An incentive for party training style.

Discussion in 'Closed' started by Anguer, Jan 10, 2018.

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Do you agree that something is needed to be done regarding this?

  1. Yes

    80.9%
  2. No

    19.1%
  1. Anguer
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    Anguer Well-Known Member

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    Hello mates! today i'm bringing a little feedback that maybe isn't a specific idea about something nice-to-implement in particular but still it will be like a open thread about finding a solution (in case that you are agree with me) about this.

    Leeching is a party mode feature really useful in many ways that backdays (talking about GMS Pre-bigbang release and so on) worked very well for people that were rich enough and would afford that kind of luxury, or (like my case) something really cool to have when you had a nice friend using his 4th job magician and helping you through those really hard levels . Due this, it wasn't that popular because most people wouldn't afford that luxury otherwise has no friends that may help them.

    I think is good that we can experience part of that old content in MapleRoyals, and also necessary due this popular HP Washing in many characters on the game.

    But the issue i can perceive, not really sure if everyone else does is this: at the moment is like people before reaching Lvl. 120 are preferring to not hunting, almost not PQing, and just pays for leeching, so doing a flash rush on most old-days common maps for training, they're just emply, almost no people training by their own, and if they do, just him/her and the soul, no parties.

    What happened with those old-days when for example at Destroyed Dragon Nest, the high levels Night Lords/DrK were looked for taking the bottom, mid line for squishy Hermits/Rangers sniping from safe plataform, and buccaneers/shadowers at the top? and last one but not less important, the priest, providing Holy Symbol and a safe back town with door for re-poting/recharing.

    I would like to clarify that i'm not agains't leeching, and not agaisn't the people that are just lazy and doesn't want to grind at the moment, etc. (in fact, i'm right now getting leeched at ULU 2). Is just that, it made me thinking, how would it be that some mate would pm you or something about grinding by your self and it being a viable option.

    So, i would like to suggest something like (just one of them implemented).

    1. A boost experience when grinding on a party and the players level on it being on a straight interval (for example, if the interval is 10, level 80 and 70 characters are able to party together and obtain the bonus experience.

    2. Boosting the most popular and crowded maps in old-days for a better nostalgic experience.

    3. Nerfing the leeching (This would maybe harm HP washing characters)

    4. This last suggestion is based on a real feature introduced by nexon on EMS server back old-days. There was a special ticket that can be purchased using NX, and allows you and your party to enter in a special dungeon in some maps for 30 minutes or so. Exp and drop rate were boosted there, and it was necessary a party of at leaast 3 for entering. It could be implemented here with some adjustments.

    5. Your suggestion, probably better than my own ones, and you will reply this thread with it :D

    Thanks for everybody at reading, i hope i did make my point.
     
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  2. PurePoisonXD
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    PurePoisonXD Donator

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    LHC would be the best solution to make people want to party imo.
     
    Last edited: Jan 10, 2018
  3. Shnang
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    Shnang Donator

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    Something something... Not nostalgic... Something.. Not sure about the admins, but I agree with you!
     
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  4. godys
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    godys Well-Known Member

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    I'm not sure this is possible, maybe a client limitation, since I don't know when it was released, but:

    Party EXP Bonus is something that could be applied for that.
    This Bonus increases according to how many players are in the group:
    2 players: 5% / 3 players: 10% / 4 players: 15% / 5 players: 20% / 6 players: 40%

    I remember we used to get 3 exp lines for each mob (the right corner info)
    One was the white exp (reg exp from mobs)
    Second was the Holy Symbol Bonus (yellow)
    and Third was the Party EXP Bonus (yellow)
     
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  5. violaceopes
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    violaceopes Well-Known Member

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    I can't get behind nerfing leeching, but I'd be all for any of your other ideas.
     
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  6. helloss
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    helloss Well-Known Member

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    I think what would really make leeching less common would be the change to a 6:4 party exp system and the release of more high-level pqs. What do you think
     
  7. Anguer
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    Anguer Well-Known Member

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    What do yo mean with 6:4 party exp system?

    Releasing high-level pqs (or boosting already existing ones) would help a little bit, but it is also about making party grindings viable again.
     
  8. Michael
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    Michael Donator

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    Think the problem here is that, while what you describe is nice and fun and I’ve certainly personally done it on each of my characters that were capable of it, the majority of new characters are HP washing, which requires that character to have a large sum of base INT and INT equipments that make actual fighting very difficult. Furthermore, people pay for convenience; whether it’s putting in the time to make a mage and leech themselves or gathering money to purchase leech from someone else, it’s easier to leech those levels than it is to grind them out in many cases.

