The Simple Changes (Weekend Fun Post)

Discussion in 'Closed' started by Faerhoral, Mar 29, 2019.

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Which Change(s) do you like the most?!

  1. Dark Knights' Berserk Requirement!!

    11 vote(s)
    22.4%
  2. Heroes' buffed in some sort of way!

    7 vote(s)
    14.3%
  3. Paladins' Blast, BW mastery & 2hBW's ressurection from the dead!!

    7 vote(s)
    14.3%
  4. Night Lords' Dragon Purple Sleeve craftable in Leafre!!!

    2 vote(s)
    4.1%
  5. NightLords' Shadow Partner Duration increased!

    4 vote(s)
    8.2%
  6. Shadowers' Smoke Shell Cooldown reduced!

    10 vote(s)
    20.4%
  7. Bow Masters' moltres.. i mean pheonix damage increased!

    2 vote(s)
    4.1%
  8. Marksmans snipe updates to the new damage cap! Frostprey damage increased!

    7 vote(s)
    14.3%
  9. Buccaneers OAK BARREL! HAHAHA

    2 vote(s)
    4.1%
  10. Corsairs' Octopi!

    3 vote(s)
    6.1%
  11. Corsairs Battleship stance... so i could see sairs become the broken class... and the world end...

    5 vote(s)
    10.2%
  12. Mages/Bishops buffed in some sort of way!

    8 vote(s)
    16.3%
  13. No,im that one person that thinks that everything is good as they are, games should not do balancing

    7 vote(s)
    14.3%
  14. I got better ideas for the changes (Not ridiculous ones)

    1 vote(s)
    2.0%
  15. Newly Added - Dark Knights' Beholder Mastery increased

    10 vote(s)
    20.4%
Multiple votes are allowed.
  1. Faerhoral
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    Faerhoral Donator

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    Hello Royallers,

    In this post , i will be SUGGESTING CHANGES TO EVERY CLASS, yes every one of em, my suggestions might not be desirable but this is why i want you guys to share otherwise! So...
    This post is simple, read the changes, and vote in the poll / comment! thats all! ( YOU CAN VOTE MORE THAN ONE!)
    This is all just for fun(or maybe not), discuss & suggest.


    Why are you suggesting every class?
    I believe a little change, negligible or significant, keeps the players playing their particular class excited. im not sure if you understand.


    ------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Dark Knight
    The Buff(s) : Berserk activates at 60%(+) HP instead of 50% HP. Beholder mastery increased.

    Note : This is so that Dark knights are able to fight some bosses with berserk (and probably pink bean if it comes out), Mastery increase to stablize dark knights damage, increasing the dps slightly to match up with the Buccaneers' madness


    Hero
    The Buff(s) : -

    Note : I cant think up of what to buff Heroes, i dont think there should be, so im going to leave it to you guys to comment and share what you think! (brandish hit 4 mobs?..etc)


    Paladin
    The Buff(s) : Blast damage 580% to 600%, BW mastery +15%, 2HBW buffed in whatever way possible

    Note : Paladins are unable to match up with their fellow warriors let alone any other classes in Zak arms, CWKPQ bossing and many more.
    Slightly increasing their single target damage & BW Mastery (like what the devs did for axes, bw needs the mastery as well), this makes up for the big loss for our fellow paladins, or are there? *strokes chin*



    Night Lord
    The Buff(s) : Dragon Purple Sleeve is now craftable in Leafre.
    (ilyssia pointed out that this is absolutely a bad one for many reasons and i agree)

    Note : This will let more night lords be able to get their hands on a good Dragon Purple Sleeve(though it is still difficult to get), and i hear alot nightlords wanting their buffs but as the top of the classes all the while, it is only fair to buff the ones below. But this is also counted a small buff so night lord lovers see a little change(better than no change), that will be nice for them. (shadow partner duration increase maybe?..share in comments)


    Shadower
    The Buff(s) : Smoke Shell Cooldown slightly reduced.

    Note : with the earlier patch, Shadowers are growing in numbers, which is a good thing, they are now a viable class without having to meso bomb that much.



    Bow Master
    The Buff(s) : Damage of pheonix increased.

    Note : With the new balancing, buccaneers have scaled through the roof and it makes no sense to buff bow masters in any sort of way but perhaps this, making the pet more significant!


    Marksman
    The Buff(s) : Snipe damage to be same as the new damage cap? frostprey damage increased

    Note : -


    Buccaneer
    The Buff(s) : Oak Barrel now do not have a chance of breaking, besides the time limit of the skill

    Note : I KNOW, "really?", a free dark side for buccaneers! ~ the recent patch overdid buccaneers, so ill let you guys share what you think as well!


    Corsair
    The Buff(s) : Octopi duration from 40 seconds to 50 seconds.

    Note : I was about to say battleship stance, but come on, lets be real, that cannot happen, im a corsair and i know if theres battleship stance, the world will end.
    But why octopi? why not battleship HP, Octopi is very useful for all the sairs around that have yet to know or realise, when a boss cast weapon cancel, you can start summoning octopis and when the weapon cancel is over, you got a field of squids fighting for you! pretty cute huh.


