QUICKY QUIZ!

Discussion in 'Closed' started by Nedzad, Sep 9, 2014.

  1. Nedzad
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    Nedzad Well-Known Member

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    Simple and fun. Whenever a GM is online they will if they want randomly ask a quiz and you have to answer thru a command like ~answer so the GM doesn't get spammed by PM. The first three to get the correct answer receives a reward. Or you can make an automatic quiz event where the system chooses randomly btw 200 different questions every hour or so and checks which three says the correct answer first and rewards them with a reward automatically(maybe better because it also checks for spelling errors which GMs might not pay attention to.

    Just a small fun game when you are bored in fm, have nothing to do and super tired from grinding.

    An example:

    input - What's the heaviest(densest) naturally occurring element? (Use ~answer to submit your answer.)
    output - The quiz is over, the winners( *1, *2, 3*) answered *answer and have been rewarded with: *reward, congratulations!

    What you guys think? I think this would be really fun! :D
     
  2. Oldie
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    Oldie Well-Known Member

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    most dense*

    Randomly would probably be better. First 3 would depend on connection link speeds.
     
  3. Nedzad
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    Nedzad Well-Known Member

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    Or how fast you type, also that's why it's called quicky quiz. Why would the one who typed fastest and correct not win while the guys who answered 1min after googling have a chance to win?
     
  4. Chokladkakan
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    Chokladkakan Web Developer

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    Densest is a perfectly valid superlative. Consult your local dictionary!
     
  5. Gi
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    Gi Well-Known Member

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    I think ~answer <possible answer> would be useful for Staff hosting trivia events, which are somewhat similar to your quicky quiz event suggestion. As for a fact, I never wanted to events where I'd end up getting spammed by all the people in the event.

    Even though I'm for as few player commands as possible, I think this one can serve well to give more variety in events hosted by the Staff. Aswell as being very useful for the Staff themself. Not having a tool like this makes hosting a trivia-like-event nearly impossible. So my suggestions are:
    • The command should only be accessible during certain events;
    • There should be an option to make the answer case sensitive, or not;
    • The amount of people that answer correctly should be adjustable. So more than one winner for the same ~answer should be possible;
    • Once the the the amount of winners have correctly answered the question, the answer and winners should be noticed in the event map.
    As I have put a good amount of effort into the command and event system. I'd like to suggest adding the above mentioned suggestion like this:
    • !event setup trivia <on/off> and adding a new boolean field to MapleEvent to that changes accordingly (default on false);
    • !event setup trivia <case/CASE> where case means not sensitive, CASE does. Again adding a new boolean variable to MapleEvent for this purpose (default on true);
    • !event setup trivia winners <amount>. Adding a list of size <amount> to the MapleEvent object;
    • !event setup trivia answer <answer> and adding a new String field to MapleEvent to store the <answer>;
    • Something to consider in the ~answer logic is a player answering the question twice.
    Seeing all the new fields used only for trivia events, maybe it's considered better practice to make a new class TriviaEvent.java that extends MapleEvent.java for this. But adding the new fields to MapleEvent.java works just fine as well.

    Furthermore for trivia events I think it would be a nice idea to hijack the player's chalkboard and automitcally show the points of the player (this could mean certain questions have greater value, thus an addition in the above system is needed). I don't think a player actually needs to have a chalkboard for this, so don't worry if you don't have one! This would require blocking the use of chalkboards during the event so there's no cheatery. Blocking chalkboards in all events by default would be a nice feature too.

    Automated events have been suggested before and generally weren't liked because they lack the interaction between Staff and Players.
     
  6. Oldie
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    Oldie Well-Known Member

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    Because the server stops accepting responses in "blank" seconds after the question is sent out?? It's your choice on how much time you want to give out, but if 100 people with different ping times respond, there's going to be some people who type just as fast as the other person but replied quicker but then had their response reach the server later than everyone else because of some random lag somewhere. That's not fair to the participants.
     
  7. Nedzad
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    Nedzad Well-Known Member

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    I think this will be a lot of fun, seen it on other servers and it worked great. Not only do you learn a lot of new stuff, earn rewards but also you learn to type faster and more correct. I played an rsps where they had the event open until 3 people answered the question right and then the event ended and rewards handled out and they had it quite frequently. The trivia was mostly related to in-game facts but you guys can do it in whatever way you want.

    You can always try it and see if it is appealing to the players, I know I liked it.
     
    Last edited by a moderator: Sep 11, 2014
  8. Nedzad
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    Nedzad Well-Known Member

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    BUMPY BUMP THE QUICKY QUIZ
     

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