    I stand against changing the leech system to make it harder, and you should too if you’re a newer player who doesn’t want the divide between yourself and the high level community to get wider, or if you’re someone who sympathizes with that plight. We already leeched our high HP attackers, some of us have multiple. If you support nerfing leech, you support making it harder for new players to do what we’ve been doing for years, and if you ask me, that discouragement will be just another barrier to entry into this community that we could do without. This is something that could have been really nice if it was put in years ago, but would just be very damaging to the game at this time.

    That said, if there’s an idea that leaves leech the way it is while also providing a more fun and enriching grinding experience to characters that want to and are capable of grinding to level up instead, I’m all for it. Lionheart Castle wasn’t in old Maple but it was a cool idea in concept. Just need to make sure people don’t leech there, too. I know I did on GMS, lol.
     
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  9. godys
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    godys Well-Known Member

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    The only way to make people NOT leech somewhere, is make it hard for mages to kill (i.e being strong against all elements, which would also kill pallies)
     
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  10. Shnang
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    Shnang Donator

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    Right.. people needed to be able to deal damage to be involved in party play... Oh well as long as there are people with 200int invested, guess this thread wont really mean much :(
     
  11. Anguer
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    Anguer Well-Known Member

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    Like i said so many times in the thread, i'm not agaisn't people that just got tired of grinding and making a few characters high level, then want just another one at 4th job or so without has to pass through it again, while paying for it of course. It's they call if they want to do it, or just as we both mentioned, must to do regarding HP washing characters.

    I don't feel either like being cool with changing the leech system, i suggested that as one of the options because usually people respond to this kind of suggestions like they were being touch at their sore, and claiming that game shouldn't become easier by any mode. Not for the reasons that you're providing since i don't feel this as some kind of competition, so no reasons for people getting mad if someone got something easier before than they do at the moment. Anyways, this is not topic.

    Perhaps, i'm agree with you about LHC concept, maybe something about a level difference limit for obtaining experience from a party mate? this would make sure that people doesn't leech there, or what do you think?
     
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  12. Michael
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    Michael Donator

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    Technically, you can leave them weak to Lightning but strong to every other element (read: Nintos) so that Meteor, Genesis and Blizzard aren't effective, but Paladins can still use Lightning Charge and still do damage. It's not the strongest (Holy) nor the most useful (Ice), but it's something.

    The problem with doing that is that you may potentially disclude classes that are useful from lower levels for reasons other than damage - the most prominent, of course, being Priests with Holy Symbol that simply serve no damaging purpose in a party even when the mobs in question are Holy/Heal-weak. I'm sure there's a system that could make it work, though - GMS did have, and so one would assume we also have here, a system in which you could be either within five levels of the monster you're killing or alternatively within five levels of the character who kills the monster to earn experience. For example, on GMS, and likely here too, a level 80 Chief Bandit would be able to solo Bigfoot using Meso Explosion and any character above the level of 75 would be able to earn experience from that kill. If you were to make that the only requirement on this sort of party training map, you would force people to party with only other characters who are of similar levels.

    Even though I think this idea is cool and probably promotes the social aspect of the game while also enriching the experience for people who may not want to hang from ropes for 120 levels, I suppose I have to repeat this...

    ~f18
     
  13. CuteToes
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    CuteToes Donator

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    This is a great read.
     
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  14. Anguer
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    Anguer Well-Known Member

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    Hoping dev thinking the same <3
     
  15. zSmoke
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    zSmoke Donator

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    I believe the staff are considering something already or am I wrong?
     
  16. Anguer
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    Anguer Well-Known Member

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    Not sure, they've replied to newest feedbacks and have pass/ignore this one. Therefore nothing else to do but wait.
     
  17. Al3x
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    Al3x Well-Known Member

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    I support this idea of party boost lol. I just miss grinding together especially on newties and skeles. T.T Training would be enjoyable if people are chatty ^_^'
     
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  18. ImJakeFromStateFarm
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    ImJakeFromStateFarm Donator

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    Fundamentally people leech for three reasons:
    1. High INT base for hp washing where they can't level by themselves.
    2. Leeching is faster than grinding.
    3. Being lazy.
    Nerfing leech may not be fair to all the new people joining the server since it's more difficult for them than people who joined before the nerf so that's not a good option.

    Get rid of the HP washing system/culture will upset too many people spend countless effort/hrs/mesos/nx on hp washing. This wouldn't be fair to people who already went through the pain.

    The only fair and viable option I can think of is increase the incentive to promote grinding or partying. Implement a system/exp boost to make grinding leveling faster than leech should be good.
     
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  19. zSmoke
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    Party grinding or a pq type of thing that requires participation from everyone either way I just want it to be social
     
  20. godys
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    godys Well-Known Member

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    Most updates could be unfair for some people, but they can be necessary for the future of the game.
    GMS did these and many other changes, people who lost something with that had to accept or quit.

    What must be talked about is if these changes are good or bad for the future, do not change something that can mess up the game.
     
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