That's fair, if it's meant to be kept this way, that's fine. Thanks for the civil response. I'm not at all against how the server is being played. I'm just proposing a solution to value all classes equally. If no changes are made, I'm OK with it being the way it is. I just had to express my concern is all.
This post is very on point indeed. Sometimes also, people feel that going in and duo with an SE mule and losing 1 attacker should slay horntail earlier than find a Bm through smega. IF BMs have large network of HT friends to join, I'm darn fucking confident (saying in a positive tone) that they will be able to party up no problem...it saves a heck lot of time and mesos for your party members.
Not to beat a dead horse, but my main purpose for this solution was to further excel the value of not only archer mains, but all classes in general (bishop mains included). I've made my points and expressed my concerns, we've had disagreements and agreements throughout the entire thread. I no longer have any other input in this discussion. For all involved in this discussion, I thank you. I'm glad I can voice my concerns (that honestly bothered me) that others agree with. Ultimately it's up to the administrators to make any decisions. I've read through a few threads that apparently, similar discussions has been brought up before. I apologise for somewhat reiterating a topic that has been brought up in the past previously. I hope you all have a good memorial weekend!
And the unfortunate meta will maintain. This is just incredible ahahah how can you not be reasonable enough to actually see how retarded and overpowered NL's are This thread makes me sick
That's just how the game works in the version you choose to play. If you don't like it, go play another version with a different "meta" - there are plenty of options available. This isn't a difficult concept to grasp.
NO IT ISNT. LOL. back then was multi client allowed so I could bring my SE mule into boss map? HP washing the way it is so I could just make a nightlord or a hero and say goodbye to DrK and archers? What are you even saying? NL's are supposed to have the highest dps. not the highest HP, and they should require a party to deal damage, they need HB and SE. Don't bring up the version, because this is way to different, sadly. I wish. NL's were strong back then but with SE and HB on the party. Right here you can do whatever u want alone. What is this? Why and how are you even trying to say that this is the way it was? Ive said this in the past, before posting please read what has been posted earlier in this thread or I wont even bother answering stuff for the 3rd time. thank you
Yes, it is. You are wrong and need to stop trying to argue -- instead just listen to what others who are qualified tell you, you clearly don't have any knowledge or experience on this topic. Back in the day you could absolutely multi-client and bring mules. I did it all of the time with my friends. Here's how: A second desktop A laptop A virtual machine (vmware) A second user account All of these options allowed you to use mules/multiple accounts at once contrary to your foolish claims that it wasn't a thing. I assume you didn't know this because you were a casual who didn't take the game seriously and in turn you have developed a skewed misconception of how the game was played by the high leveled crowd. During this version multi clienting was beyond common among the people who utilized the same content we do on here (high leveled content such as Anego, BF, Zakum and HT specifically). HP washing was a common thing among the high leveled crowd during this version of the game on gMS. NL were fully capable of doing exactly the same things on gMS as they are on this private server. They were among the top DPS, they could use mules, and they could HP wash. I am saying that on the same version of gMS as this server is advertised as, all of the features you are arguing against were available, and that's why they will remain. People play this server looking to mimic the game play they had on this same version back on gMS. We aren't looking for fairness or balance like other versions of the game had, we're looking for a "NL centric meta" with "overpowered NL" and "mules, HP washing and leeching" just like this version of gMS had.
