Many noob DKs such as myself constantly die due to keeping Berserk up. I believe before the New Source the skill called Aura of the Beholder which is constantly healing, revived the caster upon reaching 0 HP. In contrast, NO other class is ever at any risk of dying (except Mages at bosses who dispell). All other classes have some type of resistance or innate avoidability. NLs have avoidability skills. Paladins have the Guardian skill and damage debuff. Heroes have guardian. Bowmen have avoidability. Mages have magic guard. Buccs can always dish out 100% of their damage while being at 100% HP. Sairs don't have anything lol but they can just wash. On top of all of this, all these classes and just HP wash to 30k and never be afraid of dying anymore. Even if DKs washed to 30k they would need to remain at 15k HP in order to dish out Berserk and in order to be effective they need to tank hits. Like at Zakum or BF. In order to make this skill not OP or a safe card, just make it have a cooldown of like twice per day or something like that. You still lose exp. I don't think DKs are in a good spot imo. Every class doesn't need HB now because they just wash. They're also outdamaged by both Buccs and heroes. Paladins have crush and almost never take any damage. This is just a minor change that could help newcomers get used to Serking. I've seen many DKs dying at Zakum when trying to pull out the Sparky move by talking a body hit to dodge the Stun. Only few good DKs know how to properly manage HP but this minor change idk might seem intuitive.
I wasn't there in the old days to witness how this glitch worked but from a logical approach, heal from aura of beholder can max restore 500 HP at a time meaning the character will be revived with that 500 HP. However, a lot of newbie drks die when they accidentally tank zak's body or krex's eye. Won't they just die again instantly the moment they are revived because they are still standing within the physical contact range of the bosses?
Hahaha prepare urself for the comunity sandstorm! I said this before, but not much ppl agreeid with me, ppl told me fund a dk is easy(not that cheap tho) that dks are strong (just under nl, shad, bm, sairs, buccs and heroes, yea TOP DPS right?) and hb is a very helpfull skill(just for zhelm unwashed buyers). i still think dks need to tank a little bit better(even being lvl 200 ure gonna be afraid of 1 sec of lag at ANY lvl 135+ boss) and stacks between att skills(they dont even stack each other) and att pots (because yeah 15 minutes apples or gelts are fine(alchemist) but adding extra 20 att to a midly fine dps is WAAAAY to op right?)
Not necesarly theres a sec of delay between revive and getting hit again u can power elixir and back on town
Main point summarized at the bottom. That glitch was fixed in 2015. Keyword: glitch. That's a very absolutist and frankly untrue statement. Anyone playing any class can die due to player error. For example, I've heard several times about Night Lords flash jumping into Horntail Head A/B/C or Zakum body and died. I've seen and experienced getting 1/1'd, pet autopot doesn't work since it tries to pot at the same time I use a skill, and get hit again resulting in death. And of course Dark Knights not having the attention to correctly manage their Zerking HP. All warrior classes, including Dark Knight, have Achilles which is a passive skill that reduces the damage from all skills, including the rare benefit of preventing 1/1!, by 15%. Conveniently forgot to mention that I see! Yeah, and it costs at least 20b for Night Lords, even more for Bowmasters and Marksmen. You're a class with the lowest cost to reach that 30k HP threshold. Since you have Hyper Body, you require only 18,750 HP to self-buff to 30k HP. And no Dark Knight I know washes to 30k HP clean because that's silly. With 50 int in int gear, it just costs 2.1b to HP wash to 18,750 HP. So that comes with yet another additional benefit that you are not even forced to buy leech, since you only need to equip int gear before you level and you can grind the rest of the level to save money. Dark Knights are by far the most economical class that newbies can opt for if they're heavily against the make a mage as your first character meta. Washed to 18,750k*. And you can tank hits from every boss except Toad while Zerking. Krexel, Zakum, Horntail, all not an issue. And really, no one runs Toad, probably because of its required jump quest to do every single time you want to run it. But you can just use a Safety Charm and not lose exp. And just... you know, have a bishop in your party for HS and Res. Incorrect. Dark Knights outdamage heroes because heroes have to rebuff and recharge Advanced Combo Attack. Dark Knight DPS is constant and ends up edging out heroes. You can refer to Tim's Hero versus Dark Knight video since he has higher att gear than Nessi and they were using best in slot weapons with SI. If what you're saying is true, he should have whited but that wasn't the case for either eye, because rebuffing ACA. Not every player HP washes because it can be prohibitively expensive. HB is still useful. And even at the very endgame, Dark Knights are desirable on runs if your Horntail party is very tryhard. Your crash removes Horntail's defense up buff, which optimizes DPS once you're around people who care about stuff like that. Bishop's dispel prioritizes party members and has worse range, plus a bishop really can't see the defense up buff unless told, assuming they're staying at the bottom middle to mob control with Genesis. I understand that your point is to bring back the self-res glitch to help the learning curve with playing a Dark Knight. My point is that Dark Knights are fine where they are: 1. They're the cheapest class to play 1A. They don't require buying leech and are feasibly grindable to level 135 to start bossing 1B. They only need int gear, which can be resold to recoup the investment 1C. They only need 2.1b in AP Resets to get to 30k HP with self-HB 2. They have important early, mid, and end game party buffs 2A. HB is always useful, especially supporting friends who didn't HP wash enough or HP washed too late 2B. Dark Knight crash is a valuable party skill for tryhard DPSing at Horntail Regarding DPS, at level 200, Dark Knights outDPS Heroes and are pretty much equal to Buccaneers. I looked over the DPS calculator I helped Tim make and indeed, there's no cell that accounts for rebuffing and recharging Heroes' ACA. TLDR why not just bring a bishop like you do for HS anyway and Res if needed? Dark Knights have a lot going for them already and I fail to see why a bishop can't resurrect Dark Knight players until they learn how to effectively manage their HP.
