It is 100% nostalgic and was available in pre-BigBang GMS. I did it on my Nightlord and it was viable as it is on this server. At least it's not pay2win here.
I mean, if you leave HP washing how it is while releasing further end game content, you might as well take away all content pre 135 and just leave us with some deadass maps to get leech in until 135, coz that's the way things are going. If you want that on your server @Matt then I dunno what to say. The fact that everything has been merged into one focal point hopefully shows that the constant ongoing nagging about HP washing is actually getting through to you guys up above. I dunno exactly what it is that needs to change but some of the proposals made have been good. If there is a way that people can enjoy the pre bossing content the way it was intended while not feeling like they missed out on the opportunity to enjoy the bossing content then by all means please do. It doesn't need to be to the degree that some people are scared of. For example, a cap of additional HP through quests or whatever of having max 9k or 8k HP or some shit is cool. A cap like that means HB still has its place especially when endgame content comes around. It's either that, or change the way dispel works from bosses? If people really don't wanna fuck around with changing HP washing then change the other factors that it coincides with like how dispel works. Maybe a 2 or 3 second invincibility after dispel to allow for rebuffs? Although I don't see many Drks I'm sure there will be enough to go round for end game bossing considering its still a popular and quite powerful class. I dunno.
I never heard of it before at all. The vast majority of people didn't even get to 4th job so you wouldn't even need it in GMS. In fact if you search HP washing in google you mostly find posts from Royals and Legends lol. Not to mention it isn't a feature but a bug that wasn't fixed for a while only cause it gave Nexon some more money, and later they fixed it anyway. Also being in GMS doesn't mean it should be here too. Hacking was very common in GMS (far more common than washing ever was) , do you want to have hackers here because it's nostalgic?
You never hearing about HP washing has no bearing on whether it was there or not. It was there. Yes it was an initial unintended effect in the game by Nexon. And if one searches anything Maple pre-BigBang-related on any search engine today and you get Maple Royals anything so you cannot compare MapleStory searches today to that of 2006-2010. And how did hacking get into this argument? It was a completely different problem than HP washing and cannot be compared in any way. Let's stop talking about GMS and continue the OP discussion.
You can search HP washing in Youtube too and it will show old videos where they only have about 10-20k views or so (kinda shows how unpopular it was) And as for hacking, you said taking away washing would make the server not nostalgic. So would do taking out KSing, scamming, hacking, guild defame wars and all these things that were extremely common in GMS. Being nostalgic doesn't mean it's good for the server. I think that's the main issue of Royals, you keep broken things just because they are "nostalgic" (even though at that point the server isn't nostalgic at all, nostalgia is doing PQs and grinding instead of leeching all day). That's why some classes here are underpowered and never get buffed enough , why FM button got removed (despite 90% of the people against it), why boats returned etc
I can never understand anyone who says hp washing is nostalgic. You mean you actually miss washing? It was so expensive with real money nobody could afford to do it anyway. Well, unless you’re royalty or a child of a really wealthy family.
MapleRoyals culture and meta is drastically different than pre BB GMS. Comparing MapleRoyals to Pre BB GMS is like comparing an apple to a toaster with an apple sticker on it. Yes leeching exist, and hp washing exist in GMS, but percentage of the player base that does leeching and hp washing, and how much they do leeching and hp washing is night and day compared to MapleRoyals. I played Pre BB for no less than 4 or 5 years, and I have yet to meet a single person walking around with 200~400 INT base doing double and tripple wash that requires thousands of AP reset. That is fairly common on MapleRoyals. Is that extreme HP washing "necessary"? No, it simply degrades the quality of game play relatively speaking comparing between a well washed character that doesnt need HB to boss to a non washed or normal washed character that needs HB. As you know DC is an issue in MapleRoyals, and happened a lot more frequent than GMS. Your quality of game play decrease for you or other people play with you if you DC during the boss run. If you're HB and other people need HB to survive, you just destroyed the entire run. If you are SE, Seduce, or Bishop, you increase the length and lowered the success rate of completing the run. MapleRoyals started off with exactly like GMS 5 years ago, almost every boss party has HB, but over time player base at MapleRoyals as a whole wanted to get away from relying on HB. It' a culture and meta change. As of now, not saying its good or bad, the culture of MapleRoyals playstyle is HP wash and leech to 135~155 then the character will be used full time. Sure you can still grind from 1~200, but you will be a minority or an outlier. You either have to solo grind since the PQ and grinding maps are pretty much empty or occupied by leechers. You cant just CC and look for grinding party like you used to in GMS. Again It's not right or wrong, but it'd be nice to have an quality of life/game play change so that the community is there to play with you regardless of what level you are instead of only 135+.
I apologize if this question has already been answered and I missed it: Are we talking about the same exp to gain levels after "rebirth" as the first time around, or making it harder the second time around? Either way, this is a really clever idea, particularly keeping the HP/MP you "rebirthed" with. Reminds me of RO.
It'll be the same difficulty or same amount of exp that you'd need to lvl up from 1 to 200 again. Since you won't kill monsters faster or do damage more than before. You simply walk around with more hp/mp. The goal will be reviving the grinding parties and the social aspect of the game from lv 1 to 200 instead of only lv 135 to 200.
The only issue I see here is that people want to boss. I don't think they would accept having to level to 200 once and then to 135 again just to boss. Especially since the first time around they would not be able to boss until level 175. From what I understand, people don't want to have to get to level 135 on two characters (mage then attacker), so I feel like they would not wanna do it on the same character from 1-200 and then 1-135 again. Im actually pretty sure most people would just buy leech all day still, so I personally think that this would not alleviate anything in terms of the lacking players grinding at mid levels (70-135) Its a good idea, but I really think people just don't wanna work for the hard things.
BINGO. That's the only way I can suggest something without getting huge push back. Majority of people will still do the traditional way. I pick the suggestion that I expect least amount of resistance. I have other idea that I know will address the ROOT directly but it's too drastic old player base here will never accept it unless there is a wipe. I never once said this is for everyone, and I fully expected people who do this will be less than people just leech and wash. I believe changes needed be done in baby steps. Do it slowly instead of one big drastic change.