So i want to make an se mule in the next few months to go along with my nightlord.after asking around and diggin i found theres no guide for what i want to do... Maybe ill make one once i figure it out. Heres the idea: First 5 levels AP into Dex then 5 levels of HP Then alternate between 3 hp 2 dex And 2hp 3 dex I was told summon skills are reliant on dex for damage so i want to get some decent dex for if i decide to use it to farm. Also at 2nd job i know you have to get marbles and if i did only hp that would be hellish. I just want about 10k hp for him and i feel this method is way more cost effective then washing considering im not planning on ever actually attacking with him besides to get job adv. So i guess wha5 im asking is: Is this ap build going to be too much dex Whats a good dex goal for summon/se mule How much hp does a mm get for 1 ap into hp ???
A level 140 archer will get around 4k hp without washing (maybe you can get 4.5k with medal and some stuff) Also you can't add into hp until you are lvl 20 so assuming you start at 20 until 140 you'd put around 300 AP into hp Each point you put in HP gives 16-20 hp (18 on average) for a total of +5400 so you'd end up with like 9.5k or so As for the summon the damage formula of it is MAX = (DEX * 2.5 + STR) * Attack Rate / 100 MIN = (DEX * 2.5 * 0.7 + STR) * Attack Rate / 100 (attack rate is 550 at max phoenix) According to this site https://bbb.hidden-street.net/monster/voodoo So if you want to 100% 1 hit voodoo you'd need the minimum to be more than 6800 which will probably need at least around 650 DEX and some STR too
I bloodwashed my SE mule and for 2nd job, I had cheap dex equips with stoppers and that was good enough for me.
If gonna be a SE mule, i guess you should do blood wash in order to make a 30k hp SE mule, so you can bring it what ever you wan't with out consecuense of die of something.
Ughhhh cant tell if your serious. Never seen stoppers drop from psychos. The spawn is less consistant and the library shows its not on the droplist
@DirtyTurtles I don't know how far you've gotten on making your se/farm mule so I thought I would give you some info that I've got based on my experience. With my level 129 se mule i added dex till level 50 hence i have 250 something dex, then between 50-129 I added all hp and my current hp is 12k. Since your goal is to get 10k hp you wont have any problem with doing 2nd or 3rd job advancements with that amount of dex it will just be a bit slower than normal for 3rd job advancement. When you're doing these job advancements its important that you have your main stat so if you only have like 30dex then you should try and get as much dex from equips as possible, then you can use stoppers, without any dex using stoppers will barley do any difference. I don't know the exact amount of dex needed to 1 shot psycho jacks but if you're going for 10k hp add the rest to dex til you have both phoenix/frostprey and sharp eyes maxed that should be enough i think. My marksman has 329dex 4str and 100% 1 shots psycho jacks with frostprey 30, which has the same dmg formula as phoenix. @OrcaGel I don't think its the best spot but it is the easiest spot to 1 shot if your goal is to summon farm stoppers. I don't remember if mages even have this problem but bm/mm summon requires a lot of dex to be able to 1 shot voodoos.