This is why people are quitting, and how the GMs can fix it.

Discussion in 'Accepted' started by devsuggest, Apr 26, 2018.

  1. Ayer
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    Ayer Well-Known Member

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    Haha yeah, I guess we're the same type of player. I'm sure there's plenty like us! I've met some people in LPQ and we made a guild. Some of our newer members are level 7Xs who quit because they started out as a DPS class (Hermit, Ranger) and now they're starting a new character lol. I'm assuming they quit because those are "hell levels" for most people. Regarding the fact there's no "high level pqs" is why I thought party grinding would be nice! I forgot to add in my original post the fact that my suggestion was targeted for levels 80-120 or something and perhaps another map for 110-120+. Now that would be fun!
     
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  2. Raflos
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    Raflos Well-Known Member

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    Getting from lvl 100-120 has been especially brutal. Can't imagine ever doing this on GMS with 1x exp.
     
  3. sparky95
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    sparky95 Donator

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    A KMS pre-server that I played before royals had few ways to enhance PQ participation. One I remember was a Winter Event.

    Players had to gather etc items along with certain number of Coconut etc item in order to craft Patbingsoo (shaved ice with red bean) which was then exchanged for 30% scrolls.

    What they did was they made the pigs in the bonus stage (this bonus stage only occurred with chance so not always there) of Henesys Moon Bunny PQ to drop coconuts with high drop rate. One could farm them from physically hitting the coconut trees in Florida beach but PQs gave way more quantity / time. Quite similar to concept of farming apples in APQ.

    Even lvl 200s were running Moon Bunny PQ to get coconuts and low levels made good source of exp and income from that PQ. Royals could possibly consider something similar and enhance the PQ reward system.
     
  4. Boss
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    Boss Well-Known Member

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    matt just doesn't listen, you tried man but it's hopeless
     
  5. jeffymaple
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    jeffymaple Member

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    They actually had a nice event that seemed very similar to this post recently. It was a jump quest followed by quizzes, in multiple rounds, with winners getting tradeable/untradeable chairs.

    Having those once every 1-2 weeks would be fantastic!
     
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  6. 3825
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    3825 Well-Known Member

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    Another reason for upload_2018-6-19_2-16-3.png
     
  7. FriendlyNub
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    FriendlyNub Member

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    Agree with OP on every single point
     
  8. Glenn93
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    Glenn93 Well-Known Member

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    it's so obvious people quit the player getting less and fm not as crowded as old source
     
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  9. Valorously
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    Valorously Active Member

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    I agree most points of this post however, account sharing can bring a lot of hassle and trouble though. I can just picture all the lost items and all of the scamming. All the GM’s would be answering to “(Friend) stole all of my items help plz”. The chat restrictions are there to help people. Cyber bullying is a thing and it can affect people extremely negatively. These rules are added for a reason and I don’t think it will be removed until those reasons disappear. It’d be great to have more events though! Nothing better than competing with my friends for prizes.
     
  10. Ayane
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    Ayane Well-Known Member

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    Account sharing is bad, if you allow it someone could sell his account to a friend in real life or do RWT without getting caught.
    There can also be a situation when someone steal the account and change password which will create a lot of drama between people
     
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  11. PhotonSphere
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    PhotonSphere Donator

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    This is actually easy to deal with. Just write a clause saying "you can account share, but at your own risk. For us, whatever your friend does to your account is equivalent to you doing it yourself."

    Friends took item from your account? You accepted that risk when you shared.

    Friend hacked on your account? It's equivalent to you hacked yourself. You should have known that when you shared it.

    Honestly, we are already saying "your connection is your own responsibility", "your computer is your own responsibility" all the time. Adding a "your account so your own responsibility" isn't that a big deal ...
     
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  12. Evan
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    Evan Donator

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    Doesn't eliminate people selling accounts, and it gives people who hack others accounts a get out of jail free card because if they get caught all they have to do is say "Oh we're friends, they gave me their account info" and the person who got hacked will have no recourse.
     
