I think an idea to help with the washing problem would be to give this medal a +3500 HP buff or so. It would be an alternate way to wash while exploring cities instead of leeching, and considering how long it would take to complete 800 quests normal washing would still be faster and more efficient.
+1 for this idea, but I would make it +6000 HP so NL / BM can reach the 9.8K HP goal at a reasonable level without any additional washing. If it's only 3500 HP, NL / BM would still need to wash quite a bit to reach 9.8K HP, which makes this change rather pointless. If some washing is still needed even with this medal, why not just straight wash to 9.8K without bothering with the 800 quests XD.
I don't understand. Are you expecting to never have to wash? The suggestion was made so people do not have to wash AS MUCH. The questing is an alternative for people who make their first character as an attacker, but cant afford washing and don't want to restart. Its basically to make the server easier. Its a good idea if there was any issue at all with how HP Washing is now. Either way, I don't like this idea because it involves changing the integral part of the server, which is being a nostalgic server. If something like this were to happen, I think a door would be opened to pacifying the server. HP washing needs to be hard. It needs to be difficult to achieve end game status. No game in existence ever made the end game easy to obtain completely. I honestly do not like the idea at all of making hp washing easier. I also want to point out: I've been doing Ironman character and have used quests as an integral part of my leveling process. I guarantee you, even if this change were to happen, people would complain that the quests are too hard or the drop rate is too low.
Err, I don't know exactly how hard it is to get the quest specialist medal, since I am not a quest specialist myself. But from what I heard, it is quite hard, and is certainly harder than getting the money (around 9B with 17M APR) to wash to 9.8K. Therefore, this proposal doesn't reduce the difficulty of washing at all. This is intended as an alternative for people who don't like the concepts of leeching, adding base INT, and washing. It is pointless to do so if you still need washing to gain half of the extra HP even with this medal.
Finishing this medal is far harder than getting HP the normal way. It could take weeks to beat and by that time you could sell leech and make billions already. It's still nice cause if your character is already high level you get no way to increase your HP. Also it would be more fun to do quests and explore the maps instead of sitting on a rope and leeching
And as such, it should be a symbol that you completed the quests and played the game the way it was created to be played. Im not opposed to a slight HP reward, but 3500-6000 just sounds like people are getting lazy. The quests are another objective of the game. The medal symbolizes that you did something that most of the community would not do. It actually is something to be proud of. I think no medal should give more than 1k HP. I know I probably sound like a broken record, but why does everything have to get easier. Why have I not see suggestions to make something HARDER?
This sounds like an interesting idea. I’m not in support of it but +1 on trying to come up with an alternate way to help with HP washing. I don’t think a +3500 hp item is feaseable. If you truly want an item that gives HP, make HP gear.
If it was up to me I'd just give this extra HP medals to every class at level 120+ to counter the low HP problem. Washing is neither nostalgic nor fun and is just boring and frustrating to be honest. A lot of new servers tend to rework it too and some of them are quite successful. But since at that point a lot of people washed already and would feel cheated it should be something challenging to get the HP. Questing in Royals in general is sort of neglected with most of the quests giving worthless rewards. While getting the medal is an accomplishment it doesn't give you any real benefit (only +3 stats) and that's why only few people do it. Giving the medal extra HP or other useful bonus would actually encourage people to go out of their way to explore cities and do quest, and you'd see people quest together and help each other which will make questing a lot more fun in general too. Right now you'd be mostly be alone and it won't be really fun to do quests
I mean, why has no one suggested for the people who have already washed to be compensated the mesos they used for the AP Resets and then make the changes, so everyone starts clean in terms of "effort" Its obviously a bad idea, but it does solve the issue at hand, while creating multiple other issues. Questing in general is made for leveling in an interactive way. It is not meant to achieve an end game goal. Every MMORPG uses questing help a player reach the end game, not become end game. You level from it, you get minor rewards that don't make it mandatory to do if its not your play style. Some people just actually like to attack mobs all day and thats fine! Questing is neglected because of the exp rates being so high and the end game being emphasized so hard. The reward is similar to every other medal. Its more for show than an actual stat boost. People would not go out of their way to do these quests at the appropriate level. Which would ruin the whole idea of a questing experience. If you are washing, you won't be able to do the quests at the appropriate levels. You would LEECH to the level you need to be, wash what you need to wash and then go do all the quests from 1-120 that you ignored while leeching. This is my main issue.
