It's pretty established that Mages are the worst class for bossing. We are a class that specifies in mobbing. And when Ulu city was released the excitement began because that area is Mage Heaven. It's like the one spot where Arch Mages and Priests hangout to grind while all the other high leveled attacking classes are bossing away at Zak, Anego, Crow, BigFoot, etc. And to have the most precious aspect of mobbing being taken away from us by reducing the spawn rate from the somewhat awkward/convenient map of Petrifighters is such a letdown. I was there leeching my priest earlier on my Arch Mage today and not only were all the maps empty of the mobs, they were empty of players as well. So i went back a map or two and the rate of gaining exp is actually faster at the maps with weaker mobs. What? Here is where i think the compromise can work. If you reduced the spawn by half (I don't actually know, but it seems like half) of what it was initially, can you only reduce it by a quarter of what it was initially instead of half? Because what you've essentially done is made a change that pushed people away from grinding there. And this compromise would be helpful because players will start to come back and you will get your satisfaction that the even though the mobs were reduced by some degree, players will be happy to grind there again. It's all about the positives/WinWin for everyone. Thank you for reading and if anyone has any other suggestions or want to modify my suggestion of compromise, start the convo in the thread!
I don't think this was handled the best way possible. No announcement or anything official on the forums about what was done. All I can say is that the Petri maps are unusable now, there is no point for anyone to grind there and that defeats the purpose of adding them. It's like getting a kid excited about candy and giving the candy to the kid just to take it away after it sucked on it two three times. And the OP is right, Mages are not needed/wanted for bossing and can't really solo bosses, also most Bishops have to pay 750m+ for their Gen20 book, IF they ever get it. So don't remove the only thing we (Mages) have at higher lvls, good mobbing maps.
There was some discussion about this in the chat box earlier - The intent with the map nerf, from what I read was to bring the map in line with Skeles. It's intended that this map be better for mages than skeles are, but be worse than skeles for bishops. The spawns are currently about the same on each map, according to Robb (iirc) - 20-30 skeles per map, and 25-30 petris per map. Looking at it this way, I doubt there will be a reversion of the change. If anything, I would expect that the rest of the ulu maps get similar changes to bring them more in line.
The chat box is for chatting and should be kept just for chatting. Bishops shouldn't only have ONE map to grind in after lvl 9x. Maybe we should nerf all other Bosses in a similar way then so BM can only Anego, Heros can only BF and so on or make them weak so Mages can also solo them, that would be fair. Yeah, everything needs to be fair.
Bishops still have every map to grind on in the game. Just because the exp rate isn't the same, doesn't mean they can't train there. Your logic is flawed, and your second paraghaph makes little sense in my opinion.
Ohw pls..... And lets look the other way around. I am a corsair. My aoe attacks just plain suck so i am stuck at bossing (i like it though) . Mages just can grind when ever they want. I am bound to respawn times and other people killing the bosses. So why should mages be able to powerlvl and im not? Bf is no option for me cause his ranged hit detection is weird so i have to anego. And some papulatus. Thats also one ore two maps. And bishops can even go on every boss they want and leech the exp. U name me on bosser who doesnt want free hs. And Ulu is still good exp it was waaaaay to oveepowered. So basicly this thread is just booohoooo Edit* look at the rankings 75% of the top 100 is a mage. That looks to me like mages have had no problem at all to lvl up
You are bound to nothing. Learn to grind in a party at regular maps. Or in case your are bound to one or two locations for grinding then so are Mages/Bishops. You wait for re spawn times, we wait for a free chan. But this still don't make the Petri situation right.
So u basicly just proof my point. There is no class in a disadvantage so no need to give mages stronger spawn. Mages are not needed on runs and i am not needed in grinding partys. We all have pros and cons. Learn to live with ur class for pete sake. I am fine with the fact i am bound to bossing. Mages are the fastest grinders in maple already and now you start complaining u can't go even faster. Its just stupid. and same as i am not bound to anything so are u. U can go skele, or newts or hell go red snails. Its less exp u start saying then. DUHHH Anego is the fastest exp for me so thats why i do it. But i guess i am talking to a wall right now.
