I must be a weirdo, because I never went to that places. On topic: I've already commented about the leeching issue in another topic What would be best to change this issue is making a bonus exp for groups:
This may just be my opinion here, but i think the grind mentality of most of the server is long gone at this point. Leech has become so prevalent for almost every level that most people would be apposed to having any grind added to the game. People are literally leeching from level 25 right up to 4th job, and some even further beyond that due to having points of INT to wash out. There is almost no incentive to train with another person unless that person is a HS Mule as leeching is just faster. Leeching has ruined the grind, and any changes made to add grind will be met with strong resistance. Leeching has wrecked the party quest hubs and ruined the mentality of looking for people to party with when training. Its ruined how people look at progressing characters. If i had my way, id completely change the leech ratio to make partying and PQ's more enticing, no pun intended.
If new maps are made comparable (with leeway for some classes to have a better time at certain places), I think it'd be a great addition (being the chimney maps). Along with Kerning Square. Lots of new quests. New things to kill. More monsters to collect cards from (hopefully eventually). Leeching may be prevalent but we don't need to face roll grinding to bring people back into it either.
I dont want my comment to come off as "leeching exists so no new maps". I'd love the idea of more maps. Im a more map proponent. Any new map thats added for the sake of giving more options to level with is a o kay in my book
This is why Bossing is so popular. I can kill anego for 30% exp without HS which takes me about 30 minutes on Ciders (Im still a fresh 4th job) Or i can go to ToT and spend An hour and gain like 15% with HS. People who Horntail, Krex, Zak, Castelian daily, who in their right mind would want to go and grind? Nobody. The fact that bosses give 3.2x more XP than they did on GMS is a major cause of less people grinding than compared to individual mobs giving 3.2x more XP. But thats a discussion for another time and thread possibly.
New maps are good, but I think there need to be more than just adding more map so it won't just turn into another leeching map with afk people. I still a firm believer in adding holy, fire, and ice immune to certain good grinding maps so that people (paladin/mages included) can enjoy the grind without having to fight the map ownership with the leechers.
Why not just cripple the spawn rate at Jesters like y'all did with Skeles? Of course if that were to happen no one would train at Jesters, because let's be real we always talk about nostalgia but none of us actually care about nostalgia lmao Also can we stop turning every feedback thread into the same cyclical debate about leeching? This thread was from literally a year ago and it was necro'd just for people to complain about leeching again smh
People do care for nostalgia, but once they finally have what they've been wanting for years they realize it isn't as great as they remember. They enjoyed the memory of it rather than the actual thing
Literally sums up the entire situation, the game is far from nostalgic as leveling is more of a hassle/time waster (waiting for leech to finish) rather than something people actually enjoy/actively do (partying and actively killing). There is a more objective problem which would be trying to make every map viable while partying not just a shift in leech meta from one particular map to another.
I think part of the problem is new maps and leeching go hand in hand. We cant have nice things like chimney maps because it just becomes a new leech location blowing away the older maps. Everything has to be balanced around the expectation that the maps gonna be turned into another place people sell leech at.
Nani? Holy: Being holy weak was a huge reason why Clerics/Priests could train there well (Spam heal to mob). Fire: Although F/Ps usually use Poison Brace/Mist to train, they use Explosion's wide range mobbing abilities to be able to clear those 1 HP mobs. Ice: Um, RIP I/Ls? Second job they'll be fine with Thunderbolt, but third job... they got thunder spear but you can't really train with that. Ice Strike is their main grinding skill. So as you can see, making those mobs immune to those three elements is a terrible idea since that heavily handicap mages and maybe WKs too (Don't know what elements they use for grinding). I'm not for or against making leech disabled there, but that is not the way.