i think royals should continue to allow multi-client, but limit the players to : 1 character - 1 computer when playing royals. right now you can log in 10,000 characters as many as you want on 1 computer, i am pretty sure you can't do that in real server this won't help much, but at least this is a closer step to promote party play & and it is easy for admin to apply this to the server
Back in the day it was way harder to level up so mules wasnt really as popular as u claim. 'foolish claims'. I find it interesting. HP wash is a glitch. But, still, common thing you said, among the high leveled crowd. Around here, every ranged main must hp wash to be able to ht. Back then, wasnt that easy to reach 10k hp. U had to pay good dollars to reach that, so not that easy if you didnt want to pay with real money. I'm maining nightlord and I gotta say it's not that hard to wash. Allow hp wash, it's fine, now that is implemented for to long, but make it more difficult and pricey, make nightlord's require hb because that's the only way their high dps high mobility high avoid is balanced. Maining DrK makes absolutely no sense to me if you're funded. Maining archer makes absolutely no sense to me if you're funded. You talking about 1% of the population back in the day that really hp washed and had 1 SE mule and they wasted thousands of dollars. Leeching like gms? Where? 1~135 fully base int? Where on gms? Leeching big foot like the old days is 1 thing. But you just can't compare and pleaseeeee don't you make me laugh ahahah foolish claims you say. Nightlord is the best character on this version you are right BUT when on a party. With HB, with SE, with a bishop shouldnt be alone. At some point everyone just leaving their char's to play nightlords. Do you want the server to be like this? Nightlord as a ranged character with high dps high damage has the disadvantage of having low hp... So they need the warrior to peel for them, tank for them, and providing hb to them. This is nuts, if you actually think you're right Disable SE mules (at least, it is enough) to balance the archer mains Make ap resets expensive so it can be worth main DrK Create alternatives like grinding spots (with % each party member would be awesome) so people who really want a nostalgic adventure and actually play the character can run away from the leeching crap. (also, if the only content we have is bossing, one more reason for nl to be way OP) and nightlord's will be overpowered anyway. They would just need to be on a party often because thats the way its supposed to be. otherwise everyone will just main nightlord because it's not really worth to main anything else. not asking for a damage balance, not asking DrK's and archer and pirates to have the same damage as NL. If you still think that, you didnt understand my point of view. Every class has pros and cons, every class completes each other.
Completely off base and inaccurate across the board (at least, the comprehensible portions of your nonsensical spew). For the second time now, you need to stop trying to argue and learn how to listen instead. Your opinion will not ever change the facts behind this matter. NL were among the top DPS in this version of gMS Multi-clienting was a common thing among the high level crowd in this version of gMS Mules were a common thing among the high level crowd in this version of gMS HP washing was a common thing among the high level crowd in this version of gMS These are facts. Not opinions. You cannot change these truths regardless if you like them or not. The reason why those things (mules, multi-clienting, leeching, HP washing, etc.) seem disproportionately uncommon relative to Royals is because Royals is primarily catered around high level/end game content and most players are engaging in high level game play. On gMS the majority of the player base was composed of casual players (like yourself) and because of that their perception of the game was different from that of the high leveled crowd, which was the minority populous. However, since this sever is primarily based around end game/high level content and not casual, lower level game play, and the majority of our player base is playing at a high level, it only makes sense to focus on what the high level crowd was doing back on this version of gMS rather than factoring in the perception of the casual crowd which wasn't reflective of the game play our server engages in. So while it is true that the majority of the entire gMS population wasn't washing, using mules, multi-clienting, or leeching, that doesn't hold true when you only focus on only the high level/end game crowd, and that is what matters when discussing this server as high level/end game content is what our players primarily participate in (unlike gMS where it was the minority participating at such a level). Hope you can actually allow yourself to absorb this information and learn something. Take care!
I don't think he's disagreeing with you entirely. From reading the recent posts, from my understanding, he's trying to convey the acceptance of all the mechanical gameplay at the current version but at least make it harder to achieve such feat. Like what you said earlier, a very small percentage were able to engage in high level content due to funds beyond the causal players. I agree. It's just hard to justify that argument due to the simple fact that everything on this server is free compared to gMS; NX and multi-client. Back then, not everyone can afford NX, not everyone can afford a second desktop, a laptop, or even a PC to run multiple maples on a stable basis. Thus, making the once small population of elite players becoming the norm, which then reduces the value of other classes. Which is why I sympathize with OP when he believes the reduction of mains in a certain class. In theory, it will continue to slowly be on a decline (logically). Will it? Who knows, only time will tell. Which is why I personally think it's a problem. According to multiple past threads, this has been voiced and nothing was done which is why those who are expressing concerns must accept how it's being played or move on. Unfortunately.
I don't agree with some of the points people make in this thread. If you have to have good friends to have an easier time getting into a bossing group then there is an issue. If you have have to be very into and/or have nostalgia for the class in order to see it as worthwhile to play then there is an issue. I've seen creative solutions that wouldn't do any meaningful harm in this thread. In particular I want to mention the post @UrbanJuggernaut made on page 3 as I thought it was well thought out and everyone here glossed over it for some reason.