Let me try to explain it to you so you understand. This is the FEEDBACK section, meant for feedback. And we are giving feedback about the recent unannounced change(s?) made to the Ulu City map. My opinion is that it is wrong to introduce a training spot and buff it just to nerf it when people start using it and not even make an official announcement about it. Do you understand now? It is not about classes or grinding locations it is about how to handle a specific situation, in this case this specific map. Now try staying on topic plz.
I guess there are just trying to balance things out. Petri map was overpowered not only for grinding but also for leeching new char. If they don't make announcement it's maybe because it's nothing official. Admins have access to numbers we don't so the only thing we can do is give good feedback and hope they make it balanced as much as possible
And our feedback is that the changes are justified. Petri was waaaay to overpowered. Ur opinion is that bishops shouldnt have only 1 place to train but when u make petri as overpowered again as it was everyone will train there so bishops again have 1 place to train, it doesnt change anything. The gms most likely wanted ulu to exist next to skeles. But when ulu made skeles useless it surpassed its purpose and a nerf was in order. It was justified and actually every sane person saw it already coming. Was it wrong to not give a heads up? Maybe but that doesnt change the fact that the nerf was justified
I just don't understand How two maps can be the same, it's either better or worst. As for now i don't really have any idea which map is actually better but it seems , at least to me, that after the nerf people are getting the impression that skeles is better now, again. So what again was exactly the porpuse of adding ulu map? not talking about ToT which (again i don't know for sure) seems to be worst than skeles as well. I've big respect to the staff for adding such big and great contect to the server but what's the purpose of ulu and ToT maps if skeles is still the best option? Where's the HYPE?
There is a difference between getting 200% per hour and 100% So if first at a certain lvl u could get 100% per hour at skeles and 150 - 200 on ulu. That renders skele useless. If they nerf ulu to say 90-95 % per hour it isnt that overpowered and u have a viable option if skeles are full or something. Bishops would prefer to lvl at skeles cause they do more dmg and arch mages could go to petry. The exp difference isnt that great and there is more room to grind without adding chs (cause that would give balancing troubles with bosses)
As a Hero solo grinding, Petrifighters beat out both Dukus and Skeles in %/min before the nerf. Now, it ranks just behind Skeles, just ahead of Himes, with Dukus at the top. I have no arguments with this nerf; the amount of exp/min I'd get from Petrifighters trio with a Priest leeching and a 2hit Archmage was insane. If that was a 2hit Bishop and a duo party, the exp would only have become more ridiculous. If the spawn on that map wasn't changed, I have no doubt in my mind that Skeles would have become defunct -very- quickly. And isn't that the point of balance patching? To make sure the players have options? Skelegons are an option. Dukus for a Bishop are probably below Skeles. Petrifighters are one step lower now. You still have your number one option, just as you always have. You just also now have two backup options for when the Skele maps are full.
If you're going to nerf one map, might as well do it to everything else. Right? Everything in Ulu is pretty much overpowered. Ulu Estate 2 is better than himes (assuming you have a good party). That should be balanced out too just because less people would start using Hime maps a lot less. This more or less falls into that whole "where would you rather train based on better EXP" discussion i.e:(GS2). Why not nerf Duku's too because that's also a popular spot (or will be now since petrifighters have been nerfed). "It's not fair that regular mages have an advantage over the rest of us Bishops". More or less, my opinion on this is: Knowing that Ulu would be what it was, why was it added just to be nerfed?
Not to agree or disagree with anyone here, but I don't think the point of adding Ulu City or Temple of Time was to give better alternatives to Skeles, but simply alternatives, as well as new places for the community to explore and expand since we have so many players these days. I don't know how grinding is right now, but through reading this thread (assuming people aren't exaggerating) it is pretty bad. Why not simply make it comparable to Skeles with EXP and spawn rates?
This makes complete sense. Instead of completely turning everyone away from the map due to the bad spawn rates, compromise the nerf so that the map does not become completely dead. Also I needed 1 more post to access the arcade....so this is very awkward.
Just double their HP and bring the old spawn rate back. And I can confirm the other (lower) ulu maps are just better in exp ... (will get nerfed as well soon ?) The Doku map could need a change as well btw it really sucks even in comparison to the now petri map ...