SE only gives a 6% bonus for mage classes (you get 15% chance to do 40% more damage) . For other classes you get a 15% chance to do +140% damage on top of the damage of the base skill itself. For example a crit on Brandish will do 400% damage instead of 260 and a crit on savage blow will do 220% instead of 80 (nearly triple the damage of a normal hit). This makes SE a lot stronger for skills that do low damage per hit (like spear crusher, rapid fire, savage blow etc) but kinda weak for skills like blast or boomerang that already have high damage % per hit. Also the bonus stacks with other critical skills (like critical throw for NL, you get 65% chance to do +240% damage with SE compared to 50% to do +100% without)
Prety sure SI effect genesis just for 1-2 frame for the last animato0n. We test this yesterday at zakum and i see a dofference at the end, but its a really little low difference.
Yo should : D if its posible make a video and take a look the last Frame / aniamation of the... fairy? Justice warrior? Angel? i don't know how to call it lol < 3
I feel like if SI would actually work for NL's and BM's it would make being a Bucc so much more rewarding.
I thought about it too and I agree. However, since Maple is a team and not a pvp game I wouldn't mind making NLs stronger if it meant that SI would be more desired in boss raids. Imagine smegas like R>SI for zak/ht instead of R>SE *.*
a NL needs SE but no SI; on the other hand, a hero benefits more from SI than SE, if you have both then ur damage is OP (if u use 2h sword)
Okay, Im not the expert so I have some questions, if you guys can help me (Hero Class): 1) Why Pyrope Maple Sword, than Sparta or Dragon Claymore? Its not the 1st post where they show Pyrope being... stronger(?) than sparta or claymore 2) If we close for end game/optimal boss damage, it seems like Carabella with SE/SI is way stronger than Claymore/Shield/SE (if you think about them perfectly scrolled). Am I missing something here?