    Last edited: Jun 25, 2018
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  13. Asurian
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    Asurian Donator

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    Hi,
    Is it not possible to limit ''account sharing'' if it is only happening under the same IP-address? This way relatives or friends that come over can play together. It's entirely their fault if they get caught sharing accounts ''outside'' the usual IP-address. This could prevent people come up with excuses regarding account selling, since you guys can trace whenever someone logs in on different IP addresses.
    I've been scrolling through the ban appeals and some get banned for sharing their accounts with friends/families while having no wicked intentions and I'm sure they're just trying to enjoy the game like we do!

    It's just a suggestion, i don't know how it exactly works and it might just increase the workload for GM's.
     
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  14. eekit
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    I agree this at all .
     
  15. Codey
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    Codey Well-Known Member

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    Even though I wholeheartedly agree with most of which you stated, I do think you missed a very crucial point.
    Friends of mine that have played this server since the very beginning added that the most important factor of them quitting / taking breaks is due to the fact that they don't add end-game content in a way where it would still be exciting. Killing Horntail a 100 times is where most people start to fall off. It's fun for a while, but it slowly breaks down. I can't imagine how some people still play seeing the achievements they have legitimately achieved. What I would personally think would be a great idea is to either add new high level content yearly or add something like Achievements or missions, where high level players (175 and above) get to do missions that are exciting and take weeks if not months to complete in order to obtain incredibly rare items that are only obtainable through those missions. I'm actually really surprised something like this has never been implemented as burn outs have occurred with multiple individuals throughout the existence of this game. I understand the nostalgic perspective, however if you'd like to keep players for a longer period of time, this is highly crucial in order for players to continue playing this game.
     
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  16. OrcaGel
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    OrcaGel Well-Known Member

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    I don't get how letting people share accounts at their own risk makes it easier for others to sell accounts. If person A sells an account to person B then that character is now connected to a new ip and pc. How do you prove that wasn't the original owner? For that second part of account sharing wouldn't you just treat it like a scamming scenario? Having full proof and evidence of the account owner with each and every step leading to the hacking otherwise you don't intervene at all?
     
  17. absolian
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    absolian Well-Known Member

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    GMs can't do anythnig about people who take brakes and quit..
    people have a life and play on and off, and some hardcore never leave.

    there is nothing wrong with the rules and the punishments.
    also, if people quit after they reach end game and get tried do the same boss runs, its up to the player to create new char and reach end game with diffrent jobs..

    GMs have no control over this issue whatsoever!.
    events and upkeep/maintenance is the only thing that should matter on this subject and they doing just fine.
     
  18. SirBearLag
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    SirBearLag Well-Known Member

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    It sounds good, but then what happens if you move or get a new IP address? Many players in say, the Asia region, don't have static IP's like us here in North America. This means they'll all have account sharing issues every time. Now tracking MAC addresses have issues too as you get new computers, use multiple computers, etc. Simply put, there are far too many factors involved in account sharing that either they have to make it fully available (which is strictly a terrible idea, and they've stated they are completely against this already), or fully restricted as it already is.
     
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  19. TEH0001
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    TEH0001 Member

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    Hi All,

    Seeing how most of you had been discussing on Account Sharing issues and here I am decided to budge in with the "New Players Ranting Over HP Washing Syndrome" and trying to rant about it over again xD.

    I have read elsewhere in the forum that they had lodged a report under bugs on how HP washing is a bug but closed due to justification of "HP Wash is not a bug". I would pretty much feeling weird over this and I do some hard thinking and from a perspective of software behavior, HP washing will without a doubt regarded as a bug. I really wanted to take this post as an opportunity to make sure HP washing will be brought onto the table again.

    I would assume every veteran here had decent knowledge to washing and will go str8 to points.

    Justification # 1 - It makes something out of nothing
    I will explain what are the corrects and what are the wrongs throughout the whole process of washing and why I insist HP washing is a bug
    Corrects
    - the feature of adding more extra mana when you have INT during lvlup is correct as it allow mage class to have significantly more mana to cast spells.
    - It is correct that if someone had decided to invest their precious stat into mana, more INT should also give more extra mana compare to others with no INT.
    - it is correct that if no stat has been allocated to HP/MP stat, you can't pull anything out from it using AP reset. ( HP/MP Stat Counter = 0 )
    - classes having minimum mana threshold , to ensure when player fiddling with hp/mana stat, they do not do so such that they can't cast spells.....(although it should never be in place since no mana can be pulled out if none is add in. I believe it is there to ensure no exceptional case happens. Just like how currently max HP 30k is achievable when developer just try to put it there in case exceptional case happens... which are happening right now. Kudos to the developer that time, else ppl here gonna wash to 100k hp and still gonna say it is not a bug

