... So should something change because you FEEL obligated but NOT FORCED to do so? ....... Also: Spoiler I could see why you would feel that its an expensive process to HP wash, but the longer you play, you would realize how cheap it is to HP wash. Besides, players who can't even handle HP washing would probably quit the game after a short time anyways. Further, I wan't to remind you that Maple Story regardless of the version, it's really a grind fest. If you are not grinding for for HP, you will be still grinding for equiptments which others would be even more competitive about. Should then items be easier to be obtained or made because of the tediousness involved? You should be grateful that it does not involve real life currency like many of us are instead. Another alternative is that, if you are playing with a friend, one of you can create a Dragon Knight and go to boss runs together then it will be possible to survive boss runs with no washes or in some cases, no washes. Spoiler If not, then you have to go through the same process that all HP washers went through.
Lowering the cost of AP Resets would increase the cost of Gachapon related items, as less NX would be spent on Gach and almost all on AP Resets. Making them free would not be fair to those who have already spent hundreds of thousands to wash their characters.
If you want it fast and easy , there's the maplestory game from Nexon. We are here to play the game as it was before ( it's even easier than it was). Do a Hero as a first character if you don't want to struggle with the HP
okay I'm absolutely against the idea of making ap resets cheaper, but your explanation is unfortunately very flawed as well. Reducing the price of AP resets will not affect price of gachapon items. It will in fact reduce the price of gachapon items. Think of it this way - reducing the price of AP resets is equivalent to giving the player greater buying power. It is equivalent to keeping ap resets at the same price and increasing the amount of nx received per vote. Having more nx in everyone's account would naturally not increase the price of gachapon item. You might find this explanation to be slightly convoluted, so if you fancy, I will explain it in another way. When you reduce the cost of APr, people will be able to buy more APr, and price of APr will drop. Suppose gachapon item prices remain unchanged, people would begin to spend more nx buying gachapon tickets and therefore increasing supply of those items, hence reducing their cost in the end. This is basic economics and like I said, I don't support OP's idea but you got to have sound ideas mate.
Why would AP Resets become less valuable? There is a great demand, but increasing the supply will not alter the price, it will only increase the amount of AP Resets being used, and open the door to more HP washing. Granted, the price might go down a bit, but you wouldn't see a dramatic change, only an increase in people who are HP washing.
Even if it lowers back to 15m it greatly outscale gatcha in terms of value.30k buys you at 2.6k 11, around 165m. Would think the already increasing ws/cs price would go up and “Sell AP resets at Albert.” Will change to “Sell ws/cs at Albert.”
my point is why would that increase price of gachapon items and you are saying more people want to hp wash because it is now cheaper but at the same time the APr price remains almost constant. what? thats not even logical.
More people would want to HP Wash by using their own NX to buy AP Resets. So less NX spent on Gachapon tickets. The NX cost would lower but the value would remain the same or lower slightly. Cost is the amount to buy them, value is what they are worth to barter with. I think the issue at heart is the meso is worth less and less every day as more are farmed and created through drops and NPCing equips, and the ratio to available NX versus mesos in the server is a widening gap. If the meso can be made to be worth more, prices for all NX related items will decrease.
