Adjust SMega Cooldown Based on Level

Discussion in 'Closed' started by nosebleed, Aug 18, 2019.

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Make the SMega Cool Down Level Based?

  1. Yes

    13 vote(s)
    41.9%
  2. No

    14 vote(s)
    45.2%
  3. Alternative option (post below)

    4 vote(s)
    12.9%
  1. nosebleed
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    nosebleed Well-Known Member

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    Currently the SMega cool down is 1 minute long no matter what level you are. While I absolutely understand the need for and reasoning behind a cool down, I feel that this is entirely unnecessary for high leveled characters as they would not be used for RWT spam/advertising the same way low leveled mules are.

    Proposed adjustments:
    Above level 120 = 15 second cool down
    Below level 120 = 30 second cool down
    Below level 70 = 60 second cool down (current duration)


    The main concern is centered around RWT/advertising spam being done via SMega. High leveled accounts are not used for this nor are they sustainable in the long term should somebody ever foolishly opt to use them a handful of times. The accounts that are used for this are low leveled/level 1 mules that can be disposed of and require no time or financial investment-the polar opposite of a high leveled account. For somebody looking to make money (the RWTers) it would make more sense for them to actually sell the level 120+ accounts rather than to use them for a one time SMega fest of advertisements.

    All in all the extended cool down being placed on even high leveled characters is entirely unnecessary. A moderate cool down is understandable to avoid basic spam/idiocy from taking place, but I feel as if 60 seconds is quite excessive given some people need to use multiple lines to convey their intended message.




    Thank you all for taking the time to read this and for possibly voting as well. Your input is always appreciated and if there is any criticism I am more than interested in hearing it. Staff especially as there may be something I am overlooking.
     
  2. loyal
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    loyal Donator

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    There have been times where I make a mistake in a smega and have to wait a minute in order to smega again to correct the mistake so I'm an advocate of this idea of a shorter duration! Lmfao.
     
  3. CandyLove
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    CandyLove Well-Known Member

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    Idk about this but being level 50 and 5 days old character in order to smega and stuff? What the hell happened to royals?! No wonder most have quit. Just let players freely use smegas, IT'S FUN okay?
     
  4. CerealnOats
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    CerealnOats Well-Known Member

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    Unpopular opinion but I like the 1 min cooldown.

    No, I do not care for which anime characters you like most nor do I care about your Trump opinions (100m).
     
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  5. Tect
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    Tect Well-Known Member

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    Just make smega mules 0:)
     
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  6. Relmy
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    Relmy Donator

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    Na ah, i saw those moron smegas(uwu where are u?) and those sre send by high lvl chars, pls dont make them spammable
     
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  7. nosebleed
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    nosebleed Well-Known Member

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    For those opposed to it because of the potential annoyance that multiple messages with low quality/annoying content in a short time frame can cause, would lengthening the character limit allowed by SMegas be something you consider to be a better alternative? I would often like to SMega things for sale, or recruit for something, but cannot fit the full content of what I would like to say into the current size limit or withouttypinglykafkingmoronbcuzihve2cmpileitntoasmlllimit. In the process of trying to prevent some of the annoying/bad people we're also hindering some of our legitimate players and I feel that we can likely find a solution which continues to prevent the RWT spam, doesn't allow for annoying uwu anime trying to flirt with e-girl via SMega instead of just typing directly to her type spammers, and still allows for normal players to properly SMega the content that is acceptable in a simple and convenient way (buying, selling, guild/party recruitment, scam warnings, questions, etc.).


    Please note that my proposed adjustments have not been to remove the cool down, only to shorten it for characters above third and fourth job. Characters below level 70 would still require a full 1 minute cool down, while characters between 70-120 would have a 30 second cool down and those above 120 would have a 15 second cool down. These numbers don't have to be set in stone either - y'all can feel free to suggest different values and explain why you feel a longer/shorter cool down period is needed. Even a 30 second cool down for characters above 120 is a tremendous improvement from the full minute. We can find some middle ground here.
     
  8. Dave Deviluke
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    Dave Deviluke Forum Moderator

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    Welcome back from the ban

    The reason those restrictions was added is to prevent RWT or hackers spamming the megaphones, and those messages are not fun (very annoying to see like 10+ rows of spams)
     
  9. Tim
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    Tim Administrator

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    If you want to message more text in one megaphone can't you use the triple megaphone instead of waiting to use another normal supermega phone?
     
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  10. Becca
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    Becca GM

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    I've seen high level characters get hacked and drained of their mesos to spam rwt stuff on smegas. So I see no point in it tbh.
    I understand it sucks having a global cool down, (you can blame all the hackers for that one lol) but as Tim said there's always the triple smega :rolleyes:
     
  11. Ezequiell
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    Ezequiell Well-Known Member

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    remove it, i want to relive the good old times of counting to 100 on smegas
     
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  12. nosebleed
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    nosebleed Well-Known Member

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    They're 5x the price, lol! CEO 10m/SMega.

