It wasn't demand dipped but 2 players that exploit hack bought tons of CS with unlimited mesos got caught.
This seems relevant, it discusses this exact problem as well as solutions used in other popular MMOs. Perhaps this could somehow be done with Royals Points and create a "RP shop" that uses things suggested earlier in the thread (untradable CS & WS). This'd create a pretty large money sink hole and apparently the method works quite well in games where it's used.
Absolutely not. This would create a pay2win atmosphere where you can use real world money to give yourself an advantage in game such as by better stat equips. Royals has no plans to ever go to that model
If you are reply to that video, I think you are misunderstanding the idea. I think what the video said is you can use mesos to buy other thing but you can't use them to buy mesos. Here are two example: 1. Making WS purchasable in NPC. So the WS is kind become the other currency but it only provide one services: scroll. Every time player buy a WS, it creates meso sink and the meso is gone. The mesos that spend provide one service: better scrolled. This process is one way process. It also fit the game idea: the longer you played, the more mesos you get, the more service you can buy and the better equt you got. 2. Or making the NX purchasable from NPC has similar idea. Player can use mesos to buy NX -> Gachapon or aprest. The idea is same: the longer you played, the more mesos you get, the more Gachapon or aprest you can buy and the better equt you got. Overall it is a one way process. It may push the game faster but it is not involve pay2win at all.
I'm still a firm believer of making WS and CS through gach only instead of mesos because end game is already relatively easy to achieve compared to old school GMS BBB. My definition of end game is Lv 200, god scrolled perfect weapon, overall good equipment able to solo Zak, and krex under 1 hour. By making end game even easier will disrupt the game in a few possible ways: 1. Hard to keep old/veteran players interested/lack of challenge to continue playing. Therefore steadily decrease population (more people leaving/quitting than people joining or staying). 2. End game weapon and equipment can be achieved in matter of days on farming and selling leech. Royals is already a bishop/mage server, and this will unbalanced the server even further. 3. Break the community's bond and activities. People will rather farm mesos or sell leech to get end game weapon by buying ws and cs to perfect their weapon than boss run or doing things together. I know this doesn't apply to everyone, but a lot of people will start doing this. 4. End game weapons are already relatively common in royals. By making ws and cs easier to get that means the end game weapon prices will tank even more. This will also result have negative impact on the community not just from the economic point of view. More people will rather do duo or trio boss run than full party because everyone becomes too strong due to the lack of difficulty to obtain end game weapon. I still believe my suggestion on the DPS/DPM mesos sink is a good option because it won't make the game easier, and it will provide another way to bond people together and challenge each other.
There are few points: 1. Do not put farm mesos and sell leech as a same thing. Farm is creating mesos but leech is player to player trade is nothing about create mesos inflation. 2. I believe that to a game alive is not about keeping the old player, is about to let new player join friendly. The mesos inflation is kind of turning new player down. Because the price of the item is going up but the farm mesos speed is remain same. It is like player used to farm 1 hour to buy an aprest but it need to 3 hours farm. I believe mapleRoyals need a way to fix the actually gain value of farming. Otherwise the new player will be less and less. 3. About the bishop/mage server. I think the main reason is due to lack of mesos sink method. Player has more and more moses but there is only limit way to spend that large amount of mesos. So player use mosos to buy exp. And because of farm mesos are worth less and less, almost all player will create a bishop/mage account to sell leech, the bad thing is that the mesos go to seller instead of sink, so the seller may use that mesos to buy leech for their other account which just create more seller(more and more bishop/mage). I actually think making NPC do the leech is better: the buyer got same exp but at least that part of mesos are sink and don't create more bishop/mage.
Farming mesos and selling leech is not the same thing I agree, but you're missing the point. The point is if there is an NPC that sells ws and cs for mesos, a heck lot of people will be doing selling leech and farming mesos to buy ws and cs to create end game weapon instead of enjoy the community. Making ws and cs too readily available and easily obtained will really screw up the game. Majority of the population on this server are old players. If you don't keep them, the server will die. I don't have data to back this up, but I bet most of the new players coming in are friends of the old players. If the end game is easily achieved, then you can't keep the old player entertained long enough to bring his or her friends in to play together. I played another high rate server before called fluffy ms. You can reach level 200 in matter of hours, you can easily farm up equipment, and solo bosses. I played it for two days and got bored from it since it's too easy and uninstalled the game. This an extreme example, but the point is if the game is too easy/getting easier less people will stay. Sure you can bring people in by making it "fun" and able to become really strong really fast, but lack of challenge will drive people away.
