Pirate's Gun Melee Range

Discussion in 'Closed' started by MeguFire, Aug 18, 2018.

  1. MeguFire
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    MeguFire Donator

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    After playing gunslinger for a while, I realized that the gun melee range feels too large. I am aware that the bow whacking distance have been buffed in royals (to be shorter), and would like to suggest that the same be done for the guns. It would only make sense for a gun to be easier to shoot at close range than a bow (you can turn your arm in a different direction to shoot a gun, but for a bow you need to rotate almost your whole body for close targets, and also, you need more effort to draw a bow, aim and shoot). If we want to go even further, completely remove melee for guns (like how they did in official maple, it was still bbb).

    It just doesn't feel right to whack things with a gun and is a total annoyance during training :-/.
    Some may argue that assassins have to experience the same thing too, but pirate's dash is not as useful as haste in giving a constant jump/speed boost and recoil shot has a cooldown unlike flashjump, and so they are not as agile and mobile as assassins. So maybe give gunslingers the advantage of not having to melee at close range (or just buff the melee range like bowman)? Just my thoughts/suggestions.

    Thanks for reading!
     
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  2. Nemo
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    Nemo Well-Known Member

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    Instead of buffing meelee range, why not buff that range when you shoot with a gun?
    Did you notice how close is it when you shoot a bullet with a gun?
     
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  3. Geyforlife
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    Geyforlife Well-Known Member

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    I have always been puzzled with how arrows can fly further than bullets :confused:
     
    Last edited: Aug 19, 2018
  4. sparky95
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    sparky95 Donator

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    On top of that, canons from a ship should fly further than bullets or arrows :X
     
  5. Kung
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    Kung Well-Known Member

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    To me it seems to be fair that a bowman has a reduced "whacking distance" as bowmen are generelly less mobile when compared to pirates. Assassins in contrast essentially include constant jumping into their gameplay, so a reduced whacking distance is essential for them. I would actually leave it as it is atm - or maybe reduce the whacking distance for 4th job corsairs? For example, they also have freezing bullets that do ignore distances completely.
     
  6. Ayane
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    Ayane Well-Known Member

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    Honestly I think gun whacking should be removed altogether
    It doesn't make sense to whack with a gun when you can always shoot at close range too, and that's the way it works in real life as well.
    Sair is already pretty underpowered before 4th job so it wouldn't really make them that much stronger
     
  7. Kung
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    Kung Well-Known Member

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    you got a point but I think that If you remove whacking, you also remove the need to have at least some skill to play a ranged class. If you do not know how to position yourself properly, you whack enemies with ur weapon - if u got skill u know how to play your class and position yourself better. I feel like this was always essential for gameplay of ranged classes such as bowi and assassins when compared to warris. It was fair because warris got all the hits from close range so they also had their infinite splash - ranged had to position themselves or they sucked.
    This would be much worse in 1xXp1xMeso1xDrops but still it would change the gameplay quite a lot I think - and not for the better I assume.
     
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  8. MeguFire
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    You got a point, removing it totally will make it too easy. Then maybe buffing the whacking range? Like how archers were buffed for melee range.
     
  9. Yan
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    Yan Donator

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    I personally don't think it's needed, sairs are in a very good spot imo. Yes, their grinding pre 4th job isn't easy but they definitely make up for it in 4th job.
     
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  10. Nemo
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    Nemo Well-Known Member

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    Can you explain this? How is it in good spot?
    And adding up, Corsair still suck in term of grinding in 4th job tbh!
     
  11. Yan
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    That's my point, they are in a very good spot in bossing so why do they need a buff to their grinding abilities? A class that currently is in the top 3 DPS classes shouldn't have good grinding skills imo. Furthermore, Rapidfire was recently buffed to improve the dps Sairs can put while being off-ship. I agree with this though: they are not great at grinding at any point, however they are definitely viable if you decided to do so.

    Though I'm pretty sure @Tommy grinded his sair to 200 mostly at oblivion 4!
     
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  12. Nemo
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    Nemo Well-Known Member

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    LMAO that Tommy!
    hmm, I think Sair's grinding ability is broken and it needs a buff!
    Most AOE skills of Sair before 4th job: blank shot, flamthrower, ice splitter!
    Blank shot only hits for 3 mobs most, damage suck
    Flamethrower hits for 6 mobs but the animation is so slow
    Ice Splitter freezes mob but sometime it brokens, shit damage

    "A class that currently is in the top 3 DPS classes shouldn't have good grinding skills imo"
    Talking about a NL, this is definitely 1 of the best bossing class but it also have very good grinding with Avenger - high enough damage and NLs are able to constantly move around!

    I agree with you that "A class that currently is in the top 3 DPS classes shouldn't have good grinding skills" but a Corsair is not in a "normal" stage of grinding, not even say, the worst compared to all classes
     
  13. SirBearLag
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    SirBearLag Well-Known Member

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    Lol, NL's aren't that great grinding either. I don't have much experience with Sairs at all, but just based on numbers, seems Flamethrower alone is stronger than Avenger (yeah, I know shadow partner changes that a bit) but also has a burn. Plus you have a summon and AirStrike at 4th job. NLs literally have Avenger as their only mobbing move.
     
  14. Gillies
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    Gillies Well-Known Member

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    Airstrike atm does not work(but probably will one day) and it does not hit a lot of enemies and also has a cooldown. The rest of the mobbing skills are pure garbage.
     
  15. Nemo
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    Nemo Well-Known Member

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    no, Air Strike works perfectly fine at the moment
    Corsair is a bossing class so what would you expect Air Strike to be? hit 15 mobs with no cd?
     
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