Would it be possible to removal elemental immunity/strong against for all bosses? I can understand to a certain degree why some mobs were added elemental immunity in attempts of making leeching impossible, but I don't get it for bosses. I don't see why they should be kept (Or some even custom added), especially when elemental classes, Arch Mages, Bishops and Paladins, are currently the weakest classes in the game. I know Krexel's [2] [3] strong to fire was not only removed but made weak to fire so that Paladins can use their fire charge there which helps them a lot. I'm not asking the same to be done for every element; just please don't cut down the damage of these already weaker classes. I haven't tested them all out yet, but what I know already is that: Bigfoot Immune to: Ice/Holy Krexel [2] Strong to: Ice (Supposed to be weak to.) Krexel [3] Strong to: Ice/Poison Zakum Arms Strong to: Ice/Fire/Lightning (Not all of them, but some are.) Immune to: Poison (Only 1 arm) Dodo Strong to: Poison Thank you for your time.
I wonder if they can remove the immunity, but just make poison weaker vs some bosses. Krexel was strong against fire before? He's a tree.
This would only make sense if they weren't weak against elements too, which would completely gimp all elemental classes.
So far I haven't found any immune to poison bosses, but I'm suspecting the Samurai boss is. But what's the point of making them/keeping the strong to X element at all? Also yeah, logically it makes sense that Krexel, a tree, is weak to fire, but after googling a bit I was also surprised to learn that it was supposed to be strong to fire.
Interesting theory, but even with weak to X element bosses, elemental classes still aren't stronger than any others. Arch Mages and Bishops; even if the bosses are weak to fire/poison/ice/lightning/holy, they are not stronger nor even compete with other classes. The strongest of the elemental classes, Paladin, barely competes with a Hero at Krexel, from what I heard, and its currently fire weak. It could make some sense if strong to/weak to X element bosses were there so that different classes could have different strengths at different bosses, but currently, elemental classes either are a lot weaker than others, or a little bit weaker than others depending on the boss.