If you're not confident, make a bishop mule with max rez so that way you don't waste the group Bishop's rez c:
can tell u these guys hv seen me die b4 on my drk many times>> @MoriForest @daokevin @TEHrelentlez @SINderella that being said, i usually dun die anymore unless i fked up my auto pot prep b4 the boss or run out of pot now. heck i even lived as sed n ht when there was no bish on both my drk, n my 20k hero. this is not necessary. if u're scared of dying in boss, dun hit too close to it. in zak, stand at the furthest distance away from the body as possible while still hitting it in krex, rush up to the eye n if u fall down, go back to full health b4 jumping back up in ht, pray u dun die. in shaolin, use cheese n manual pot urself, tanking body so u dun die basically, get used to playing drk b4 u start complaining. nothing is easy at first. hv u seen those nub ranged atkers die to bf/anego cos they hunting them for the 1st time? they get used to it n learn how to make sure they dun die. as a drk, u nid to make sure u zerk properly. so if u realise u keep dying if u do things a certain way, like standing too damn close to the stationary boss, then move further away or something.
Makes more sense to increase the HP required of Berserk for a lower difficulty Like from 50% to 55%~60% Making Dark Knight able to revive without any penalties = 0 difficulty You can just die without caring lol
What? Bowmans have avoidability? @hugging if you dont have a clue from Bowman classes then shut up f3.
bOwMaN HaVe aVoIdAbIlItY Thank lord I didn't spend the better part of 9 months washing a bowmaster...
claiming that hero is better than drk is a joke and you should maybe consider improving your raw skill at ms before you go asking for buffs to an already op class, with si and se drk's eat the dps of other melee classes by a substantial amount, and if you really think having to manage your hp is that hard maybe you should play a different class, because the amount of raw dps drk's have when si/se'd is crazy and isnt even comparable to hero, let alone pally
First off, the main argument is based upon survability not damage out-put. Second, we're talking about the maximum capabilities of the classes on their own. Heroes on their own will outdamage DKs, or are you saying I MUST create a SE/SI mule in order to play DK? Third, Heroes can always stay at full HP in order to dish out their maximum DPS and not have the risk of dying, while also having the option to use Guardian. The avoidability argument doesn't even matter as you have proved my point that even a class that isn't considered defensive can just wash to high HP and never have the risk of dying again, HP washing in itself is just an overlooked mechanic in old GMs that devs didn't even bother reworking in order to ensure high survability in all the other classes. However bowmasters can always dish out their maximum damage and capabilities while at 100%, not in the case of DKs that have to be melee range and with 50% of HP. My main argument as a whole is to introduce a quality of life mechanic in order to ensure the survability of DKs. Be it with this idea or increasing the achilles buff on DKs or the treshhold of Berserk. I also replied to your other points but formatting is hard help pls.
only 1h heroes get that skill and even then it's quite useless lol, but continue on please i rarely see a drk die in the bosses i do and they have way higher damage potential because they dont have to invest into a second stat to use a endgame weapon
We need this! It is just too good when a drk dies at ht legs and keeps dying for another 30 times wasting all their saftey charms and losing all their exp.
OP's problem can be solved by two words: GIT GUD. No joke, get good. Just treat yourself like you're unwashed and play with <15k hp and you will get used to it. Had a buddy who was new to drk and the first time he went to HT he was mad sweating and didn't even chat for ONCE in the entire run cause he was nervous af (Hi @Al3x how you doing), but in no time after playing for a moderate amount of time, potting himself to the berserker threshold just became a muscle memory. Though, I have to agree that for the amount of dmg that a drk can output in contrast to the amount of effort spent doing it, drk get shit on by NL and hero where they can just spam one button mindlessly. It's kinda not rewarding in many situation, especially at toad.