Im sorry i think i worded my comment in a confusing way. I meant to say that i was confused how gi would miss your instructions because you closed the event and then explained the event clearly. I was quite pleased with how you held the event which is was i was shocked that gi had some issues with it.
@John how about commands for event purposes? What I'm saying with the tabs is that if you have your alliance tab open where the clock is shown you won't even see the clock, even if you're paying attention to the event. And based on what is said here is nowhere near what happened in game, as some other people agreed the event was started a bit sudden (hide, unstun, clock, no notice no chat), and the timer (first one is all I know about) was a but of for others too. And as I said before, it should be a guideline to make sure everything is mentioned, rather than copy pasting. I think overall a better guide can be given to (new) GMs because they're just thrown in usually (for what I've seen). Managing a crowd, making sure you mention everything is something you need to get used to.
There exist commands for events. And until the GMs make requests for something, there is no need to add more. Why spend time (when as you well know there are a lot of other things taking our time) implementing new commands if the GMs actually hosting the events don't see the need for them? In any case, I don't think there was any issue here. If anyone else was confused or ran into issues, feel free to provide some more insight so I and the other staff can understand how the events should be modified.
She mentioned which side we had to take (thus where she would hide), who would get kicked (those on her platform or those not a platform at all after the timer hit 0), when we could start (as soon as she had hidden herself and removed stun+activated timer) and how many winners there would be. I don't see what she missed.
It was also nice to see everyone stunned as soon as i entered and everyone muted once she started talking so there would be no confusion. I hate seeing people running around,using skills trying to dc others and spamming while the gm is talking. In the end, great event, got kicked out the first round *damn you* but enjoyed my time there lol.
Changing the !clock command to be more useful during an event takes 5 minutes, max. For example '!clock 15 stun' would make the clock and stun after 15 seconds. If I still had Dropbox acces I could do it myself. Spoiler Code: case "clock": if (CommandProcessor.getOptionalIntArg(sub, 1, 0) > 0) { c.getPlayer().getMap().addClock(CommandProcessor.getOptionalIntArg(sub, 1, 0)); if (CommandProcessor.contains(sub, "stun")) { TimerManager.getInstance().schedule( new Runnable() { @Override public void run() { MapleDisease disease = MapleDisease.getType(123); MobSkill mobSkill = MobSkillFactory.getMobSkill(123, 1); mobSkill.setDuration(Long.MAX_VALUE); ArrayList<MapleCharacter> victims_ = new ArrayList<>(c.getPlayer().getMap().getCharacters()); for (MapleCharacter victim_ : victims_) { if (victim_ != null && !victim_.isEventGM()) { victim_.giveDebuff(disease, mobSkill, true); victim_.setChair(0); victim_.getClient().getSession().write(MaplePacketCreator.cancelChair()); victim_.getMap().broadcastMessage(victim, MaplePacketCreator.showChair(victim.getId(), 0), false); } } } }, CommandProcessor.getOptionalIntArg(sub, 1, 0) * 1000); } } return true; I think you should constantly be looking for ways to improve your commands. It's your most useful tool in game. I don't remember anyone asking to change the event commands, but I did it nevertheless to improve the events. Adding an instant curse to players when they enter the event has been very helpful for me. And if you don't want it, fine, you have the option to remove the curse.
Making the stun automated when the timer runs out could indeed be a useful addition. Combining 2 commands into 1 would make the GM's job easier, and prevent people from arguing that they were stunned before timer ran out in the future. So I am for this suggestion by GI
While this can be implemented, I still don't understand how it resolves the issue you claim that Ashlee stunned the map when there was 3 seconds left on your clock. So really there is no difference between having it in the command or the GM having the command entered and ready to press ENTER when they see the clock hit 0 on their screen, right?
The difference is that both events happen independent from one and another with the command, where the events were dependant on the screen of the hosting GM. Less bias. More streamlined.