What if we had an NPC who hangs out with Fredrick that adds more time on your shop merchant. It is useful for rich people who don't want to reopen their shop (such a hassle!) and risk having it jacked people who's spots are being camped and need an extra hour or two to discourage the thief for people who know they won't be available for the coming 24 hours but don't want to lose their spot Example of time packages and restrictions: The "HELP MY SHOP IS BEING CAMPED" package: +1 Hour for 1M (1M/h) The "I'm too lazy to reset the shop" package: +12 Hours for 5M (0.4M/h) The "I'm going on a vacation!" package: +100 Hours for 20M (0.2M/h) The "Please no server check" package: +Infinite Hours for 50M [Maximum of 150 hours on the clock excluding ULTIMATE package) Ofcourse the package size, value and restrictions are just examples and would be balanced by the staff.
It is already hard to find spots with them being expirable. Imagine if they're infinite. Welcome to cc3 fm rooms... Or cc4 maybe?
This can be balanced by changing how much mesos it costs to extend a shop's clock. Not everyone's rich enough to be able to use this feature, therefor plenty of shops would still expire. If you don't want to invest time and effort into finding a decent spot, you deserve to sit in cc3, IMHO.
I don't like this idea at all. It takes away the competitive aspect of the free market. Imagine those people who get FM1 spot every server check. Having them expire at least gives other players a chance to snipe their spot if they forget to reset it before 24h passes. Or if they so happen to be there when they see a person standing exactly on top of their own shop (Legit players, not bots) and snipe it from them that way too. Having those really really good FM spots lets you set your prices at a higher price due to people not having to owl to see your stuff, as most people will check FM1-13 usually before they get tired of searching in channel 1, and some will even do all 22.
Again, this is for the wealthy individuals who don't mind paying 100m just to not reset their shop. it's not like every top spot will be permanent, and those who are paid a lot for it.
Its already freaking terrible finding a decent spot for a player based shop. but nooooo the rich pple need to dc player shops to plant their npc shops there. 1 shop in 2 spots. It should be limited 1 shop per ip adres and than talks can be done about extending time or w/e
the compe You underestimate just how much extended shop time can cost. the admins could make it 5M an hour for all i care. Would you rather reopen your shop or pay 120M? If you say yes, congrats, you're among the 0.1% richest people on the server - you definitely deserve that perma fm 1 spot since you provide the server with a great mesos sink. Most would say no, of course.
0.1%? youre very sadly mistaken. The Chair gachapon alone sunk 1.5T mesos, as stated by Kai. I only used like 5-6b on the chair gachapon myself. I may not be the best with numbers but I'm guessing there are a lot more people than you think with the funds to spend 100m on anything at any given time. Its just not fair gameplay to introduce something like this. Having it mandatory to reopen your shop evens the playing field. You learn to reopen your shop whenever you have the slightest possibility you may not be able to reopen your shop within that 24 hour timeline. Quite frankly I personally don't see anything good coming from something like this. People are already at a disadvantage from what I hear, when it comes to people not being able to open a client fast enough at server checks. This would also take away their chance at ever getting a nice spot. Its completely unnecessary to add something like this to the game.
Kinda sounds like a rich person trying to make changes that would benefit more rich people.... huh. sounds familiar.
>Quite frankly I personally don't see anything good coming from something like this. You mean other than it's entire purpose of being a huge mesos sink, something this server needs desperately before everyone, as you yourself claim, walk around with 500b? when you fail to realize the core addition this adds after being so invested in this idea, it really makes me wonder if you're only antagonizing it for the sake of antagonizing. You're prioritizing spot-snipers over hard working people who are helping the economy...
I'll take that as a compliment, haha. This wouldn't directly benefit ONLY rich people - this would benefit the entire server economy by being a constant mesos sink (just like OWLs and smegas are) Honestly though, don't you think if a person is willing to pay 120M just to avoid the slightest of chance of his spot being sniped, which expires in the next server check, then he pretty much deserves it? make it 250M for infinite hours, the numbers can always be balanced at any point.
sounds like an idiotic idea tbh i can pretty much make 250mil in 2-3hours just by farming ulu 1 without even giving any leech and youre willing to put an infinite amount of time just for that? lets say a server check is due every 3weeks or so this will only take me 1 day to get the infinite time which isnt even reasonable. u talk about hard working people but u dont seem to realise that the so called *hard working people* could easily get that $$$ further more i would like to think that the spot sniper are also working hard. i mean just getting that spot it takes dedication and time.
