Buff Paladin Charges

Discussion in 'Closed' started by Nes, Dec 20, 2017.

?

Do you agree with this change?

  1. #BuffPally

    128 vote(s)
    87.1%
  2. No

    19 vote(s)
    12.9%
  1. Kleric
    Offline

    Kleric Well-Known Member

    Joined:
    Aug 11, 2015
    Messages:
    217
    Likes Received:
    283
    Gender:
    Male
    Country Flag:
    IGN:
    Jero
    I don't understand the logic of how Blast doing 580% damage via multiple hits to a single target is any better than 580% damage through a single hit.
    Besides being less likely to hit the damage cap and lose damage, it's still 580% damage at the same rate. Sure you're less likely to get a very less-than-average hit since each additional hit must also happen to be weak, but that also goes the same for getting a very above-average hit. It doesn't really come into play at all unless you're fighting something that takes 1-10 hits.

    Additionally, if you've ever played as a Bandit and tried to use Savage Blow on a Robo (or similarly defensive enemy), you might realize that each hit of multi hit moves are deducted from the enemies defense. So hitting just once also has that slight advantage.
     
  2. Nes
    Offline

    Nes Donator

    Joined:
    Nov 28, 2015
    Messages:
    169
    Likes Received:
    182
    Gender:
    Male
    Location:
    Somewhere Over 9000
    This could also be formulated similarly to the idea mentioned in the first post. A 25% boost to blast damage would be the same as buffing each charge by 25%. Would also limit the impact to single targets, which could be more desirable depending on how admins want to handle things. (also changes a single value vs multiple, and is a 4th job only fix) Doesn't have quite the same motivation as the initial post, but it does the job.
     
    PaddysPub and patnais77 like this.
  3. Valens
    Offline

    Valens Donator

    Joined:
    Dec 31, 2016
    Messages:
    41
    Likes Received:
    9
    Gender:
    Male
    Country Flag:
    IGN:
    Valens
    Guild:
    + TEMPLAR +
    As a white knight, I am fully for this idea. I think It's not only Paladins who deserve a buff but the white knight job as well as the page.
    I know Threaten cannot be fixed the way it says right now with the 20% reduction, but is there a way to revert it back to how it was on old source. I am talking about 100% success rate and able to work on bosses. I use threaten often on same level and higher level mobs because it does work a bit.

    However the 50% success rate on each of the 6 monsters it works on is quite annoying, for example alot of times it takes up to 8 threatens for it to work on 1 monster. So while training it spends alot of time and potions getting hit, while trying to get it to work on all 6 monsters, using it 5-10 times, sometimes more.
    It is a big step back and annoyance whereas on old source it was 100% success rate on every 6 monsters plus bosses. is there a way to change it back to 100% success rate? I think that is a good start.

    Also Charge Blow, white knights currently are stuck using first job attack skills. The charges are good, but the actual 3rd job attack is the charge blow, To make white knights more like crusaders and dragon knights who have a 3rd job attack skill, I think charge blow should be able to be used without cancelling the charge.
    If you actually try to play using charge blow against mobs as an attack, it becomes quite difficult to play, charge, attack, charge, attack, charge, attack.

    During this time you have to be moving and jumping to grind effectively, and potting if you don't have auto pot. But currently it is extremely difficult with this method of attack.
    I end up getting killed alot trying to grind with this current method. Plus it is quite annoying to where people have to stick with using power strike and slash blast.
    I think white knights shouldn't be stuck and handicapped having to do this.

    So just what I think and would like to see, 100% success Threaten and Charge Blow doesn't cancel charge.

    A little love for the forgotten Page and White Knight. :love:
     
    NoGoodNoodles and Aluin like this.
  4. Nes
    Offline

    Nes Donator

    Joined:
    Nov 28, 2015
    Messages:
    169
    Likes Received:
    182
    Gender:
    Male
    Location:
    Somewhere Over 9000
    FWIW, Crusader typically uses just power strike and slash blast during 3rd job. (Crusader gets coma and panic, which removes combo orbs, so similar situation, although it takes longer to refill orbs than it does to recast a charge.) Also, there's a 4th job skill that prevents charge blow from removing charge and also boosts its damage.
     
