Speed infusion and mages

Discussion in 'General Discussion' started by akash, Dec 5, 2018.

  1. akash
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    akash Well-Known Member

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    I heard that in old source, Speed infusion actually increased the speed at which a mage casts spells.

    But, currently, that doesn't seem to be the case.

    Does anyone know why this change was implemented?

    I don't understand how SI working on mages is gamebreaking.
     
  2. Mrkaren
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    Mrkaren Well-Known Member

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    Speed Infusion works for mage's skills except their ultimates now.
    I think they changed this to match with GMS.
     
    Last edited: Dec 5, 2018
  3. Ayane
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    Ayane Well-Known Member

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    Because it was a bug, in the official GMS server SI had never affected mages and new source basically fixed most of the bugs.
     
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  4. akash
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    akash Well-Known Member

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  5. Mrkaren
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    Mrkaren Well-Known Member

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    As far as I'm aware, SI works for Bishop's skills except Genesis at least...
    And Spell Booster works for Arch Mage's skills including ultimates, maybe SI doesn't work for Arch Mages for with Spell Booster already reaching the max attack speed?
     
  6. Ayane
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    Ayane Well-Known Member

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    Just checked it on bishop and it doesn't work, heal and angel ray remained the same speed
     
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  7. akash
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    akash Well-Known Member

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    Was this true for all mage skills? In that case I guess maybe its better left this way. Though I really thought that SI working on mages would be a nice way to buff the mage class in bossing situations while at the same time bringing more relevancy to the buccaneer class.
     
  8. Ayane
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    Ayane Well-Known Member

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    Yeah SI was never programmed to affect mages, it only affected weapon attack speed and not magic casting speed (which is different). Basically SI will make your wand hit faster, but wand speed has no effect on the mage casting speed (except for the fp mage 3rd job skill explosion which is affected by it) and only makes you whack things faster (good for apq/cwkpq etc though)
     
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  9. Shiyui
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    Shiyui Donator

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    Bring back SI and mage skills! ~f4

    It was a glitch though in old source and new source aimed to fix all glitches, including SI working with mage skills. I clearly remember that Genesis, Angel Ray, and Heal were all affected by SI then. I didn't play the arch mages so I really don't remember if their skills were affected by SI. I don't think so though. Back in old source, bishops used SI mules to grind O2 with, since it was more exp per hour than skeles. I never heard of any arch mage player using an SI mule, so I'm inclined to think SI didn't affect arch mage ultimates. And arch mages' other skills aren't relevant like Angel Ray and Heal which would be used in bossing situations.

    I guess mages got new glitches to play with like telecasting, which was never a thing in old source. And I doubt it's even possible to bring back SI affecting mage skills. Heck, the whole reason SI with mage skills being a big deal was because the old source best way to make meso was farming gobies with Genesis and SI, 80m per hour. And goby aggro is all sorts of fucked up. Or fixed. Depends how you look at it. The point is, there's fundamental differences and capabilities between the old source and new source. Bringing back SI to affect mages would be nice. But I doubt it would be considered. And I doubt it's even feasible.
     
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  10. Kibito
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    Kibito Well-Known Member

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    My thoughts on this are that SI being reverted to the way it worked in the original versions places everyone back on somewhat of a middle ground in terms of finding buyers while discouraging an extra mule, a win-win scenario. Having a buccaneer mule, at the cost of opening an extra client, should not attract more buyers than their fellow competitors as much as it did back then, especially when the spawn feature allowed Goby to aggro onto users who are not within their vicinity, which, as Shiyui mentioned, is an indirect result of all objects and mobs dynamically spawning or despawning when you are within a certain range to reduce client FPS.

    Unfortunately telecasting could not be removed since doing so inadvertently affected most other gameplay actions, which unsurprisingly was not taken well by any of us.
     
  11. Jooon
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    SI will make the already broken leeching / farming class even broken, allowing players to gain even more insane amount of EXP during leech and insane additional amount of mesos a player can obtain by farming.

    well one point that really capture an attention of Bug such as telecasting imo is more of an skill or technique to master, where its something to differentiate a really honed bishop/archmage player !

    Definately something that was found by players to make our current leeching meta unique!
    Look it as this way, removing SI and we have telecast now!
    Instead of hoping SI to be perhaps implemented back into mages, why not try mastering telecasting and go for a farming spin!

    Imagine how crazy will it be to have
    Telecasting + SI implemented too!!
    It might sounds fun, but a tad too strong dont you think so?

    I wouldn’t mind it back tho ~f13

    Then again implementing back SI for classes such as archmages with CL Will somehow make DPS mage viable to a certain extend where perhaps CL/Paralyze/Fireice Demon
    is able to scale with Speed.
    Where it can hit multiple target and scaled with the 163 staff speed and furthur boosted with SI
    Which perhaps might be an really strong attacker class.

    Well, just an random thought that i had awhile back!
     
    Last edited: Dec 5, 2018
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  12. violaceopes
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    violaceopes Well-Known Member

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    I experienced it once. It was glorious. Bring it back temporarily for, like, HS Slave Appreciation Week, or something.
     
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  13. Nes
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    It would only impact mages who are at a map where they cannot ohko, and speed up attacks in bossing scenarios...so might not be all that bad?
     

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