The only thing I read and understand for some is, what's the main point to main an archer. The answer is simple, because you want it. That's all. Some people mentioned about quitting archers,changing to NLs or higher dps char, and make a SE mule instead. This is because the fact that you wanted that higher dps. All talking about wanting a party bossing with a variable of classes in it. Yes this is ideal. However, the fact that most community only wants to see high dmg on their character is what leading to the meta of playing only NLs. For some people suggesting to take away multi-client just so to have a more variable of classes supporting each other in boss run. The issue is, most ppl wants to play a character with the most dps. Yes, sure they are players that love to play supporting class and all, but how many? This will only leads to, lesser boss runs, waiting for someone with the class to join in and so on. Yes archers can be replaced with se mule and so on bla bla bla..whining bout not being important ..have you thought bout other ppl who wants to main an arch main and wants to join boss run? Since arch mages are too good at grinding, they gotta to be balanced by being slow at bossing. That is how balance worked. They are not even given a chance to join any public run. But there are still some that mains it and join with their friends. This is a choice. Those saying that ppl recruiting duo/trio for boss. It's again the same thing, its their choice. There mayb alot of ppl doing that, but it's not everyone. BM is a class with a better 1v1 and MM are better at mobbing. It's been that way since the start. Every class is already balance in their own way. It's your choice to play what you want. If you expect all class to be balance so that all is good at boss, then sorry, this game is slightly not suitable for ya. All classes have their fun, its just what you sought for at end game. Don't expect all class job to have the same end game. If anyone wants their favourite class to be super strong, then spend time to make a godly eq instead of asking buff/nerf and so on. Don't go comparing same eq but different dmg with other classes. Every class is different. You want to be the best,then make the best eq. Don't go comparing dmg with other jobs with the same eq as you. You do you. Just giving my opinion on this discussion. No heart feeling. Good day. And if you curious,I'm playing an average pally and marksmen and a bishop. Joining boss run whenever I find ppl that can accept my low range and all and don't find it an issue. And tbh, I don't even stopper/apple most of the time as I'm poor, don't have the time to farm stopper nor apq and not willing to spend on expensive wa pots. I just use whenever I have, be it gelt/apple/stopper/stew/peppermint candies. And if I don't have it, I don't use it. I jus find some party, friends or anyone that can accept me for being weak. And again, it's my choice, cz I jus hate spending moni on wa pots. Cheers.
I told u this was going to happen peanutz. And for those who says they dont know anyone who quit. I quit my bm well actually i quit completly from yesterday because of the Archer dmg, so good luck in this peanutz its was great knowing u. And remember this is nlstory, balancing classes means shit here And yeah im that #nosefornlandsair guy. This is Always gonna be a problem for royals more and more Archer mains are gonna quit im not the first and wont be the last
I agree, but let's not sugar coat that some people play games to want and be a supported character also. The fact that mules are so accessible to every single map diminishes the population of certain mains. Yes, because there are no sacrifices which leads to more pros than cons. Higher avoid, higher mobility. It only makes sense to do so. If one seeks to play a higher DPS char, why play a certain class over another class when that higher DPS class can access their strengths whenever they want? My above response also combats this statement. Yes they can be replaced which is an issue. And yes I've thought about those classes. I also understand the balance part of A/M's. The issue here is it's NOT only about SE classes. It's about ALL support classes. If you've read all of my posts on this thread, you'd have a better understanding of what my solution is trying to convey. You practically admitted the reason why this thread was open up in the first place. That's a problem.
Another thing to consider; if we nerf/eliminate SE mules, what about other mules? SI? HS? HB? Do we set specific parameters to where and how these mules can be used? On one hand, it would be unfair to nerf just 1 type of mule and allow the others in their current state, though the other types seem to cause far less problems and be less "necessary" since those classes are still welcome on boss runs and are muled less frequently than Archers. On the other hand, people have invested heavily into their mules and it would be unfair to them to simply make them useless at this point. Is there a way to ban mules from certain bosses (Zak, HT specifically)? Let people have their mules for area bosses/exp bosses like Anego/Pap/Krex but make expeditions for main bosses require an actual player rather than a mule. Not sure how or if this could be implemented but seems like a fair split for mains and mules. Balance HP washing between NL and Archer, give Archers some small passive buffs, and I think we'd have a good balance of things. That way the DPS chart stays about the same, but with Archers being more mid tier DPS wise but having a valuable buff, but increases the value of playing an Archer by disabling mules at the big bosses.