In v0.66 GMS released the pq at crimswood keep, which was truly a great piece of content. It was high leveled, it took a lot of people to cooperate and had a requirement of 2 of each class at least. (2 warriors, mages, thieves, pirates and bowmasters) Personally I have enjoyed this PQ a lot and feel like it would be a great addition to Royals. My question and suggestion are pretty much; Would it be possible to add CWKPQ to mapleroyals? One thing that would/should possibly be changed is the pendant that drop from the 4 bosses in cwkpq and imo, should be replaced by something else since it's very overpowered and it would instantly make the egged horntail pendant useless. Which would ruin a great piece of horntail. Replace this, by this, Since one of the bosses actually wears goggles like this, it'd actually somewhat make sense. (stats should be adjusted to +1 to all stats, instead of just dex and str) These goggles would offer a new best in slot item for eye accessory for many classes, without actually devaluing items such as raccoon masks too much. Raccoon masks would still be used to scroll with int (since they have more slots) and are tradeable (which makes them usefull as HP washing gear), where as the goggles could be untradeable. CWKPQ guide: http://www.basilmarket.com/MapleStory-Guide-Crimsonwood-Keep-PQ-CWKPQ-247.html
Can't help but feel that MoN is slightly overpowered. If there is a way to nerf it, I'm all for it. Although I've never did this PQ ever in GMS or even another private server, the rewards seem very reasonable and a welcome addition in my opinion. CPQ HYPE~!
I wouldn't mind MoN being a thing, but swapping out Spectrum Goggles for that would be really interesting. Hope the boss is quite difficult and challenging because I like how Spectrum Goggles were very rare in GMS.
The bosses (there are 4 of them) are really hard. Harder than zakum, every one of them. With a ton of def, high dmg and unique skills. They average about 220-230m HP each.
Personally for the amount of work involved in killing all the bosses and the pq itself I don't feel the pendant is overpowered. Maybe the pendant itself without the attack-magic attack bonus if it's possible to edit items like that. The bonus round would have to have some items replaced since some of them are available through gacha, such as the white seal cushion chair (which was highly sought after in Gms). I absolutely loved the Pq and it offered so much more fun for higher levels, it gives something to look forward to when you're findin zak boring but you're not quite high enough for Ht. it's a good in between and requires a lot o teamwork.
OMG i love this pq~ i want this pq~ i maplesea we run it 4 x everyweek The quest itself is challenging...
We havent killed HT yet and we don't know how many eggs we can use on HTpendant. IMO, MoN could be a very nice reward and also another way for high level guild/alliance to make money. The goggles reward is also a good idea. As long as we can keep pendant balanced im all for it.
Yes. It's so much fun wailing on multiple bosses at once. My only suggestion would be to make the MoN always average with zero variation in stats. 17 atk would be a little overboard. This would be a good chance to level the playing field between newcomers and those who weren't around for the maple pendant. As far as I'm concerned, everything up until the big bang patch would be a welcomed addition to Royals.
If you dont get the Att-M. Att Bonuses then i would suggest the Str/Dex/Int/Luk should get buffed a bit since its a lv110 item + has no upgrade slots. Also, I'm surprised that no one has talked about the bonus stage items: This one may need a nerf: Or in any case you could change the rewards you can get for the bonus stage (so many goodies in the normal one though)
The cape is debatable, but I can see it being unavailable. Might have to change the Gelt Chocolate and Blizzard 30 reward though.
Okay now that i'm actually home and not typing from an ipod- I dont think that the MoN is too overpowered however it could use a slight adjustment. Keeping in mind that it's level 110 just to wear it (and 90+ just to enter the PQ, although you need multiple 130+ to kill the bosses as well as 2 of each class), I dont think it's all that bad. The Mark of Naricain, clean without godly system is: Effects: STR +5 (4-6), DEX +5 (4-6), INT +5 (4-6), LUK +5 (4-6), Accuracy +15 (13-15), Speed +5, Jump +5, MaxHP +300 (296-303), MaxMP +300 (296-303), Weapon Att. +10 (9-11), Magic Att. +10 (9-11) The biggest problem is that it's slightly better, if not better, than a HT pendant. To counter this, I suggest 2 things: Keep MoN fixed stats - +6 all stat, and reduce the attack/magic attk bonus to +5 instead of +10. This makes it an upgrade from the dep star which you can wear at level 50, and still not as good as a HT pendant. HT pendants would be much harder to get- however with the godly system they could be +12 stat clean, easily. Use the egg on it once, and you get Weapon Defense +140, Magic Defense +140, Avoidability +15, All Stats +15. That's potentially a 27 stat necklace, reflecting the amount of work it would take to defeat horntail vs completing CWKPQ. It's almost akin to a zakum helm, but as a pendant. Spoiler: Comparing HP/Difficulty of Zakum to CWKPQ bosses : Zakum: Total HP of all arms and all bodies is 482,100,000 To earn a helm anywhere from 13-21 to each stat. (Note: Zakum also is not nearly as annoying or as difficult as the CWKPQ Bosses. Zakum does 1/1, seals and stuns. Average 3.2k damage max) The bosses for CWKPQ are all level 130: Margana HP: 200,000,000 Unique attack: Zombify players, recovers 500,000 HP, summons Dark Menrir, spreads poison clouds Red Nirg: HP: 255,000,000 Unique attack: Summons 10 Windraiders, Stormbreakers, Nightshadows, Firebrands [1], 5 Crimson Guardians, Attack Up +200 area buff, stuns players, Super KB, revives into Scarlet Phoenix and Azure Ocelot when killed Relik: HP: 231,000,000 Unique attack: Simultaneous 1/1 and Poison attack, Super KB, stuns, summons Black Bird Hsalf HP: 233,000,000 Unique attack: Haste (Speed +50), Shadow Meso explosion As for the bonus round items- I'll go through and post about that afterwards...before I lose my gs2 map trying to farm candy.
Thank you for the confirmation. @Kreupel I do remember that leader has to do a pre-quest for the party to get in so it might add up to the work needed to complete the PQ. I think 5ATT-5MATT 5All stats MoN could be the solution @Sila Also, we have to keep in mind that HT pendant is untradable only people that raid will get it.
I've been meaning to post this thread for a while. You've allowed me to continue to be lazy and I thank you for that.
The amount of support is quite overwhelming, thanks everyone A few things I want to discuss. 1) The MoN, I would be fine with it if it came in a nerfed form, such as @Sila posted. (if this is possible) 2) The bonus stage, I think all rewards in it are fine as they are except the blizz30 mastery book. Personally I feel the gelt chocolate in there as well as the blackfist cloak are fine. Reasons are; the PQ is insanely hard by v62 standards. Like really hard. Having a posibility to get a 4 att cape with some HP on it doesn't seem OP to me. Same goes for the gelt. The gelt will be super hard to get, having to complete 1 of the hardest content on the server and then only having a small chance of getting it from the bonus. Mind you, these bosses all require people to use heartstoppers/onyx apples do make it decent time run. However if the staff feels it's needed to rework the bonus stage, I'd be all for that too. 3) If a nerfed MoN would be released from the bosses, perhaps 1 of the 4 (the one I posted above) could instead drop an untradeable pair of goggles. Having 3 MoNs and 1 pair of goggles per run.