    Kleric likes this.
  5. Nes
    Offline

    Nes Donator

    Joined:
    Nov 28, 2015
    Messages:
    169
    Likes Received:
    182
    Gender:
    Male
    Location:
    Somewhere Over 9000
    In addition to my post above, the buff I proposed in the initial post WOULD be a buff for 3rd job as well (since charges are available in 3rd job, it would be a buff for both WK and Paladin.) After looking more deeply into the numbers yesterday, I'd say that a blast buff would be inadequate given just how good Brandish is relative to both Blast and ACB. If the buff doesn't apply to both skills via a buff to charges, Paladin will still be in a very deficient position (even against mobs with elemental weakness.)
     
    patnais77 likes this.
  6. Evan
    Offline

    Evan Donator

    Joined:
    May 29, 2015
    Messages:
    2,361
    Likes Received:
    7,151
    Gender:
    Male
    Guild:
    Resignation
    Samadhi, DutchyGuy, Sangatsu and 6 others like this.
  7. Valens
    Offline

    Valens Donator

    Joined:
    Dec 31, 2016
    Messages:
    41
    Likes Received:
    9
    Gender:
    Male
    Country Flag:
    IGN:
    Valens
    Guild:
    + TEMPLAR +
    Those semi-deets sound delicious enough. (yes very hip) Knight Hype :love:
     
  8. Spaghetti
    Offline

    Spaghetti Donator

    Joined:
    Aug 27, 2017
    Messages:
    94
    Likes Received:
    179
    Gender:
    Male
    Country Flag:
    IGN:
    Failadin
    Level:
    18x
    Guild:
    Ohana
    rip the dream
     
    patnais77 likes this.
  9. PaddysPub
    Offline

    PaddysPub Donator

    Joined:
    Sep 15, 2016
    Messages:
    4,460
    Likes Received:
    3,443
    Gender:
    Male
    IGN:
    ArcticEdge
    Level:
    165
    Guild:
    Ironman
    The patch is supposed to follow “soonish” after this server check according to Stan. I’m holding out hope lol
     
    Mrkaren and Shnang like this.
  10. Evan
    Offline

    Evan Donator

    Joined:
    May 29, 2015
    Messages:
    2,361
    Likes Received:
    7,151
    Gender:
    Male
    Guild:
    Resignation
    time.png face.png
    Kidding aside, It's gonna happen it just might not be exactly on time (I don't know though). This is why Matt doens't like ETA's. ~f18
     
    PaddysPub likes this.
  11. Kai
    Offline

    Kai Donator

    Joined:
    Sep 11, 2015
    Messages:
    10,255
    Likes Received:
    11,296
    Let's just say it's slightly delayed because we're bringing more juicy stuffs aboard the next patch! :)
     
    Sangatsu, Amrit, MoriForest and 2 others like this.
  12. Shnang
    Offline

    Shnang Donator

    Joined:
    Feb 1, 2015
    Messages:
    1,428
    Likes Received:
    5,961
    Gender:
    Male
    Country Flag:
    IGN:
    Sena
    Level:
    200
    Guild:
    Home
    SOONTM
     
  13. PaddysPub
    Offline

    PaddysPub Donator

    Joined:
    Sep 15, 2016
    Messages:
    4,460
    Likes Received:
    3,443
    Gender:
    Male
    IGN:
    ArcticEdge
    Level:
    165
    Guild:
    Ironman
    I knew I could count on you guys. Can't wait to see what you've cooked up!
     
    Mrkaren likes this.
  14. qaz1wsx234
    Offline

    qaz1wsx234 Well-Known Member

    Joined:
    Feb 26, 2016
    Messages:
    130
    Likes Received:
    26
    Country Flag:
    troll me more plz!!! f4
     
  15. Valens
    Offline

    Valens Donator

    Joined:
    Dec 31, 2016
    Messages:
    41
    Likes Received:
    9
    Gender:
    Male
    Country Flag:
    IGN:
    Valens
    Guild:
    + TEMPLAR +
    Oh my, juicy stuffs is so juicy, I hope it is fruity flavored :love:
     
    PaddysPub likes this.
  16. Valens
    Offline

    Valens Donator

    Joined:
    Dec 31, 2016
    Messages:
    41
    Likes Received:
    9
    Gender:
    Male
    Country Flag:
    IGN:
    Valens
    Guild:
    + TEMPLAR +
    I was wondering, not sure if it's possible or not. I know it's not Paladin specific but, Final Attack, I think it's a good skill and the animations are cool, but currently when using it with slash blast if it hits more then one monster the damage decreases from maxed SP, 130% to like nothing, going from high thousands to low hundreds.

    This seems like an accident such as it wasn't implemented correctly in the original gms. Is there anyway to fix it where the damage stays at a constant 130% for all 6 monsters?

    It reads like it should have always been that way from the beginning. It would make final attack more viable I think.
     
  17. PaddysPub
    Offline

    PaddysPub Donator

    Joined:
    Sep 15, 2016
    Messages:
    4,460
    Likes Received:
    3,443
    Gender:
    Male
    IGN:
    ArcticEdge
    Level:
    165
    Guild:
    Ironman
    I wish that would happen. It would make crusaders and white knights much better. The thing slash blast is doing right now is splitting one hit’s worth of damage over 6 enemies, making it very low and not worth it. I wish that could get changed but i’m not sure if it can.
     
    Mrkaren and kuku18cm like this.

Share This Page