I don't think compensating people is even possible, how would you know how much did everyone wash? It would be really troublesome if even possible to find out, and also how will you know how much money is it? Now resets cost 17m but a year ago they were 7m, how will you determine how much somebody spent? And the thing is that most quests here give so low exp/rewards that there's literally no point to do them unless you're going for the medal. And at least people would do the quests and help others do them, it's better than being alone. I'd suggest a quest EXP buff (maybe double exp for all quests) as well to make questing a viable way to level. Some servers already did that
A standard fixed refund is my guess? Wouldn't be the full compensation but it would be enough to keep people happy. Quests do not give low exp. Ofc if you did them all eventually some of them would be giving lower exp than reasonable for the level considering you would out level the quests for your level fairly quickly. I haven't really thought about any changes to experience rates, so im not going to comment on that. Only that if you give double exp and an hp buff, thats too much incentive. Idk, i personally think theres no issue with HP washing. EDIT: I just researched somethings and honestly, theres a very clear cut difference between this server and other leading contenders. I believe that everyone can find the gameplay they want with the pros and cons that come with it. I do not think this server should give up its core foundation just to copy other servers.
Might be a little off but @Aven, how often do you participate in end game content like HT or Toad? Also, What difference does this actually make? From my perspective, as someone who quest a lot as well (95% completed, specialist SoonTM), being at higher level actually makes questing more enjoyable and less frustrating. Imagine doing Alcaster's Book of Ancient quest as a low level warrior without taming hog and only slash blast as mobbing skills. Travelling across the world would be a chore and killing monsters to get the required quest items get incredibly tough. Questing itself is already a turn off for most people, seeing how terrible experience and reward some quests actually give, and these sort of class restricted limitations would make questing even more undesirable to most people at lower level. In fact, some of the quests require you to be at a higher level. Take Krexel quest, for example. It becomes available at lv80 (I think?), but completing the quest at that level is almost impossible (of course, unless you're a Chief Bandit, then burn your mesos away!).
I don't participate in end game. My warrior could participate but my gear is non existant. I don't focus on that character anymore. I did a few boss runs but got bored because its not really fun for me to boss on this game. Its semi afk orientated for me. Questing at high level is easy. But its also very boring. You are 1 shotting things and the whole purpose of questing (the exp rewards) is rendered pointless. Quests were made to be done as a leveling tool alternative to grinding. IT was not made to give players damage upgrades or anything of the sort. Hence why people don't do it here. IT doesn't benefit them at all when they can just leech to a high level in half the time. I think questing is made as a side objective of the game, mostly for people who enjoy the game in alternate ways, not to make it as a core task of the game. Making the quest specialist give a HP reward that is big, would make questing almost necessary considering people ALREADY are complaining HP washing is too expensive. Now, how long until people complain that questing is too hard, boring, long, tedious, etc?
This suggestion does not take away HP washing, nor does it actually take away the experience of questing. In fact, it actually promotes questing at lower level, since (if implemented) people would have to wash less, thus making leeching optional. I played my Nightlord and PQed+grind and didn't leech at all throughout my entire career as an Assassin (until I gave up at lv8x because grinding single target just sucks that much), but in the end I could only wash so much and ended up being a 7.4k HP Nightlord at lv15x. As such, it is highly difficult for me to participate in end game content such as HT or Toad without the need for HB, making me an extra burden to most bossing parties out there.
If this is the case, why don't you make an HB mule to take with you? The first time I joined a HT, they used HB mules. Yeah, its more work for you, but isn't it a good alternative in your case? Also, at lower levels, thats the best levels to have INT added in, so I actually think it'd be less likely for people who were washing to do the quests. I also do not think this would really do anything except helping people save a little bit of money while washing, which is what I think is what people want. I don't think people really have an issue with HP washing, more that its so expensive some people just don't have that option to do it without first putting in some work to afford it. And I think this is normal.
bumping this. can the quest medal at the very least give some hp... i'd be satisfied with even 200hp (since master adventurer gives 200hp...)
I support this idea Adding some HP, or even boost all its stat for example +5 to all, would make this much more appealing as a reward, and motivate more players to quest! Atm +1 all stat above master advance is really not worth the trouble IMO.