I'm not sure what you mean by linked skills, I've only played pre-bb gms and royals. Obviously no one is forced, but that doesn't change anything I've said earlier. I don't think you should have to pre-fund your character at all, regardless of where the mesos come from. But I guess that's a discussion for an hp washing thread lol. We can hope...
Then don't. Go with the char you want to play. If I play 6 months on a leecher char and then make another that should be my choice alone. We spend equally many hours on the game but on different elements. Thanks for clearing that up As Matt said. It's here to stay and the admins are taking measures to add natural HP in the coming updates. You probably already knew this This is obviously not getting anywhere
I feel so bad for Eli that his thread got so derailed and no one is even talking about the changes he suggested. So here's my thoughts. I believe that nerfing the mage ults back to the way they were before old source would be a great idea, or if not that a small nerf. AMs have taken the spotlight for a long time now and it's clear that it's much easier to get going on an AM than it used to. I think the buffs were at least a bit too generous and perhaps the patterns of play that would ensue because of them were not well considered. One thing I don't understand is why Gen 20/30 still cost so much when AMs have been the top of the mage meta for so long. This seems even more ridiculous when you consider how awful skeles is and how long it's been that way. You only need Gen 10 for low level leech. Maybe the staff could consider what has become of these buffs and determine if this is how they desired the game to turn out. Best of luck with your thread Eli.
@Rimfrost Believe me, I understand that I sound like I'm trying to suppress your fun just because I don't like the way that you're playing the game. But that's not the case! There are a lot of other things people do besides pq, and they all are fine! Except henehoeing. (jk) Leeching is just one aspect of the game where the limitations (in this case the limitation on leveling speed and player activeness) are really out of proportion with the rest of the game. There are very few aspects of maple that allow you to advance forward while afk. Things like summoning skills have a 3 minute timer so that you can't just leave your computer on all night and farm items. This limitation doesn't exist at all for leeching, which is where I think a change needs to be made. That's all. @MSdrawman Come on we're not talking about dolphins here. Maybe the admins could move our talk to a new thread. But I do think this is a part of the original topic, since it started as a suggestion to stop leeching.
Well now we're even less on topic lol. Should we make a separate thread to talk about what the topic of this thread is?
Archmages are better at high level leech and Bishop's are better at low level leech along with every other useful situation that exists. Archmages actually have to create a Priest to even be as useful as they are. I think the balance is fine.
Remove or nerf 'Ultimate' basic attack changes by roughly half of the value increased from new source (Meteor > 600, Blizzard > ~585), Buff other mage 4th job skills (Angel ray, Chain Lightning Paralyze). 25-30% to Chain Lightning because it could hit multiple parts of bosses. 35-40% to Angel Ray since it has a decent range. 45-50%(possibly more) to Paralyze because of it's short range. This way, mages can have a bossing skill that they could invest in and allow them to boss, rewarding people who funded their mages while allowing it to be harder for AMs to get to selling high tier leech for free. Win win?
THIS IS MAPLEROYALS: THIS IS NOT MAPLEROYALS: As @Eli said. Minor changes may be good for the balance. Or better yet: Archmages actually have to create a Priest to even be as useful as they are. I think the balance is fine.
Hmm... Perhaps just change elemental amplification back to it's original value? Really though, I don't believe that the issue is that AMs outperforming bishops, but that they are reaching the capability to sell high level leech too fast. If every class has a role (atkers, HS, SE, SI, etc.) then archmages have the basically have the role of leeching. While many people on this thread look upon leeching as a negative, I think it's become an integral part of Royals. Since each class has a focus, they need different strategies to make mesos. Melee attacker classes don't really start making mesos from bossing until they are at least lv120, which even at that point they have trouble getting into boss runs due to their level and also wouldn't get party exp. (Very few atkers actually zak pre-135) SE and NLs are slight exceptions here, where they both have a special edge (SE allows for joining boss runs as soon as its maxed, and high single target damage at later levels, respectively) but they have the huge disadvantage of having low base health. Bishops can effectively join zak at basically any level after they have maxed dispel and HS, giving them an early edge to make some mesos, but aren't able to really deal much damage and so they can't do any high level leech until they're at least lv140 which might allow them to two hit skeles. Thus, while Bishops may not be the best for leeching, they are flexible and have the option of joining boss runs. TLR Archmages don't boss. They don't have any skills that makes them wanted in a boss party. Thus, to make mesos they sell leech. The only issue with archmages that I see though, is their damage progression. I haven't played archmage, but if they are capable of selling high level leech with basic equipment and lv10 ult (hitting 40k or more on all mobs when a bishop can barely muster 30k on skeles with the same magic att), then there may be a slight issue. While I've played a MM, Bishop and NL to lv145+, I've never played an AM, so I don't really know how the scaling of the AM damage really works out. I am interested in the subject though, because I think all classes should be balanced in the sense of availability to get mesos.
