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Discussion in 'General Discussion' started by Buccaneer, Jul 17, 2017.

  1. ImJakeFromStateFarm
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    ImJakeFromStateFarm Donator

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    Also @maoxian please pm me directly if you want to discuss this further. I don't think we should blow up Jackson's thread with our wall of text.
     
  2. maoxian
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    maoxian Well-Known Member

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    I believe you have noticed the stable increase trend for ws. How is your idea about "back normal"? Still need wait a little longer?

    First, I am not sure how people are tarding items about 20b value. Are they just using server account to store meso or they use ws/cs to trade? If most people just use meso and nothing esle then you might right. But I can see most people are using WS/CS to trade. This means if the price of WS going up then people are will to offer more mesos because they are paying same amount WS/CS. Also, I have also see some end game items are just accept WS/CS and ignore the rates.

    https://royals.ms/forum/threads/21-att-bwg.96215/
    https://royals.ms/forum/threads/for-sale-21att-scg-un-tagged.85339/

    These are two 21att gloves that traded in meso. It seems like the price of end item vs mesos are increased as well. In Dec 2016 c/o are just 11b but in Jul 2017 C/O are quickly go to 15.5b. This may due to the increase of WS or inflation of meso. Either way fixing WS price can fix this price.

    All the prices I found are referenced include the WS price back to few years ago. Maybe you should include some reference to prove your idea about your "stable vlaue for WS" and "The price of end game item stays relatively the same regardless of the price of WS and CS." ideas.
     
  3. dabeast
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    dabeast Donator

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    LMAO what is happening right now its exactly! exactly what I have learned the economic back from year 1. Matt/Karven act as Central bank increase the chance of obtain ws/cs from gacha in order to cool down the infaltion.
     
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  4. maoxian
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    maoxian Well-Known Member

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    Just for clearing. When I reference the end game item, I particularly point to the items that can be made with ws. For example, 20att scg, 21att bwg or 96 caven. The items that made by CS are a totally different story since there are too many factors. Especially the standard deviation has too much impact on these. That is also the reason why I mostly just use WS price and suggest only make WS available from NPC. The WS economy and CS economy along with item made by them are different, don't lump together. So when you make reference, make sure you quote the right one.
     
  5. ImJakeFromStateFarm
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    ImJakeFromStateFarm Donator

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    Read the point will ya? The point was you should find the most cost effective way to increase your total weapon attack instead of going straight to the "end game" item. How the item is made either with WS or CS is irrelevant.

    Anyway there is really no point continue this. The game is the way the game Creator envision original GMS back in 2005-2007 time period. If WS/CS isn't available in NPC then, it will never be available in royals no matter what.

    Just because you want to find an easy way out, doesn't mean you're going to get it.
     
  6. ImJakeFromStateFarm
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    ImJakeFromStateFarm Donator

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  7. maoxian
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    maoxian Well-Known Member

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    If you can't find any reference then stop using your "experience" to miss guide people. Also, the private server is nothing like GMS. Do not lump them up. I don't think I need to explain the differences because most people knows that.
     
  8. ImJakeFromStateFarm
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    ImJakeFromStateFarm Donator

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    Summary of recommendation from @maoxian : when you're new to the server, dont buy anything until you saved up enough money/mesos/WS/CS for an end game item that typically cost 20b+ each.

    Alright cool. Please follow your advise and buy nothing until you saved up 20b+ for 1 piece of equipment. If you already side stepped and bought something, sell them all and have a naked character until you have 20b+. Don't do what I did or what all the other people do since it's misguided.

    P.S. We don't need reference to make logical decision.

    Good day and good luck to you @maoxian and all the new royals that followed your advice.
     
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  9. maiyoii
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    maiyoii Well-Known Member

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    Can anyone confirm that the drop rate for ws is higher than cs?
    i dont really understand why WS is cheaper than CS when they have similar drop rate and shrine is a much more popular place for gacha.
     
  10. Anti Mage
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    Anti Mage Well-Known Member

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    I think it's because with ws you use them until you hit your slots, so there is a cap(theoretically there isn't but realistically there is). This differs from cs that are heavily rng based. So if you have 5 slots and 3 go positive 2 negative, then you start over. In this way the use for these scrolls causes the supply and demand model to be different. This can explain why there is the slight price difference.
     