    Wrongs / Glitch
    - with char holding high INT, adding mp stat and subsequently pull the mp stat out to generate MP net gain. ( the act of +1 and -1 should not have any extra residue left in the pool, I use should not because resetting stat in most games do not allow on point per point basis but rather wash out everything because as the name suggests: RESET back to square one/original stat)
    - ppl take advantage of the HP/MP stat pool made to be same stat/interchangeable. With that being said, if game were made out with HP and MP having its own stat pool, you add stat to HP then it stays in HP pool, add MP then it stays in MP pool then the principle of washing do not exists. (no more washing hell yeah~~~).

    If my #1 justification do not entice you, I will use a different analogy to justify this scenario.

    In a separate parallel maple world where adding str into the stat will give u percentage raise when you NPC item ( cause you are stronger and you can bully NPC to bargain higher selling price :p , im being silly here don't mind me ). Now this feature itself is broken because once you have higher str, you get to NPC items with higher profit. Once you earn enough mesos, you ditch the str stat and go back to where your main stat are, essentially manipulating the advantage the stat gave you without any consequences. (besides the 100s of lvl you don't get to play the game)

    Comparison Act :
    Adding Int to amass extra mp during lvl up = adding str to NPC items at higher rate
    Adding an AP to hp/mana pool = buying one item from NPC to start the repeat bargain process (assume you have no other means to obtain equips)
    pulling mana out and obtain extra mana (repeat N times) = selling the item you bought from NPC and obtain the profit (repeat N times)
    get decent hp goal, pull the first point from hp/mp back to main stat = sold the weapon you initially purchase from NPC

    Justification # 2 - Old School Bosses Dmg
    Well known zakum and all the other old school mini boss do not intend to deal OHKO dmg to you (unless you walk near them as a range) Only melee class have the privilege to walk through body and not getting KO ( lvl 200 char range with HB still will barely survive if it touches zakum body).

    Later on new introduced HT up the game abit but still manageable without washing (thru HB means). But after this, all other boss had been made such that no washing no bossing (for range).

    Is the trend intended? I don't know. What I know is player had exploit the bug, nexon knew it but decided not to give a damn and try to fetch some fortune from the bug they unintentionally created. I hope this server rights what is wrong, not advocating the culture had been there for so long (kinda reminded of my grandma holding on to cultural believe , ya all know what I mean....)

    Justification # 3 - HyperBody
    Okay. Lets talk about this skill. If hp washing is really intended to begin with, does that mean this skill is just show for nothing? It is 2nd job skill only but lets not forget it is also one and only useful buff spells spearman had during 2nd job. (mastery + booster ? okok……that's all you have)

    The spell itself is a very strong selling point, had it the Hp washing does not exists. I just don't understand if hp wash is an intended feature, why do this spells exists anyway? On top of that , HB + zerk is a special feature to DK as well. Had the HP washing not in place, I think most guide floating here would introduce blood wash DK instead of getting away from it.


    Despite the ranting, I do not intend any immediate solution. I just want ppl to admit they used bugs and glitches to get to where they are as I strongly believe it is not an intended feature and for GMs to really treat this as a bug rather than following the big trend.

    To the rich : HP washing is not a bug and whoever don't do it is just plain lazy and wanted to wait for fruits to drop from the trees
    To the poor : HP washing is an unfair system and it promotes imbalance
    To me ( I graduated as a software engineer ) : HP washing is a BUG , I DGAF what either party says :-D
     
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  20. Kai
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    Kai Donator

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    For what's worth, HP washing actually isn't a game mechanism, until some rich folks in MapleSEA figured it out, and NEXON probably went "ooooooooooooooooooooooooooooooooooooooooooooooooo, more revenue for us now!" and never "fixed" it. So, technically speaking, it is a bug since it's never an intended feature by the original developers. :p
     
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