Can you at least explain why you think HP washing is not a glitch, rather than state it as fact? I think you are not using common sense. HP washing closely resembles a glitch, because it uses loophole mechanics to exploit the stat reset feature. Stat/skill resets are made for people to reset their stats if they messed up. You find some kind of stat reset item in almost every game, and Nexon made them cost real money as part of their F2p model (game was not P2W at the time). Nexon never bothered to remove HP washing because nobody complained about it and if anything it might have earned them a bit of money. From a business/developer standpoint, they had no reason to remove the glitch because it wasn't an issue in GMS. If anything, if Nexon was aware of HP washing, they should have made it easier so they could earn more money, because they are P2W scum lol. https://ayumilovemaple.wordpress.co...mate-hp-washing-guide-complete-hp-wash-guide/ " I wonder why MapleStory did not ban/remove this bug or glitch, perhaps a good way to earn more more money from hardcore MapleStory players? *ponders*" - AyumiLove TLDR: HP washing: 1. Clearly resembles a glitch 2. Did not even exist in GMS 3. Was removed later on as Nexon revamped the game several times Yet, you still defend HP washing like it's vanilla, when it's had such a large effect on this server? Hmm...............................*thinking*
I agree with what you said about HP washing, but to play devil's advocate here, HP washing did indeed exist in GMS, but only a very small percentage of of the population did it (As a casual player, I never even heard of HP washing until I started playing MapleRoyals and I've started playing GMS pretty much since the game was launched). It is a "healthy" bug/glitch to keep as it is indeed part of the "nostalgia" of this version of the game. Yes, most people didn't HP wash, but most people didn't Pink Bean either (Which is a boss that required HP washing for several classes). You can play most of the content (Or lack of imo) of the game without HP washing. You just won't be able to do certain bosses (Toad & HT).
I think it's kind of a problem that nobody actually plays their character 1-120 and if you don't wash you will be in the minority peasant class at HT, which is what the entire server seems to be about. Hp washing is an issue because everyone does it, so it fks you if you just play your character normally. Also washing fks up class balance and makes HT require no skill or focus. I think washing objectively makes the game worse. But, everyone who plays this server and cares enough to look at forums has at least been willing to put up with washing or have even embraced it as a way to perpetuate their e-Dick, which is why my opinion is in the minority. But hey, it's whatever I'm pretty sick of this game anyway lol and I bet Royals will be the last big server so RIP old school MS.
HP Wash as a thing in GMS, I had friends (guildies) who did it partially, but it was rather expensive, or in other words, unfeasible. Also many people had the hope that Wizet (not nexon back then), would do something about the lack of HP on some classes Indeed, they did, and it didn't end good. Should've let it the way it was. Hopefully, it's not going to happen here. People complain about HP washing here, because it is viable to do, but hardly and costly, and they want more commodity. That's my 2c, leave it, and wash whoever wants to, or don't.
Just because Ayumi said it was a bug, doesn't mean it wasn't an entirely intentional aspect of the game. Afterall, AP resets were in the CS. They knew some classes would have less HP than others. They might not have expected people to go so hardcore with it and try for 30k, but that I'm sure was a limitation in "people won't spend the money". Nothing about it makes sense that it was a bug or glitch. If it was it would have been patched. As it stands, it's been a thing on maple for as long as anyone can remember, and if it is a bug, it's old enough and survived long enough that it's a part of the game. I'm just saying the evidence suggests it was intended, not that it was a bug or glitch.
Why is the HP stat so special to not lose HP when resetting it compared to the otherstats? Is the act of using an ap reset and not resetting the ap odd? If I were to reset 30 ap points of dex on my Bowmen and my range stayed the same I would call that that broken and abusable. But "extra hp is luxury and not needed" so why not let all ap that's reset keep it's effect then? Damage is also a luxury so why not let me reset 500 points of dex while keeping my range and get an extra 500 strength.
As other people have already explained to you why it is a glitch/bug, I'll just ask you these few questions since you're talking about what makes sense: Does it make any sense that an archer, low HP class, can HP wash and be as tanky as a warrior, the tank class? Or a magician, supposedly squishiest class, could HP wash and be tankier than a warrior since they have magic guard? Or that one of the specialties of thieves is that they got low HP but high avoid to compensate, but by HP washing they could probably have better survivability than warriors too?
I agree that washing is not a absolutely necessary. And I usually tell my leech buyers who ask about HP washing that they can do Zak / BF / Krex without washing at all. But let's face it, for many people, not being able to HT is a little bit lame. HT is much more challenging and fun than other bosses. To many players, if washing is necessary for HT, then washing is necessary. Even that "little bit" can be a daunting task if you start from LV110. I once did calculations for an unwashed LV110 bowman. If he wants 10K HP with HB, then he needs 6.6K HP without HB. In order to do that, he has to somehow come up with 140 INT right then and keep it until LV180. Obviously that's not happening for a new player. It is this steep increase in difficulty if you do HP washing late (even for a little bit of washing) that motivated my proposals.