  11. tanzor
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    tanzor Well-Known Member

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    cs/ws should stay the same. and lol do not listen to the guy above saying dont buy anything until end game. just dont. grdually upgrade and learn.
     
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  12. maiyoii
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    maiyoii Well-Known Member

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    I like your logic, makes sense haha. the one thing that still confuses me is,, why do people still go nlc to get ws if the payoff is so bad?
     
  13. ImJakeFromStateFarm
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    ImJakeFromStateFarm Donator

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    Because chaos gach location, mush shine, will fill up your inventory extremely fast and it's very annoying. WS gach location, NLC, does not fill up your inventory as fast, but the income is pretty hit or miss.

    It's human nature to go for the easier route instead of the better route. :^)
     
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  14. KimchiFriedRice
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    KimchiFriedRice Well-Known Member

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    What are the current prices of ws/cs that people actually buy /sell? I don't know if the owl prices are true because both are above 430m+ on the market.. ~f6
     
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  15. ImJakeFromStateFarm
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    ImJakeFromStateFarm Donator

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    I tried to monitor the WS/cs/apreset prices as often as I can based on how much I can buy from people, buying smega, selling smega, fm shop prices, and FM ch 1 entrance deals.

    Below is a thread I update periodically. Might not be 100% accurate but at least it should be in the ball park. All inputs are welcomed of course.

    https://royals.ms/forum/threads/white-scroll-chaos-scroll-and-ap-reset-price-reference-guide.96963/
     
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  16. JacobSCA
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    JacobSCA Donator

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    Edit: To be clear, the item in question does not have to be a vicious hammer, so long as it's something that players would buy for a decent meso price tag (or a lower one in bulk and frequently use) it accomplishes the same task, which is to anchor the value of mesos. I just used hammers as the topic since it's what came to mind.

    -------------------------------------------------------

    After discussing it with some people, here is my royals economy solution.

    I propose royals sets up a vendor that sells untradable viscous hammers for 1b or 2b mesos.

    Before you scoff at the idea, hear me out, and let me explain for those who don't know what a vicious hammer is. In GMS v.73, a new item was added to the cash shop, probably the first item in the pay to win model, the vicious hammer. Viscous hammers are special items that can be used on equipment to add additional upgrade slots to them, meaning if a weapon has been scrolled 7 times, you could apply a vicious hammer to it in order to scroll it again, for a total of 8 scrolls applied. In GMS you could apply a total of two hammers to an item, for a total of 9 scrolls being possible, meaning the total attack bonus on a weapon went from 35 to 45. This increase is something that is large enough where players who are at the end game point already will strive for the new upgrades, but not so large that it is incredibly overpowered. Of course, it's only not overpowered when it's in the way that I'd suggest royals do it, which is having vicious hammers only apply to weapons. In GMS they could be applied to basically all items which did end up being broken, however an overall increase of 10 attack and 6 stat for most classes by my calculations is about a 4-8% range increase with near perfect gear at level 160. This isn't such a drastic increase that it'd make characters too strong, but it would speed things up and make fights slightly easier which is incentive enough to get people to perfect their gear again.

    So, as to why having these items sold to players in shops for such a high price helps the economy, there are a few reasons. First the obvious one, this is an enormous meso sink that would have a large effect immediately, and remain as a slower consistent driving force in the back ground so long as players make new dedicated characters. Another less obvious reason is it encourages trade of the replacement currency (WS) in exchange for mesos, since most funded players carry their money in the form of WS rather than mesos, selling the hammers for a high meso exclusive price almost forces the sale WS for mesos. This not only affects the price of WS in (honestly) an unforeseeable way: they could increase, decrease, or stay the same, but more importantly it accomplishes the third major reason. It gives mesos an inherent value exclusive to them, right now mesos are only really used for ginger ales and all cures, all other things mesos are used to purchase eventually lead into white scrolls with the meso losing its value over time. By setting up this shop with an item that can only be bought with mesos, and is required for perfect gear, you have anchored mesos value to that item. This means as long as players deem vicious hammers valuable and buy them, a meso's value cannot drop below the threshold set (1b/2b=1 vicious hammer) giving them an inherent value that no replacement currency can ever have.

