The helms at scar/targ are better though- that alone (the BIS item) makes fighting the boss worth it- there are plenty of bosses for exp (shaolin, toad, zak, ht), bosses for skills/books (HT, Zak), 2 currently offer "different" bis pendants (CWKPQ and HT). There's some overlap but a new, easier boss with better helms doesn't need more help to make Zak more useless.
Just to clarify, the only advantage scar/targ helms have over Zhelms is that they have 2 extra of a singular base stat (on average), right? Nothing is Royals has changed that?
the one here is not the MSEA ones. wat he said was right. its just max 22 except 1 stat can hit 24. other difference is like a 20 ish hp/mp on the helms depending on which one it is n slightly lower wdef n mdef i think
So in theory a Scar/Targa hat have the potential to be 25 on their main stat? Hotttttt edit: NVM didn't see MSEA, bleh. What was it on gMS, 1 less stat?
I'd personally like to see both Scarlion & Targa drop 3 helms opposed to two, since realistically you're doing this fight with 6 people, having only 4 helms makes dividing them annoying.
The drop isnt fixed at two per boss. It drops a range of helms just like zak. I've heard it drops up to five so maybe the range is 2-5. Regarding the stats of scargra, they come in 4 different variations, 2 each. Scar comes with Str and Dex, targa Luk and Int. They each have 15 for their average stat, and 17 for the stat they are indicated. And yes you can hold each one of each type of helm so the moment you get one you no longer need to worry about looting the wrong one as they are one-of-a-kind.
Huh, guess I'm just unlucky on my runs, though it'd still be nice to have the minimum helms dropped raised to 3 for the reasons listed above.
Can anybody verify that more than 2 helm drops per targa/scar? I did 2x 3x runs, both times both the bosses dropped 2 helms only
Agree with this. If the boss was meant to fought for helms at least increase the min to 3 helms (around zak helm drop rate).
I don't think this boss needs more xp (there's so many bosses for xp already and you can always pt Ob4 if you're really about farming xp). Two helms per boss seems fine too. For a boss fight that you spend half the time under weapon cancel (right now it's like 30 seconds wep cancel, 30 seconds magic cancel loop) the rewards are pretty mediocre. Desyncing and managing around the boss phase changes helps a decent bit but scarlion tends to fall much faster since it doesn't move all over the map or spam stuns. I'd prefer it to have a longer wep cancel cooldown to avoid just sitting around doing nothing. As for 5k, maybe something like it dropping half the time per boss is reasonable since 10k nx is a bit too much for a boss fight of mid level difficulty. Edit: Would also be nice if the instancing bugs were fixed because it's still killing a lot of runs for people and me before they even start.
I done 4 (2 Scarlion 2 Targa) runs and it dropped 2 Helms each time. I agree that you spend majority of time under weapon cancel, I probably wouldn't have killed Targa without a paladin mule tbh. I suggest making the weapon cancels less frequent and adding more hp to the boss maybe? Aside from that, the 5k drop rate seems pretty high (3/4 times it dropped) but my sample size is probably too small to measure it. Anyone that's wondering what the Targa fight looks like, I recorded my recent run here: (Scarlion is pretty much the same minus the higher damage, and stuns)
Just nerf the weapon cancel. In any case, the 30min time limit makes it a rather challenging boss, so I'm for it.
Bumping this thread as almost no one is running scarga these days,which makes it impossible for newer players to get helms It seems like most veteran players already have godly zhelms and newer players aren't even aware scarga exist,i have some suggestions in mind: 1.Buffing scarga EXP to at least Papulatus/Bigfoot levels,or alternatively Anego/Kacchu Musha tier 2.Making drops a bit more interesting; A low chance for Chaos/White scrolls for example,since atm the only mob that drops them is Lyka,and they get poached like crazy,it would also be nice to have a non gacha source for them,or some other high value scrolls that only drop from gacha. Another option is some attack potion,like a bunch of red ciders since there's no reliable source for them atm. All in all, a single stat being +2 over a zhelm doesn't make this boss attractive,seeing as zhelms are much more accessible,and Zakum being a much more profitable boss exp and money wise (gen20). Scarga are 2 cute teddy bears and I'd really like to see people running them daily.
Except that's not all they do. It's literally 4 different helms you can 'save' stats with, I don't see why that isn't appealing enough in terms of a reward. The question is do we actually need to continue making the game easier than what it is (in terms of methods to gain exp) and can we actually justify it? As an old source player I personally find that the game is getting too easy, and I don't support this. We already have additional sources of exp added such as shaolin, (cwkq to some extent) and toad over the years, now that people are asking for buffs for scargra (and in extension bga), how much easier do we really want the game to be? Edit: with that being said, the boss is really buggy at the moment and this plays a very crucial point on why people don't run it often. The main focus should be making sure that the boss is free of bugs and 100% functional.
It's not appealing when there's a ~0.5% chance of picking up a helm that is only +2 on a single stat better than a godly zhelm. Imagine the amount of att pots and time you would waste to get to that,when you could do some other boss and get much better rewards instead. Regarding the easiness argument,i mean can you really argue that in a 3.2x server where you can hang on a rope do nothing and level 1-135 and potentially beyond that? I agree with you that everything is too easy but scarga doesn't scale to that for some reason lol