This is a very interesting discussion and thanks for starting it but in the interests of accuracy I would like to point out that purchasing pots from NPCs also is a meso sink if no one has pointed this out yet. It may be smaller than the other two but how significant it is will probably be known only to the devs
"The goal is to keep the prices as similar as before too" Isn't the goal to reduce inflation? All of the problems you mention are tuning issues, the same issues that can be applied to the original idea of having WS/CS sold at vendors. Having lesser versions of CS at NPCs would fit the theme of how vendors work in Maple already. The strength of having this implemented would also protect the vale of perfect items, giving most players something to always aim higher for, which I don't think your idea does.
Putting CS or WS as an item to be sold by an NPC opens the gate to the possibility of someone hacking/abusing the system to make duplicate scrolls. If this did happen then tons of godly/perfect items would be added to the economy. Pretty sure a GM mentioned this in another similar thread.
How about reduce drop rate on item and mesos, i.e. reduce mesos going into the system instead of figure out how to get it out of the system? You may argue this will make monster drops like perfect craven, nisrock, etc more rare therefore increase the price, but in the long run when the everyone stop generating 40-60+m per hour strictly off npcing monster drop, less money to go around and the price of item will go down or the buying power with mesos itself will go up.
When you increase the buying power of mesos, that automatically reduce the demand of collecting WS and CS as currency. (Just stating the obvious) One of many reason people collect WS and CS is because the buying power of mesos is low when you try to purchase expensive items. Controlling/reducing the rate of mesos entering the game will increase the buying power of mesos, i.e. reduce the need to use WS and CS as currency.
To recap and condense the points so far, this is where we are now. These ideas have been suggested one or more times in this thread and I hope I haven't missed anything Methods of reducing inflation A. Reduce meso inflow 1. Reduce meso drop rate 2. Reduce the NPC generated mesos from equipment by making a system where those equipments are used instead of being NPCed B. Increase meso outflow 1. Make White Scroll/Chaos Scroll sold by NPC 2. Untradeable White Scroll/Chaos Scroll sold by NPC 3. Wait for reintroduction of Owls purchasable with mesos 4. Expirable Mushies purchasable with meso (Whats a Mushie?) 5. AP reset and SP reset purchasable with mesos at NPC 6. Teleport Rocks purchasable with mesos, tons of mesos (my addition) 7. Special nx outfit available for mesos that expires in 10 days or limited time. 8. Horntail (when introduced) Trades of items with big prices -> Taxes from these trades Note: 1. Owls, in addition to their meso outflow effect have a deflationary effect because they enhance price competition 2. Onyx Apples also have a deflationary effect like any other high priced item such as high priced scrolls, skill book etc when they are introduced into the system. Such items, while they do not affect meso outflow, by law of supply and demand, they increase the supply of goods while not increasing the supply of mesos and therefore will deflate the prices 3. Increasing the price of pots at NPC and increasing taxes are obvious methods of meso outflow but not included in the list because these two options are likely to be extremely unpopular and therefore not being seriously considered.
Oooo pick me pick me I got another one. Special nx outfit available for mesos that expires in like 10 day or limited time.
Transfer mesos and therefore there will be tax involve 3% may not sound much but when you dealing Billions of mesos a time it adds up may not affect much but you cant say it doesnt~
Other than impacting the new players in the early levels, ap resets from npc's would push a lot more nx into gach, along with it being a good meso sink. Less mesos in the server and more ws/cs sounds good to me, but there's more to it than impacting early level funds I'm sure.
I don't think that there is a need to introduce extreme measures like making (untradeable or tradeable) ws/cs available from NPCs or the other various ways mentioned to increase meso outflow. Since the inflation of ws/cs are caused by the lack of supply in the market. Why? Like what @Sila said, store merchants are not fully fixed yet and owls are not functional. Without store merchants and owls, prices of ws/cs can be easily fixed. There are lesser stores and people couldn't check the prices of ws/cs or buy the cheapest ws/cs using an owl. A small group of players can just buy out most or all of the ws/cs from the character stores and get good spots(FM1-3) to sell them at higher price. Eg. Buy for 400m and sell for 420m. Since players are unable to use owl, when they need a ws/cs they will just surf the FM and buy them. Lets say if you are the buyer, you saw a ws on sale for 420m in FM2 however, you know that if you spend more time and surf the FM, you can get 1 for 400m or lower. Will you buy it in that store or not? Some might say "yes" and some might say "I'll pass". For those who have said yes, you bought it and now it is shown in the store that it has been sold for 420m. Buyers and sellers want to be a winner: buyers want to buy ws/cs at a price, lower or equal to market price and sellers want to sell their ws/cs at a good price or higher than market price. If you are seller, you saw a ws sold at 420m. Of course you would think that the market price is around 420m, without using the owl. The another point is that players are still trying to valuate the prices of ws/cs. Buyers buy ws/cs because they think that prices are likely to rise, need them or too much mesos. Sellers sell ws/cs because they think that prices are likely to fall or need the mesos. Wait..doesn't this mean that buyers are in control of the prices? YES! They are! Hence, the price of ws/cs will stall and/or drop either naturally or with the introduction of store merchants and owls. When the price of ws/cs rises too high, there might not as many buyers as before. Bare in mind that buyers who have too much mesos or just trying to look for capital gains, are able to buy event scrolls, clean FS, clean SCG, cilbi, etc. With all that said, I fully support the reduction of meso inflow, particularly, lowering the drop rate of EQs. Firstly, it is not a big change as compared to lowering meso rate, the selling price to NPCs or the other measures suggested. Secondly, players who hold a lot of ws/cs would not lose too much asset quickly if NPCs sell ws/cs. Thirdly, it is also effective as bishops and mages are mainly the ones who "create mesos" into the server. Spoiler: Additional point :) APQ will help the new players too!
