Making the Witch Tower a bit more friendly

Discussion in 'Closed' started by Tal Herman, Oct 6, 2017.

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  1. Tal Herman
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    Tal Herman Donator

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    Hello,
    As a fan of jump quests, I feel like the Witch Tower should be just a little more friendly.
    Thought maybe it would be better that if you fall, you'd have to do just the same part over, instead of the whole thing. That way you can keep failing in the second part without consuming so much time redoing the first one over and over. It seems logical, it's just like the event JQ operates. I don't think it would make anything too "easy", but will just save some time for the players.
     
    Last edited: Oct 6, 2017
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  2. shck
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    shck Active Member

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    I agree, you literally have one chance to clear the 2nd stage in hard mode and for first time jumpers, if you don't know where the keys are, get to the end of the map and you still get kicked out.
     
  3. John
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    John Donator

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    I think there's a reason it's called hard mode...
     
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  4. Tal Herman
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    Tal Herman Donator

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    Not all three modes are called "hard", so that's kind of an irrelevant response
     
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  5. inflames
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    inflames Guest

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    I agree to be honest but I dont mind the stage it's in currently. It's by no means hard it's just tedious muscle memory practice/layout knowledge, esp 2nd stage. (1st was decently made imo, hard ver)

    edit: I agree with your thoughts but I disagree with any kind of nerfs to it as it's already out and rollin'. Just gotta do 1st stage for 1-2minutes over and over until we understand 2nd stage's layout, since other people already have finished it as is aka if we really want that chair just put the time in for it. not worth? dont do it
     
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  6. caladbolgftw
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    caladbolgftw Donator

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    I finally pass the "Normal Mode" and it gives me sour hand. Some platform were hard to jump, like you had to press the jump key really hard in order to jump across. It's hard to tell whether you get the key or not other than the "ding!" sound that happen 2 second after you pass by the key (which sometime made me hesitate and thus wasting more time waiting for the key). The 7th key is in the start of 2nd stage but is also miss-able if you don't jump correctly and touch the key. Conveyor belt platform is really hard to jump with and it makes me uncomfortable. Also, there's I assume a spring platform bug where you might fall through the spring if your character somehow jump in its "invisible gap". Oh and you had to dealt with all of these in one try or forced to start over.

    Just a reminder, this is only "Normal" mode, and is going to be tedious if one had to dealt with hard mode.

    overall, 1/10 badly designed JQ that put others to shame. Even Zakum JQ is better designed.

    p.s. I got a lolipop buff that gives +45 magic attk for complete the normal mode. It would be nice someone list out all the possible reward or else I'll just waste my time over and over.
     
  7. Credits
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    Credits Well-Known Member

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    It's better to just continuously farm out hard mode no matter how hard you may think it is. The map layout is different and the witch tower JQ is purely muscle memory. That's why I strongly suggest to get used to the layout of hard mode as it grants better chances at rare nx/chairs.

    Once you get used to it through continuous practice, it takes no more than 2 mins to complete the hard mode.
     
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  8. SuperDoink
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    SuperDoink Well-Known Member

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    Yeah this sums up everything. After you complete the JQ few times, even the hard mode will be easy.
    I think the JQs are fine as they are now
     
  9. Kai
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    Kai Donator

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