I believe WATT scales better with high WATT loadouts. Also GMS had egg 2 not too long after if I am not mistaken.
1. Based on this thread, it seems that it's the minority who doesn't want to see the MoN to overpower the HTP. 2. I don't think it's about being competitive, just some of the players don't want to see the HTP to be completely disregarded. I think you may be taking this too personal. 3. Players who are at the "top" won't be affected much just because of the MoN and nothing is preventing players, new or old to progress. I am saying this because everyone is given the same opportunity and I don't see how that "extra bit of damage" would really help new players out. 4. Having an opinion on how an item should be should not be regarded as being competitive. Do you think players who are competitive do not want a pendant that can allow them to dish out more damage? In the end, an unnerfed MoN would just motivate everyone to replace their current pendant. A "nostalgic" server whose primary pendant that players wear being MoN just irritates me. but hey that's just my opinion
If MoN was not nerfed, it would just be classic GMS syndrome. Make new easy content that completely invalidates old difficult content just so people can feel happy about getting powerful as quickly and easily as possible. Not to sound dramatic, but it's kind of the same logic as lowering the exp curve, giving everyone flash jump, and releasing new overpowered classes. People want something that isn't easy to get, but won't put in the time to get it. I've personally never had an HTP so don't think I'm being elitist or something. I see those 28 stat HTPs and I'm legitimately impressed. Running a PQ until you get a godly 17 att MoN and just completely shitting on the HTP that was godly, then egged, then chaos'd is just not fair. I think people underestimate how powerful weapon attack is. Any night lord would gladly exchange their HTP for a godly MoN. Only being able to get 12 att on a perfect MoN is still really really good for some classes, but 17 would just make it the best for all classes (except mages maybe).
clearly your not reading my statement as a whole and just picking out the parts you don't agree with, which is fine nothing about my statement is taking anything personal because you chose to read and pick apart one section. This is pertaining to anything that's new content in the future, regardless of it being stronger or not, that's just the way the pendant was originally designed. I don't see any reason to nerf out new content because people still wanna make money selling HTP services or even keep HTP relevant, you mineswell just not add in CWKPQ. having this pendant available early game allows lower level players to have decent dps for bossing without having to rely on players selling them pendants or being washed to survive HT, plain and simple. I mean if your not happy having a pendant that came out in V.66, why the hell do we have a Krexel or ULU that didn't come out till v.91, yet your talking to me about whats nostalgic by nerfing a pendant, lul?
MoN is a level 110 item and HTP is a level 120 item. A higher level item should always be better, that only makes sense. If regular MoN got released, HTP would be completely disregarded and every class except mages would switch over to MoN. I'm completely against MoN being released unless it's properly balanced out so HTP always is on top, simply because it's higher level. Instead of introducing new OP level 1-120 items, give us level 140+ items instead. There's already too much useless equipment (and items in general) in the game.
Selling HTP can earn a lot. But if MoN come seller will get mad (i guess) so they want 80% of goods in 20%top players’ hand . They want always be top player. All my saying is just guess
Then we mineswell just scrap CWKPQ and not add it in period, and scrap Pink Bean since im sure those items will be nerfed aswell, to conclude what my original post inquired
I am not picking out the parts I don't like, the part where you used the analogy of making balanced fury has been "addressed" by another post which I agree, and don't find the need for me to repeat the same point. Well, of course by having this pendant it would allow lower level players to have a pendant thus providing them some damage early which is bound to happen, but an unnerf MoN would make the HTP redundant, further proving my point. What I meant was I don't see how the few stats would really help new players out. So, the issue is really on the stats of the MoN. The result of the Ulu city patch is to introduce a new boss and training maps, whereas CWKPQ would introduce a new pendant that may be game changing. You can't use the this analogy to prove your point. Asked for opinions however nasty but it seems that you are not taking them well...
