it. Clearly the two servers are very different, but I'd like to believe it would have the same outcome.
I doubt this would be considered since pre-wipe there was a similar system called Gullivera Coins, which was basically the exact same thing. It didn't really end up working so well. Edit: Here's the G-coin thread if anyone wants to read it.
I support the OP's idea, and I disagree with the statement above regarding the mages. The current sunshine/candle for an example, I bet over 90% of the sunshines/candles are generated by mages leeching or farming. Wouldn't it be fair to have a counter system (this coin system for an example) for classes that are only good at bossing instead of farming?
Unfortunately I disagree with the party distribution because this make break the bossing community to where people rather solo boss with their mules in party to gain more coins than boss with other people.
That's false equivalence. The rewards from sunshine/candles don't hold a candle (hehe) to the rewards you'd get from a system like this. The coins are tradeable for stuff required for end game, candles are not. Also, sunshine/candles are only a temporary event; to your point, a better comparison would be mages farming in general, as that can generate tons of mesos that could be used to buy end game equips. As it is right now I think meso generation is pretty balanced outside of bishops who can farm and boss.
Well you said so yourself. Vast majority of the end game gear were generated from mage's income. Using mage to farm is by far the fastest and most stable way to generate wealth. I doubt seriously people will disagree with me if I tell them MapleRoyals is a mage server. Of course there are exception, but the point is it'd be nice to give incentive for more people to start off as an attacker class playing what they want to play instead of feel the obligation to make a mage first, farm money, get gear before play the class you wanted to play.
I'm not sure if you are referring to the coins being tradeable or not, but I inteded on these being untradeable. I cannot see this working with them being tradeable which it sounds like it didn't from your post before.