This affects the fairness of the game. Owls and smegas do not. If you can't stand your spot being sniped because of this then dont put your shop where the snipers go. Labeling something as a meso sink doesn't make it a good idea. I myself put my shop is CH 18 FM 1 and I sell most everything I put there when I do put it there. It takes longer but that doesn't bother me. And before you say "oh well you don't even try to get a good spot", I used to when I played more than just AFKing and bossing. Ch 1 FM3-6 spots are actually fairly easy to get on a server check. Hard working people are also capable are doing some "hard work" to maintain their spots that they get. If you suck at reopening your shop take some time and practice reopening your shop. I'd rather have it be fair rather than a system thats completely rigged. Indefinite shops would only make botters try harder for the FM1-22 CH 1 spots. And if you get your spot sniped, its completely your fault. I'll say it again. "Labeling something as a meso sink, DOESN'T make it a good idea".
In order for this to be unfair the person who buys the infinite hours package would have to constantly justify it's price. This isn't always the case, server checks and bad days will turn his investment sour. Only the finest of merchants should be able to consistently justify buying the package, making it viable for about 0.1% of the people would not effect any market rooms other than 1-2. Who in their right mind would pay 120M for a FM9 spot? no one. no one would snipe it. I'd like to throw in another idea ; a different package to better emphasis my core points. A package which gives you infinite hours - BUT is auction and stock based. For example; only the TOP 30 payers would have their shop infinite. If you get out-bid, the clock turns into 24 hours. This creates a constant competition and money sink. This would result in ONLY 30 infinite shops in the entire market and a CONSTANT mesos sink. In reality, this would mean some FM 1-3 spots and other door spots would be infinite as long as they don't get outbid. This resets at server checks so all that money goes into the trash. Just to make it clear, here is an example: John offers the NPC 150M and is placed at the 25th best payers. his shop is now immune. Robert, who was the 30th (last place), is thrown out and his investment of 80M is gone. His shop is no longer immune. Alex needs to offer 85M just to get the 30th place, which will probably result in him thrown out within hours! So he offers 155M and gets placed in the 25th place, resulting in John being knocked down to the 26th place. -ONLY 30 shops are effected -CONSTANT competition -HUGE mesos sink -Doesn't effect the rest of the market's shops.
Look at the comment above. Turning it into auction based would mean you'd always have to compete with others who make money even faster than you. In the end of the day, shops are meant to be profitable. if you pay so much just to have an immunity, you'd also need to make enough profit on your shop to justify it.
Sounds like a nice idea, but I think more people would oppose rather than support this idea for various reasons (Stated by all of the other people who replied to this thread). Of course, it can be improved, but there are a lot of other fixes that need to be made to this server before something new is implemented. *cough* GUILDS *cough*
What about making the extension price exponential? So that long hours are unsustainable and small extensions requires the user to think if its really worth it. I personally have given up on finding a premium spot and just rely on passer buys and owl users and it's not too bad, just need to be patient.
that is a very clever idea, also way more simple to code than what i proposed. how long on average do you spend trying to find a spot? where do you usually settle? what is, in your opinion, a decent spot location?
No offence, but this is a bad idea. If people cannot come back to reset their shops every 24 hours then they deserve to lose their spot. If people are allowed to leave their shop open for an infinite amount of time, the fm would be crowded with inactive users. I think the current shop timer is more than reasonable. Mesos are incredibly easy to make, even without selling items in the fm. To say that people would struggle to pay for infinite shop time is colossally untrue. As for this idea being a meso sink. Just because it could potentially be a meso sink, doesn't mean it would be a good idea. Personally, there are a bunch of other meso sink ideas that would be more effective and less game breaking than this one. Reading through your comments it seems like you are pretty one sided about this topic. You should definitely think about the bad things that would come with this change, because there are many.