I think heal and holy are two separate "element". Monster immune to heal (where you can't heal the monster) isn't the same as immune to holy. Vice versa. Although they typically go hand to hand where a monster is weak to holy is typically not immune to heal, but since they are two "elements" I don't see a reason not able to make a monster immune to holy but still able to be damaged by heal. (Coding wise) Explosion to clear all the monster with 1 hp is completely optional. Sometimes it's faster to just claw it and tele away than deal with the long cast animation for using explosion. In one of my previous comment in this thread, I put normal/weak to lightning. If the monster is weak to lightning, thunderbolt will be 100% better than ice strike. WK has option to max one of the three elements: ice, fire, and lightning. Typically WK pick fire because there are more/better fire weak monster training options than lightning weak. If the monster is both ice and fire immune like I suggested, WK can prioritize maxing lightning element first so no problem there. If I remember correctly, lightning actually give higher % damage buff out of all 3 elements, but lightning weak monster typically are not good for grinding. IMO it shouldn't impact people for all classes if they want to grind at a ice/fire/holy immune monsters if staff decide this is a viable option to add chimney or other new maps.
Pretty sure you could code it so that you would be able to reduce exp gain to specific level characters. For instance if a player who is above level 120 were to enter jesters map the exp rate would be reduced to half or a quarter of what they would get somewhere else. I feel like this would be an easier solution to prevent leeching at an area like this instead of preventing most elemental based mages from training. Also literally no one on this server even grinds anymore so most maps are always open (Besides maps with afk farmers). We could seriously use better training areas or increased exp on certain ones. Dreamy ghosts and wolf spiders are sort of like these mobs just more for people between the levels of 70-120. When it comes to training there is a huge gap at certain levels. Once you hit 35 training becomes very slow and after you hit 130 training then again (Besides Bossing and bf) again becomes very slow, even once you get to oblivion 4 its still just very tedious in terms of grinding, there is a reason Nexon started adding maps like chimney and LHC for these sort of "inbetween" jobs levels and I will admit it did add a bunch of fun to the game.
I agree that chimney and LHC were amazing training spots when they were added to GMS, but when they were added, they became the ONLY areas to train if you wanted to level at a decent rate. This is when the game's training just became a rut of less than 10 maps total that you would need to train in to become lvl 200 in a matter of days. Also, if the exp got lowered for people above a certain level, that would only encourage leeching since those who are leeching will stay at the right level for leeching longer. It's hard to add new maps without the constant threat of them becoming the new best map to flock to for training. Of course, many people will find this as a good thing, but when training becomes too easy, there's no challenge in it. It ends up being almost as boring as leeching. LHC was a great map for party play though, since the monsters had such high hp that you couldn't just leech people with a 4th job mage alone. You needed to actively participate in killing the enemies for good exp gain. But this is besides the point. The point is that I think the only way we could get chimney to be added is by Jake's proposal where we make the enemies immune to certain elements in order to keep the 4th job mages from leeching there. I'm not saying I agree with adding chimney, but that would be the only way that it could be added.
I find the idea of having restrictions relative to one’s level interesting. What about keeping everything as it was and add a no level 120 or + restriction the the map? That way no one could sell leech there. I find that to be the most logical/reasonable decision that could be made in favour of anti-jester leech people. Also, pro-LHC here! Atm unless you’re a mage, you can only grind at ToT and it’s not optimal EXP, and most people do it alone. LHC will bring people togheter and give them a EXP source outside of bossing. Only con I see with it is that the leeching economy would take a hit, but as a AM I’d still be for it as it would make the game significantly more enjoyable for the majority.
The level restriction is an interesting idea, but I find it subjective though. I grinded my first character drk on Maple royals from 1~16x without gaining a single level with leeching back in 2015. I trained at slime tree until 25, wild boars until 45, jr wrath/wrath till 60, ghost ship until 80, ws/hime until 138, and skele till 16x. Note that I didn't have much funding, so I trained at a much lower level map almost always. I didn't boss much at all because my gear were compete trash so nobody wants me. I dedicated all my time on grinding instead of bossing for that reason, and I just enjoy grinding. IMO, the lv 120 is really subjective to me because if chimney was available to me back then, I'd be going there looking for training party even long after 120. Just my 0.02 that we shouldn't dictate training location based on level. Level and training location, IMO, is based on funding. I was grinding yeti & Pepe, and transform yeti last few weeks on my crossbowman at late 3x to 50. I was able to do enough damage to train at a lv 60~80 mob. Vice versa some people maybe going to the same map at a much later level due to the high potion usage and high damage.