1. I agreed that people will be farming more but I don't think it will have effect on leech. Remember leech is a player to player trade. When people has somewhere else to spend mesos and it is better than buy exp then player may don't want to pay much mesos to buy leech, that may reduce leech amount. I think farm mesos should be encouraged because it is the right way and only "normal" way to get mesos. Not all people can do business so most people should be farming for mesos. What happens now is that farming is worth less and less due to the inflation so people have play bishop to sell leech. That makes most player to train a bishop first and make a bishop server. 2. Your example is too extreme. I would believe most old player play on this server is because they like 062 and this is a well maintained server. I think reaching 200 level is not the quit reason for most players. Anyway, lets do some math. Assume a player can farm 5m mesos per hour and NPC sell WS as 400m. It require 80 hours farm to buy a WS. Assume a player need 100WS to reach top gear. It require 8000 hours farm time. If the player play 8 hours per day, then the player need 1000 days to reach then end of the game, that is 2.7 year if the player plays everyday. I don't really think it can reduce end game achieve time.
That is just an example, include npcing of equips but exclude scrolls and sell equips to players. Maybe you can tell me where I can farimg 50m+ per hour? I am very interesting in that.
Apparently you don't read my entire reply to your previous comment... you're still missing the point. Go farm at ulu1 and ulu2. You can get 50m per hour without leech buyer if you maximize your looting routine. I.e. not climbing the ladder every time you see an item drop, time your looting routine to maximize your efficiency and minimize time wasted on going up and down climbing the ladder. You can purchase end game or semi end game weapon between 15b and 25b a piece. Most old/experienced players do fm shop merchant and sell leech/farming in parallel. Merchant requires luck and timing so let's not taking that into the equation for a sec. From my personal experience, I can get 1b to 1.5b per day selling leech hard. That's 10-15 days to 17-25 days of playing for 1 end game item. If you factor in merchant profit that's even less time. (Assuming I go balls deep on selling leech. I don't sell leech that hard or often anymore. Did too much last month getting burn out)
Also @maoxian. Since you joined the forum on July this year, are you a brand new player on this server? Play a little longer and try it out for a bit and you'll see it's not uncommon for people to have 100+ ws and cs without making them available to purchase with mesos through NPC. You're 5m per hour farming reference is on par with wild boar grinding sub level 30 btw.
Yes, I am new to this server. I guess I am speaking for the new players and you are speaking for the old players who already have 100+ws? Your words just well explained why people (especially new players) want a new clean server. I think get 1.5b per day you can always buy WS no matter what. Some price different is not problem for you. So I guess the main reason you don't want NPC sell WS is because you don't want other player (especially new players) get WS easily (same thought for other old player maybe?) ? So old players want to make the game harder for new players and keep their advantage? No wonder why people want a new clean server.
Is the WS price go up is sign of new players stop playing? The supply of WS only comes from new players since old players never sell WS for mesos. 1.5b per day definite need some thing to turn mesos to WS not sell WS for mesos. Since one person can only vote per day(unless cheating) so basically all WS supply come from new players. So the growing prices of WS indicate the lack of supply hence, less people join as before?
False statement my friend. Kinda like real world investment. You want to have a diversified assets. You don't want to put all your eggs in one basket. You want to have mesos, ws/cs, and equipment with stable price value. It's not uncommon for people to have multiple mesos mule with max mesos. An example will be when ws/cs is at all time high, you want to transfer them into either mesos or equipment (scg, pgc, FS/socks) so when the ws/cs prices tank you can preserve what you have in similar value or minimize the loss.
Just saying the 5m is just an example, don't focus on that. The idea is time effort not the number. Assume two player has same skills (low skills that only do farming to get mesos) Say both players can farm at 50m per hour. So the more effort they paid (more time spend), the more they get. No problem with this. But if the two players join this server with different time? assume 2 year ago WS price is 300m (don't focus on number, just an example, I don't know the exactly price) new the WS is 400m The player who join two year ago can a WS with 6 hours farm. But the player join now need to farm 8 hours to get same thing. With the same effort, the old player can get more value. So with same effort, the earlier they join. the more they get. Not sure this is the right thing. Normally when we talk about old player is because they play longer and pay more effort, but now the join time is also become an advantage? I don't new players like this and that's why people want a new server?
There are tips and tricks everywhere in the guide section to teach new comers how to make mesos, equipment, etc. Read them, ask questions or ask for help if needed. Plenty people will be more than happy to give you a hand. Making everything easier is not the answer. Most people on this server worked their way up as a new player when they first joined the server. Learn the system, adopt to it, and work your way up.
I agree transfer WS to equipment to prevent loss. But sell for mesos? Seriously? How many account you need to store mosos for WS 100+ and CS 100+? Don't mention the tax you paid. Then again, transfer to equipment is not selling for mesos is not add any supply.
Put your statement in a real life perspective where old players are older people, and new players are newly college grads. So are you saying everyone no matter their skill set, education, and experience should get paid the same? Of course not. The more and longer you work, the more net worth you have. Your statement is suggesting new college grads should just give up and wait for government to provide for them or make the rich people pay for everyone else because "it's not fair".
Yes, you are right. Accept the idea that join early is an huge advantage is significant for new players.