Okay what you are putting forward are two separate points. This is your first point. I think the confusion you have is between Quantity Demanded and Demand. When you reduce the cost of APr, ie. reducing it to 250nx, you are increasing supply of it, this would result in Quantity Demanded to increase. However, suppose we say x% of total nx is being spent on APr on the server, the x% will not change. This is based on your assumption that elasticity of demand is very elastic (ie. people are willing to buy up more APr at the same 16-15m range despite gross increase in supply). If anything, the realistic case is that less than x% would be spent on APr precisely because of the mechanism I have illustrated in my first post. For there to be a more than x% spent on APr (ie. the case you are trying to argue for), you need an increase in Demand. This means non-supply side factors causing a rise in need for APr. Examples would include making minimum HP needed to survive HT to be 15k instead of current 9k. This is the fundamental difference between a movement on the demand curve and a shift of the demand curve. To address the very specific case you mentioned whereby players would save up more nx to buy APr - this is an increase in Demand and not Quantity Demanded simply because lowering the nx cost of APr has not given players a reason to spend more than before on APr. Notice that I did not say this has not encouraged them to use more APr. They are going to use more but they wont be spending more total nx/meso on them. As a result, nx spent on gacha tickets will not be reduced. Now this is a completely different point that is irrelevant to this thread. Gross inflation of the economy will make everything cost more but retain the same value. But it has nothing to do with the suggestion that OP is making. His suggestion will not cause any inflation of the royals market. Gachapon items will indeed cost more but not because of the increase in supply of APr.
I am fine with lowering the price, but asking it to be free, that's just plain nonsense. //my own opinion, not staff's.
All very logical (and I love logic!), but from what I have seen, the economy in Royals doesn't follow the logical course. It's based pretty much on fads and what's 'in'. For example, leeching became really popular and continues to increase in popularity all the time, and the prices for that have gone up, even though more people are creating leech selling characters, or even self-leeching. (I wish there was some way to chart all this data, and look at it graphically) And last fall (or was it late summer?) when there was some time of double NX given out, a lot more supply was introduced into the server, only to create a fleeting drop in price that then rebounded to be higher than what was before. As for players spending less of their own vote NX on AP Resets, I think that amount would increase, or remain the same, but not lessen. Two staples of the NX economy are AP Resets and Gachapon tickets, the most bought items in the Cash Shop by far. Compare those to two real life examples, just say eating out versus entertainment. If the cost of eating out suddenly became 8% of what it was before, more people would eat out more often. They would see entertainment, at the same prices it was before, less valuable and not utilize their funds for it as much. While I personally disagree with your economic predictions on lowering the cost of AP Resets, I definitely respect and admire your knowledge in economics and the ability to put a thorough argument together. The only way we'd know for sure how the cookie crumbles, is to make changes and examine the results. One more thing I do want to clarify from my earlier post. I don't believe that the amount of NX spent on Gachapon tickets will lessen, I believe it will probably remain similar to what it is now. Which is a rate that has driven Gachapon related items up. As a player who is HP Washing a Hero to 30k without buying any AP Resets, I'd support the lower cost. However, I don't think it would do much to help the economy as a whole. Full disclosure, I have no formal training in economics or statistics, this is all coming from real life experience of being a consumer, and from what I have observed about the MapleRoyals economy over the last 30 months.
The result of lowering ap reset costs will probably take a more complex trajectory than this.. Not quite sure what you mean by "players have spent hundreds of thousands to wash". And having it free isn't something i would agree with. But shouldn't we be open to the idea of lowering apr cost? It's fair that new players won't be as funded as old timers, but the barrier to hp washing has been rising over the years and it would be beneficial to lower that barrier even by a little bit so that potential players aren't turned off.
Are you sure you are gonna be able to eat more than 1250% of what you used to eat? Of course we assume there is no better or more luxurious food, just like there is no better APr. Classical economics has survived 2000 years of debate, so i think we shall delve on it no further than here. peace
I agree, it can't be predicted reliably, no matter how complex the study of it is. As what I meant by that, many players have spent hundreds of thousands of NX on AP Resets, or the equivalency in mesos. That was my reasoning against making them free. I think it's been pretty well covered that free isn't a favorable option, though, so we can leave that at that, I think. What influences and changes do you think have raised this barrier to HP washing? Keep in mind, I'm not in defiance of anyone here, just trying to gather more information that can help everyone figure out a good solution, whether or not it's to lower the price of AP Resets. @Cola we can always talk more on economic through PM, if you want? I'd like to.
I think it would be better if you could play the class you want from the beginning instead of having your choices narrowed down to basically just bishop.