    There are a few problems with this proposal that I will outline for transparency's sake, which is the lack of re-usability of vicious hammers and trading. If a player makes a perfect weapon on their main character and never creates a new character, mesos don't actually have any value to them since vicious hammers don't have any value to them. While this will never occur for every person since the fact they exist puts the question "Maybe I'll make a new character", it will happen to some and it does somewhat limit how valuable a vicious hammer is, and thus how valuable the meso is. The other problem is while you cannot trade a vicious hammer, setting it up where if you used a hammer on an item made it untradable would make the hammer less desirable due to the item losing all resale value, so you would most likely have to let them be traded which in essence allows them to be traded (Though, hammers must still be bought with mesos.) While the latter may not be a very big problem, the first somewhat is which is why the ideal solution would be to put a second exclusive item in the shop for a high amount of mesos that basically everyone would want, and would have re usability that doesn't require it being traded. My only thoughts on what such an item could be at the moment would be some sort of drop or exp multiplier for an hour or something.

    But even without another item, vicious hammers by themselves would anchor the currency in place almost immediately and it would stay that way for a while, and if the royals staff ever did decide to add other exclusive items to the shop, it would only make the meso as a currency even stronger.


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    tl;dr: Sell untradable vicious hammers(An item everyone eventually will want) for 1/2b mesos each that can only be used on weapons, this creates a large meso sink, encourages trade of the replacement currency (WS) in order to get another 1/2b mesos, and adds an inherent value to mesos making it where they never fully lose their value since it's tied directly to the vicious hammer. If the meso ever starts to weaken you can add another exclusively bought with meso item to the shop, reinforcing the power of the meso
     
    Last edited: Sep 28, 2017
  17. JacobSCA
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    True, which is one of the things I addressed in its potential problems about its reusability, it probably would be better with a different, cheaper and more easily used item but I can't think of one atm. But to be clear, the idea isn't to create a sink for deflation, that's just a bonus. The real thing this accomplishes is that it gives mesos a value that no other replacement currency (WS/CS) can ever take away from it. Using a vicious hammer as an example, a player selling some of their WS for mesos and then buying the hammer increases the value of mesos twice, once by deflation of the mesos leaving the system, and more importantly by the buying power of the mesos that the WS don't have, which force the player to convert their WS to mesos. The shop ideally would have multiple items that aren't game breaking but are all useful in their own right and exclusive to the shop that can only be bought with a decently large sum of mesos, which gives mesos a larger demand via buying power.
     
  18. ImJakeFromStateFarm
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    ImJakeFromStateFarm Donator

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    The hammer is a good ideal, but I think it will only affect less than 1% of the player on a daily basis.

    The problem with mesos losing value is the net mesos generated per day is higher than the net mesos leaving the system.

    If we need a mesos sink (I'm still a believer for AP reset mesos sink), we will need something that affect majority of the players, not just the 1~5% trying to perfect their perfect weapon.
     
  19. maiyoii
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    maiyoii Well-Known Member

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    Agree with meso sink! but it wont be much effect too in my opinion : because cost of approx 200 ap reset per average player for is 1-2b, which is not alot of money for those playing mages. so the accumulation of meso will continue, in fact, it gives them more motivation to farm, since no max meso applies u can just exchange meso to ap for later use. i feel that the inflation in this game is inevitable since the only consumption of meso is pot.. which is way too little for the meso we farm everyday.
     
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  20. Michael
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    Michael Donator

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    Vicious Hammers, depending on the cost, will affect more than just perfect items, as adding the potential for 4atk on mid-game gear is a pretty big difference. Having them on weapons only will still devalue a lot of mid-game gear. I don't have a clue about market prices right now, but I'd be willing to bet that it's a pretty sizeable difference if you consider four more attack on 70s Cravens, 120s Nisrocks, etc.

    Just saw that idea and figured I'd mention it.
     
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