I totally forgot about the Lounge poll when I wrote that line LOL. I agree that polls can be misleading, so I will stop using it as evidence to support my claims from now on. I agree that thief / bowman that are as tanky as warriors seem a little bit absurd. It's totally fine if constrains are added to high-level washing (if it's ever implemented) so that the maximum HP bowman / thief can reach from it is 10K. Heck, even if the normal HP washing is modified so thief / bowman can only reach 10K HP max, I would still be fine with it. But I also want to point out, it is an equally absurd design flaw that bowman / thief do not have enough natural HP to tank an unavoidable magic attack in HT. Yes thief supposedly has high avoid and won't take damage often, but high avoid isn't going to last you through a 2-hour boss run. HP washing may be a design flaw, but it resolves another more serious design flaw (too low natural HP for thief / bowman), so I would say HP washing is still a good thing.
Thing is from what I heard, HT has a higher damage magic attack in Royals then it had back in GMS. People could HT with HB while here some can't at all. Even if there was no change to the magic attack's damage, you can always scroll for HP or put APs directly into HP. Will you loose out on damage? Of course, but that's the price you pay if you want to survive in this version of the game. HP washing was slowly fixed in GMS with a few changes. When potential came out, with % or + HP on lines you had better chances to get higher HP without sacrificing too much damage. Later, when they fixed it completely by giving every class a set amount of HP/MP gain per level. And nowadays from what I heard, HP almost doesn't matter at all since bosses's damages does a certain % of your HP instead of a fixed number. Now that is something we can agree on. I have nothing against HP washing in Royals, its a must to make the game more enjoyable without having custom changes, but I just want to make it clear that saying its not a bug/glitch is ridiculous.
That's what class variety is for. Low hp classes have to rely on hb for surviving if the boss hits too high. If the damage is too high and unavoidable then that class wasn't meant to fight that specific boss (toad boss and ranged). The problem with being able to increase ranged hp to 30k is they remove that weakness and can keep all their class specific abilities while tanking damage on par and better than warriors. Everyone and their mom that plays a range complains they can't tank bosses without hb and it's unfair to not be able to fight an end game boss. You know who else can't fight certain end game bosses? Warriors. I wonder how many warriors have defeated and benefited from constant showa boss runs. Gl getting past the bodyguard A's infinite stun and big bosses 120 avoid. Why is it so hard to fight those bosses as warriors? Cause they're made for ranged and everyone accepts that. Unlike ranged classes, warriors can't try to cover their weakness (accuracy, range) against the showa bosses while keeping their damage the same, but ranged can cover their weaknesses (hp) against every single boss royals will ever have.
Ah. Well that is something we will never agree on. I believe that each class has its own uniqueness. With your logic, there is no reason to play any other classes (except to be good at mobbing) than NL in this version, objectively, since they got the long range attack, high HP, high avoid, high DPS and great mobility. Top in each category and no downsides. What about finding and exploiting others glitches/bugs then? That requires effort too so with the same mindset, that also makes sense to you. I personally wouldn't do it because it is against the rules here, but if you ask me, I don't see any difference to HP washing then exploiting any other glitches/bugs the game has.
Why can't naysayers understand that HP washing is similar to upgrading equips? You spend mesos to get better damage. You spend mesos to get better HP. One just takes more effort than the other.
Cool, gonna spend some of this extra money I have here to avoid and accuracy wash my warrior oh wait.
Ranged classes should rely on HB Slow classes should rely on Haste Warrior classes should rely on Bless (for accuracy) Attacker classes should rely on Rage (for higher attack) Guess what? Nobody needs that buffs, because there are better (and easier) ways to get that bonus by yourself.
Casual reminder that debating the semantics of whether or not hp washing is considered a "glitch" serves zero pragmatic purpose in evaluating its place in this server
Lets talk about breakdown of effort to wash my NL to 13k HP Deciding how much base INT/how much MP washing I need to do: 20 minutes Leveling my NL to 135 (Either self leech or buying leech): 50-55 Hours Getting 14 billion mesos for the 800 something AP resets I need: Assuming I can make 200 million mesos an hour selling leech, 70 hours. If you're allowed to do some remedial washing at higher levels, then you literally only wipe out the 20 minutes. You still need to level your character which would probably take longer without leech, and you still need to get mesos for improving your hp (assuming the proposal of making the high level hp increases more expensive than normal ap washing is). I don't see how the effort argument is relevant when discussing making an HP washing alternative for higher level characters.
Or let's call for a server upgrade and become gms-like Where every class has max speed/jump/hp/mp and do 99999999 damage