I quit 2 years of progression to fund my FP. I started to 1 hit at level ~ 136. And for me to even sell leech at Petri I have to level up a Priest. They're also buffing skeles in the next update No. FP are not able to sell "high level" leech with basic equipment and level 10 ulti. You gotta have MW20 which is 2.4b and GOOD equipment. Lets say at least 5b all round. And a Priest. Then we can talk Summary: Money doesn't come easy for FP like most people think. I just have to quote you again: By the time you can 1 hit Petri as a first timer you have a good counterpart BS, BM, SI, NL etc
Not a level 10 ultimate, but level 20 is basically free and 30 is inexpensive(Using 30). no equips, no mw, really bad wand 5
Leveling a FP 1-70 is terrible as a first char if you didn't know. I just wanna add that in. If you wanna compare FP to other classes that is
Was this before the archmage buff? And were you funded? I remember when I first started selling leech as a bishop (first character) I was having trouble 2 hitting wolfspiders and that was probably like around 125-130... probably had like 750-800 magic with genesis 10. Would you say that a AM with similar stats could 1 shot a wolfspider? When I mentioned high level leech, I merely meant anything from mob lv 85+, so that you can sell leech that will both help you gain exp and more money than, lets say, GS2 leech. (Any unfunded bishop will practically be forced to sell GS2 leech to make money at early 120-130) I understand that in order to effectively sell leech you need a priest mule, but if a regular archmage at lv125 can 1 shot wolfspiders whereas a bishop can only 2 shot, the archmage is still netting a higher amount of exp than the bishop even without holy symbol. With the video Eli posted, it seems that archmages can sell leech at much higher rates than bishops at the same level with similar gear, especially if they have an HS mule. Another issue that I hadn't really thought about is the fact that you say you "need" an HS mule to sell leech, but due to how much archmage ults outperform genesis (and for a cheaper price) it almost seems like everyone should be making an archmage and an HS mule. (Who needs bishops?) Especially if skeles are getting buffed (I'm assuming as in HP) then it'll be even harder for bishops to have a niche in leeching. I mean, I guess the downside to archmages at this point is that you have to multiclient and be near your mule for HS? Otherwise having a AM + HS mule > Bishop in pretty much every circumstance except bossing (which they occupy a very limited niche).
its 2nd job is pretty bad compared to most classes however 3rd job is probably the easiest and you can start making extreme amounts of mesos with minimal effort compared to other classes which is kind of the point with this thread. Selling leech at petri or ulu2 is extremely well paid compared to other sources of income.
This is now. I'm currently level 138. I am above avg according to this guide: https://royals.ms/forum/threads/the-best-fire-poison-guide-there-was-is-and-ever-will-be.27168/ I don't know as FP is my 6th char, not my first. And ALL my buddies go with BS. Why? Because they don't have to make a FP first, then a Priest, to make it viable. That would take too long. Dude. HS makes a big difference. Also: By other classes you mean IL and BS because that's the topic we're on. Yes? BS have Heal up to level 70, then you can basically get a free ride to 120 with HS. Himes etc IL have AoE from 2nd job and freeze in 3rd job "Extreme amount of Mesos". Are you referring to Ulu2 equips with Mist? By the time a BS hit 120 you can sell low level leech and earn MORE compared to Ulu2 equips. Fact By the time FP hit 70 IL hit 120. Ez. You can now start leveling up ur Priest. Fact #2 No disrespect because I admire u @Hampa
The low damage isn't because of bad equips but because you didn't use a fire wand. Fire wands give you +25% damage so it's a huge advantage. My fp mage could 1 hit ulu 2 with like below 900 magic just because of a clean wand 5 Oh and when you show low damage you didn't MW yourself either
Sorry, I didn't read through my post before sending it. What I meant was in 4th job you can start making mesos. I also am guilty of not going back to re-read op but the gist of what I remembered was that op wants to nerf/balance mages, so that its not that easy to just grind a few hours and you can make really good mesos from selling leech. While op didn't mention other classes I personally think that it is really easy to create a mage and start making heaps of mesos with little effort compared to if you were choosing any other class. With that said I do still think that mages should be the best at grinding and all that but it wouldn't hurt if they had it a bit harder to get to end game (1hit petri). edit: I also like what eli said about balancing maps/spawns or w.e.
I made it obvious in this video. You have to factor in MW20, not MW10. Equips do make a difference to one shot Petri at the tipping point. Same as IL. They just need a little more. Ulu2 is not end game leech. Compare Skele with Petri please For that you need hella lot more As much as I hate nerf I could accept a minor one for balancing. It's gonna be interesting to see what skills they changed and how the Skele spawn increase will affect the leeching community