Me using making balanced fury as an example pertaining to putting in time to make something fits the same criteria as putting time into getting a HTP that's it, That's all that was being used for, But saying that Mark doesn't fit the criteria of being nostalgic and ulu and krex is just goes against what you just explained. The point I'm trying to get across is that because you put in time to get something, No matter however difficult it was, When new content is released, there's no point in nerfing new things down to match peoples item criteria that they already own because the put the time in for it, plain and simple. Regardless of item stats, these were stats in the ORIGINAL GAME. As for taking opinions I think I'm doing quite well, this is feedback where debates happen, expect to get debated <3
zakum doesn't have an endgame items yet people keep doing zak all the time. why do people keep saying no one will do ht if htp will be outclassed? do you really think making htp a 2nd rate item will really stop people from doing ht? and what reason do people have for doing this pq if no one really needs anything from it? seems a lot more logical to have cwkpq active and lower pendant demand than the opposite since people will still ht even if htp will be useless while the opposite suggestion just makes cwkpq obselete - meaning we get a useless update where most ppl will do cwkpq only once at most just to try it and for the rest of the time we will see ppl begging in smega for party just like opq,ppq, etc....
People KNEW CWKPQ was coming eventually. People KNEW the MoN was coming, nerfed or not. They decided to take the chance and put effort into getting godly HTPs and chaosing them. It's not like the HTP is going to become completely obsolete. Some classes should still benefit more from them than MoNs. If anything, it gives players something new to strive for, new content.
Zakum helmet is an endgame item , I can say for myself and probably for some other people aswell that I'd never go zak otherwise
That's not true at all. Zhelm is level 50 and yet it's superior to every high level hat in the game. In the same way FS,PGC and SCG are superior to higher levels equipment, Sky Ski which is level 85 is better than level 110 spears, maple weapons are better than slightly higher lvl weapons, low level event rings are endgame items, low level mage items are better than the high level ones (due to no LUK requirment) and so on. Being high level doesn't mean the item is stronger
I would rather have it balanced since it's another end game equip. Ht Pendant has all the ap points so maybe wipe the narician ap points and keep the weapon attacks the same so it's a choice between 2 stat and 1 stat players. Or keep it the same it doesn't seem like it's good enough to over shadow ht pendant even with godly system.
Remember that HTP are still going to be needed for HP washing and will still be in demand for most (granted reloots not nearly as much). Mages and possibly shadowers will still benefit more from a HTP than a MoN too.
As someone who run twice ht daily and sell htp services, i can legitimately input in my feedback in this thread to be as relevant as possible: the nerf on MoN is too extreme. While I might agree that 15wa MoN is quite OP, i disagree that it should be nerfed to such levels (8wa...?) The argument of the mentality thinking that HTP should be better than MoN is very flawed. How is HT quite endgame when it's rather easy to conduct, the way i see it, the hardest part about HT is to get a good bish; while the hardest part about CWK is to gather 10 jobs for it - this would and might be even harder than HT Ayane's analogy of higher level equips work well in this sense. A sky ski is lower level yet is much more preferred compared to faltizan - one should not look at just levels of equips before deciding Even if MoN came out, HT will still be conducted daily for ez mesos such as MW20, Gene30, TT30, as well as selling HTP services to the majority of my sellers, which is, 70% mages. This is what my buyers mostly are. Mostly mages or bishops. This would not hurt HTP selling, because HTP is still end-game for mages. If a debate is really necessary about MoN being too OP for lower levels, why not go further - make the PQ harder, set the req level on MoN to be lv150, raise the bosses damage/ HP and so on. There really isn't a point towards nerfing something that we all know is to be good and to possibly help us in future content bosses which would otherwise be nigh impossible to be completed; thus re-cycling in another wave of changes which will disappoint players once more with the old equipment stats they have, or with the boss familiarity/ certain equips familiarity they are accustomed to.
I think having the necklace be 2 ATK with a very low chance to be high atk like 7-8 is very underpowered. It should be 5 atk at min and 10 atk at max maybe (or even 5-8, just much higher min), this way you could still get a decent necklace but with 2 atk you'd get like 50 garbage necklaces until you get a good one and people will eventually lose interest and stop doing the PQ so you'd have difficulties finding 10 people.