    The Mages/ Bishops
    The Buff(s) : i dont know.
    Note : i really do not know. :(



    Extras : i really think stance at 90% is pointless, should be at 100%
     
    Last edited: Mar 29, 2019
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  2. MoriForest
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    MoriForest Well-Known Member

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    Add "No" to poll vote options please.
     
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  3. ilyssia
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    ilyssia Donator

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  4. EZFebreezy
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    EZFebreezy Well-Known Member

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    Buff mage ults
     
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  5. ilyssia
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    ilyssia Donator

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    On a more serious note, I feel many of your suggested changes are too drastic. It limits/removes the restrictions of the classes, making them arguably less challenging and distinct from each other.

    Like for the suggestion to make Dragon Purple Sleeve a piece of craftable equipment, it will make Night Lords to already a more unbalanced class in the game. There is a reason, why even a near-perfect DPS is so highly coveted. Is a pride for many players to be able to even afford and scroll one. Are you ready to answer to the frustrated players who spend millions of their NX at Kerning City gachapon, invest billions of mesos and time to afford one, after finding out the dramatic availability of the claw?

    I am not the right person for this since my Dark Knight has not even reach 4th job yet. Increasing Berserk to 60% might make it too easy to play since the main draw of the class is the highest potential DPS of warrior class at a cost. 50% of 30k is enough for the most commonly challenged bosses in this server.
     
    Last edited: Mar 29, 2019
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  6. Shnang
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    Shnang Donator

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    but snipe does hit 199k, what are you referring to?
     
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  7. Faerhoral
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    Faerhoral Donator

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    yea, the new damage cap is raised right? im not sure about this one. :D
     
  8. WolfXLord
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    WolfXLord Well-Known Member

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    Slightly nerf the WA ratio on NL's TT.
    Buff Pally's damage.
    Increase BMs and MMs AoE damage.
     
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  9. Faerhoral
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    Faerhoral Donator

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    Hi ilyssia, i agree with ur point on dragon purple sleeve, that was a bad one by me, but i came up with it in minutes, its a fun discussion here, nothing serious!

    if anyone wants challenges, make a beginner to 200, like i said in other post, the right way is to make every class viable to play, make tweaks and adjustments to things that needs them. This is not a single player disc game where you see classes as a easy mode(high dps) and hard mode (low dps, low hp) kinda thing, this is an mmorpg.

    As for your dark knight, 60% is needed,especially if there are more bosses coming out in the future. sure there are dark knights out there that will say "but im doing all good though". when u go on bosses that hit over 15k or even 14k, its not going to be easy or not, is that you wont be able to boss at all. Lady boss slaps 18k, The Boss touches 14k or more, body guards touches 14k or more, pink bean hits 14k or more.. the list goes on.
     
    Last edited: Mar 29, 2019
  10. Faerhoral
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    Thanks wolflord for your suggestions! VOTE THE POLLLLL <3
     
  11. sparky95
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    sparky95 Donator

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    Speaking for drk, we need more dmg not easier game play. 50% zerk is already too easy. Give us something that can increase the DPS but make the playstyle as/more challenging.
     
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  12. Faerhoral
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    Faerhoral Donator

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    oh my goodness i forgot about one of the dark knights! lemme add
     
  13. Lemonexport
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    How about.. Stopping this ''buff this, buff that'' state the game has entered lately. We just had an update with buffs that brought the previously undesirable classes to light again.

    Same thing goes for nerfs.

    Also what would a ''ridiculous'' suggestion be in your eyes?

    Like battleship stance or raise dmg cap on snipe? :p
     
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  14. Faerhoral
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    Faerhoral Donator

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    Like battleship stance. yes. This is a fun discussion post, some suggestions are desirable some are not. And yes, we just had an update(Awesome update in my opinion) with buffs that DID not bring all the undesirable classes to light, one was left out. but thats besides the point! Enjoy this discussion post and see what 'ridiculous' or good suggestions our Royallers can come up with!
     
  15. OrcaGel
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    OrcaGel Well-Known Member

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    Paladin's are pretty strong now and do well at Zakum arms. 2handed Bw I'll give you that.
     
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  16. FireHeart
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    give hero critical rate on swords and bleed on axes :^)
     
  17. Faerhoral
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    Faerhoral Donator

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    Hi OrcaGel, as for paladins, yea they pretty strong now........ compared to last time. But still at the bottom.
     
  18. Faerhoral
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    Faerhoral Donator

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    Lemonexport needs to see this . HAHAHA. this is a good example
     
  19. OrcaGel
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    OrcaGel Well-Known Member

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    I would say they're above the middle now.
     
  20. Faerhoral
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    Faerhoral Donator

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    Compared to fellow warriors ,
    CWKPQ bosses, lowest dmg. Hero 50k 50k, on 3 bosses each, dk 30k 40k 40k on 3 bosses each, paladin ... advance blow 60k(effective) and the other 2 gets neutral 40k ,40k. thats 300k(Hero), 330k (dk) , 140k (paladin) + some hammer(20secs) , and thats every hit, if someone were to experiment this, you will see the drastic difference.
    Zak arms, lowest... list goes on because im too lazy to find out more about what paladins are bad at. dont get me wrong, i love paladins, thats why i suggested what i think is needed for them.
     

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