Mostly everyone is forgetting a few important factors here: - You're forgetting how much money is sunk into potions and books with HT. With APQ, apples become currency again too. With APQ you have apples for HT, with HT you have skill books. Apples are 20m each or so, that's money that's used up. If the average person uses 3 apples per HT, and a team is 5 attackers 1 bishop, that's 30 apples per day for one party. That's an easy 600m sink. And without the ability to mass farm apples because of limited APQ, they will likely be worth more. Chances of you getting your money back from HT isn't always that great. You have to be lucky and hit the jackpot items for it to be worth. -- You're also forgetting how much NX comes in from area bosses. Anego spawns every 4 hours. Bigfoot every 12. Some mini bosses currently spawn like every 30 minutes. If we went back to old timers, even, we would have a very steady increase in NX every day. Currently everyone is limited to what they get from voting, that's it. When NX returns to bosses, I think there will be more supply to meet the demand as well. -- Removal of vote abuse and exploits. With pingback voting in place, its much harder to vote abuse now. Gtop naturally blocks a lot of proxies and such from what I understand. Also, as someone above said, that one exploit that had people farming thousands of NX per day from area bosses. That's fixed now too. But all this still affects the economy and prices. Why I dont want to see things like AP resets or white/chaos scrolls in an NPC? It takes the choice out of the player's hands. By setting a solid price on something that's wanted universally by everyone, you're limiting what is supposed to be a free market. Wikipedia's simple english definition: A free market is a system in which the prices for goods and services are determined by the open market and consumers, in which the laws and forces of supply and demand are free from any intervention by a government, price-setting monopoly, or other authority. I would never support putting a baseline price on these. I personally didn't even like the idea of putting smegas or TP rocks for sale in an NPC, but it's better than the other two alternatives - letting them drop from mobs (no meso sink value in that, and risks people spamming the shit out of smegas with no cost), or keeping them in CS only (an NX sink, but not that much of a meso sink, and it also pushes away newcomers who would want to use their first voting NX on pets/clothing/etc). My opinion? Wait it out. Wait until the server is back to 100% before we start suggesting things like items in NPCs or something. The pull rate for cs/ws has already been increased once to try and bring it back to normal. But we're still missing some vital components to the server like merchants, owls, HT, etc.
I think at the very least WS and CS shouldn't be double roled as currency because it inflates demand for the wrong reasons. I think waiting is the right prescription but honestly we need something that allows us to bank more than 2.1b. That's just an irrelevant limit due to coding. Making 1 bil coins (even if I had to pay 6% tax) would be a insanely good QoL change. Right now if you have over max mesos and they're in Chaos/Whites you have no idea how much money you actually have come HT/future. Also makes trading over max mesos way less scammy... honestly using chaos/whites as currency is so outdated...
I personally have about 8bil saved between two accounts. It's doable without having to use ws/cs. Annoying, sure, but it's doable.
That's beside the point. This isn't like the FM button shortcut. This is legit an inefficiency. Just look at the discrepancy in how people are valuing whites/chaos. Now suppose you could make a solid 4b cash trade. my 10 white scrolls rn can be 3.5b or 4.5b depending on whoever is listing an item while their A/w is 4b. If i could trade them 4b pure we'd both be happy. If they realize they want white scrolls after that then go for it. This doesnt discount white scroll trades for items white scrolls shouldnt be currency. Tldr: same reason we moved on from bartering and invented cash.
I'm not sure if this has been touched on, but I do feel obliged to point out the current nerf to Gobies, which was previously the prime location for farming meso drops and equipments to sell to an NPC to make meso. People migrated to other locations because of that deficiency, and while it's not a huge difference between there and other locations, it has stemmed the flow of mesos into the economy in one manner or another. Carry on, this is a good read.
the main reason i think that ws/chaos prices jumped 100mil a piece is cause the "drop/pull rate" from gachapon was nerfed.. I used 700tickets last week........... 0 Chaos scrolls D: D: D;
When RS implimented both everything being buyable from stores in any quantitie (IE buying 100,000,000 Earth Runes from the store), and set strict trading prices (items couldn't be sold for more or less than like 10% of it's estimated value). (IE allowing or AP resets to be sold from an NPC and having a static price...) Everything went to complete shit. It's one of the few times that Jagex acknowledged they REALLY messed up and reverted a HUGE update. A healthy market is a free market. I get more expensive scrolls sucks for people to buy them, but the going up in price is both a reflection of inflation and the demand. AP resets I'm iffy on because besides selling to other players for a static like 20m/day, they do NOTHING to other players. You can't sell your excess MP/HP. I do still believe a way to hold more than 2.1b on one character would solve a lot of the problems. As WS and CS would lose the value they currently have (either a lot or a little) as the only means to safety trade large quantities of mesos.