    That is a good idea though, just poor implementation with the current pricing, but maybe you guys can make them 4m which would be the cost of 2 SMegas? Or maybe (if possible) create a double SMega which can be sold for 4m (price of 2 SMegas) while the triple would cost 6m (price of 3 SMegas)? It just isn't practical to spend 10m to add in a handful of extra words when icanjustyplykdis2fititn2thatxtboxnstead, yadig? If the value were equivalent this would be a perfect solution, but given we have to spend nearly twice as much just to speak in full I do not see it as one in its current state. We shouldn't have to pay more (than we would with normal SMegas) just to say more.




    This is actually a good thing . It's better for us to get to ban them for one measly spam session (which still couldn't occur because as mentioned in my post there would still be a cool down time) than it is for that account to be sold for RWT. This is an extremely rare exception in the sense that it happens like...what, once per year? and only helps us when it happens. I know I'd want a hacked account basically pointing a finger at him/herself saying "HEY RIGHT HERE BAN ME I'M BREAKING THE RULES". Definitely not a valid reason for being against it.
     
    Last edited: Aug 26, 2019
  13. Becca
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    Becca GM

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    No like, they purposely ban themselves on that character while promoting rwt by smega spam. They already hacked into the account. Hence why it's part of the reason there's a cooldown on smega spam.
     
  14. nosebleed
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    nosebleed Well-Known Member

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    You're misinterpreting my post silly goose. When they hack the account they can just sell it on a RWT site. Instead, it is better for us as a server to have them get that account banned (by spamming with it-which they still couldn't do with my suggestion because there would still be a cool down) rather than to have it remain either unbanned in the hands of the hacker or sold to somebody on a RWT site.

    I don't recall anybody citing high leveled accounts being hacked and used for spam as the reason for a SMega cooldown. Common sense tells us that this is impractical as these 'hacked accounts' aren't something people can just keep attaining, and when they are attained they could be flipped on RWT sites for far greater $ than they would gain by choosing to use them for a one time SMega session. These instances are ever so rare. The absolute mass mass mass majority of the RWT spamming was taking place with low leveled mules which could be disposed of and recreated in a matter of mere minutes over and over and over again without effort.
     
  15. Becca
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    Becca GM

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    I remember there was a guy in the fm last year* (January 2019 I think) who was level 155 and the person who hacked him used his mesos to buy smegas and spam rwt websites. Pretty sure the ban appeal (the actual owner) is somewhere in the ban appeal section too.

    You’re missing the point too lol.
    People are curious by nature, if they see a website being spammed for over an hour, someone’s bound to check it out.

    Were you even playing during the spam? It was unbearable and they had macros to make it infinite, and it would last for over an hour in some cases.

    They can get banned all they want, right now they just keep coming back anyways. It’s like a hydra, you cut off one head, four more grow to take it’s place. Would you rather have constant spam from hackers getting banned and coming back?
     
  16. Relmy
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    Relmy Donator

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    Ok. i see your point. youre explaining why it doesnt make sense to have that cooldown, but now, may i ask, why do you want to smega continuosly?
    in other word, why it WOULD HAVE SENSE? what do you want to say who contributes to everyones enjoy more the game?.because smega not only allow u to say waht u want, it makes me and everyone else hear it.i said it as a joke, but now im serious. aside rwters, theres a lot of nonsense jokes smegaed, wich once in a while arent that bad, but it gonna become anoyying as hell, if they would be spammable. making me(and im shure many other ppl) to disable them, missing some smegas I DO want to see, like some item i would want to buy, or a run i would want to join. I dont see any point to reducing cooldown who benefits anyone, except those ppl who thin i want to read the lyric of a song in a damn smega
     
  17. nosebleed
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    nosebleed Well-Known Member

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    Who are you even replying to? None of this is in response to what I said.
     
  18. Becca
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    Becca GM

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    :rolleyes:
    Bonus:
    The account isn't banned the IP is. They could still try to sell it to someone.
     
  19. nosebleed
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    nosebleed Well-Known Member

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    Again, you are not replying to what I said. Either that or you are interpreting what was said to mean something that it does not. I suggest re-reading this thread start to finish until you understand and can reply to the actual content rather than the imaginary discussion you have been engaging in.
     
  20. Becca
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    Becca GM

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    Says the one making a feedback post about something that was discussed for awhile before it was implemented. ^_^'
    The whole point of the cooldown was to stop massive spam and rwters clogging up the chat.
    Take care :)
     

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