Oopsie I confused 16 Assa Bstep Combo ( 16-17 casts / 30 seconds ) for 16 Bstep & BoT Combos ( 28~ casts / 30 seconds ) additionally to 30s/16 != 16/30s that's how i've gotten to 0.54~ casts / second ( for Bstep & BoT ) , however i used 0.69 seconds as the time needed to cast 1 Bstep & BoT Combo. But why lmao? But there's one more thing If Bstep & BoT Combo takes 1.1~ seconds to cast, why does Bstep ALONE ALSO take 1.1~ seconds to cast too? Shouldn't it be 43.47casts / 30 seconds for Boomerang Step alone? Then there'd be no point in using BoT with Bstep, but using Bstep alone. if 0.69s was really the time needed to cast but it's 1.1~ seconds for just bstep?? then it'd be: ((6*0.85*10600+7.4*0.15*10600)*(2*4))/0.69s = 763,200 dmg/second on 4 Targets or = 572,400 dmg/second on 3 Targets @Tim helpppp Is the attack speed of Bstep 1cast every 0.69s or is it 0.69 casts / 1s? but that'd be 1.449 seconds per cast??????????? or why does it take 1.1~ seconds to cast Bstep alone? Edit: Shadower AoE is bad asf actually? :') Time to make a Sair :')
Shouldn't it take like 1.29 sec to cast bstep+bot? o.o Bstep got a cast time of 0.69 sec and bot got 0.6 sec Your average DPS would be around 400-500k That's weaker than Drk/Hero on 3 targets
For some reason, you can start the animation for another skill after 0.5seconds of casting bstep. It doesn't change the fact that heroes/drks can outdps shads in multiple targets though, since we can expect >650k from the drk/hero
that's the thing. it's not 1.29seconds for bstep & BoT for whatever reason, but 1.1~ seconds for Bstep & BoT combo. it's ALSO 1.1~ seconds for Bstep alone (???) Also Assassinate + Bstep doesn't take 2.31seconds to cast but 1.875seconds ??? i guess the raw multi target DPS on the same amount of targets from DrK's / Hero's is higher than Shadowers, however if you take the fact into account that Shadowers hit 4 targets most of the time where DrKs/Hero's hit 3 or them hitting 3 targets while Hero's / DrK's hit 2 ( at HT ) then the OVERALL dmg/time is higher from Shadowers, however the dmg on certain body parts is lower. i guess that's the reason why DrK's with "same" or equal equipment don't get the Arm warnings on HT as fast as Shadowers would. that'd make sense atleast. Is it advantageous that Shadowers dmg is more spread on Horntail? I guess one's party squad doesn't get the arm warnings as fast then but applies more overall dmg on the heads & wings? @NTR Quit your Shadower fast and make use of that juicy cape Kuma @Jooon
From HT experience myself, I’ve personally never once seen players who has invested a good amount into shadower such as @Al3x @Heli shad pops arm warning when Tail falls lol. But when comparing it against their own Drk with the same gears and 139 skis is actually an pretty common sight. Shadower maximising Bstep + BoT sounds really interesting from all the numbers u shared before. 1mil damage per Second? But from observation wise. The numbers seems too significantly inaccurate when in practice.
No way, shads are still pretty cool in my book, probably my next char haha. Interesting that we have more accurate numbers now, it helps paint us a better picture of the dps ranking!
Not gonna lie it seems like the most superior class in Auf Boss for neotokyo tho. (Similar mechanics to Shao) just with sed and dispel and more funky stuff
Oh well, my bad with the numbers. Kinda dumb in retrospective.. how did i mix up these so bad... Atleast the gameplay is fun and they're not terrible DPS Wise. Not top tier either i guess..
Not top tier but definitely up there.. plus if I wanted to be top tier I would just play the class that somehow deserves to get longer Apple/stopper duration *cough* (why alchemist still isn’t nerfed is beyond me) Not to mention (imo) classes like MM seems to get the short end of the stick at late game. But perhaps the difference isn’t so big to make a big deal out of it (iirc 10% weaker than BM or smth)
Too many stuns/hits for drks/bm in HT, I think shadower is higher dps now.( because the skill dmg increased a lot actually ) I can even win heros/bm in ht(scarlion or some bosses too), but the problem is people are more difficult to get proper shadower gears. It's looks like warriors are generally stronger, but I think that's not really in all situations.
I found your guide quite useful when HTing on my own Shadower but I still got a few questions in terms of positioning. You said to efficiently DPS head A, you would have to use Assassinate + BStep on the edge but wouldn't it be wasted DPS if the head ducks and you cast assassinate already? This scenario should probably only happens if you are paired up with a hero/drk since wings & right hand goes down quite fast when you are both smacking it on a onyx apple. I think it goes the exact same for head B (when the head ducks you miss your assassinate?), so I found it quite underwhelming to even go as a main attacker because once right side dies it just feels really bad to be a Shadower.
Absolutely. Seduce can't kill you no matter what. The only thing you have to be cautious of is being dispelled, seduced and 1/1 at the same time. Seduce alone can't kill you. Dispell alone can't kill you. 1/1 alone can't kill you. Seduce and Dispell can't kill you. Seduce and 1/1 can't kill you Dispell and 1/1 can't kill you if you're fast enough with repotting or you have auto HP/MP pouches. So the only one left is a combination of all 3 that might kill you. To go against that all you have to do is make sure you have Hero's will up to remove SED when you know you're going to get dispelled so the 1/1 (if it even comes at all) doesn't kill you. And even if all that fails, having 40% shadow shifter procc chance plus high luk and thus avoid gives you a good shot at not dying either. i remember trying to suicide at shaolin so the others would get more EXP. Took me two minutes to get hit once.. Though i'd atleast duo with a BM for SE since hitting 8 lines with boomerang step + 2 to 3 lines of Band of Thieves with a chance of 15% crit per line is really nice. I understand your issue and i agree on it, however you could time your combos instead of holding down the assassinate+boomerang step combo when standing infront of A to not miss the combo. Or you could use boomerang step to hit B 1-2 times while A is coming up again. I am not too sure about the following since i didn't do HT lately too often, but when you stand on the right part of HT, literally infront of C. When you get close enough to C you can hit A, B and C with Boomerang Step, or preferably C with Assa+Bstep and A and B with only Bstep. However i am really not sure if that worked, as again, i didn't attend HT lately. Kinda forgot.
I only realized it after reading this shoutbox comment: But now we can attack consistently with Assassinate and Boomerang Step too. Amazing
With the changes listed, we should be able to hit every part with assassinate + bstep other than right hand!
I don't. But generally speaking just make sure you don't die haha. There is a HT guide for bishops on the forum which gives you a good idea of what HT does and his dmg numbers. Adjust to those threats accordingly and you are absolutely fine, even as an unwashed shadower! For example the legs hit about 16200 dmg if im not mistaken, so you'd need about 8101 HP to survive a hit with meso guard being active. If you have less HP just stand at the left arm/wing at the beginning until the ranged attackers took down the legs&tail. If you are being the seduce player time HT's seduce and combine it with your smokescreen and rope hanging so you won't run into it's body parts! Utilized well? Well that depends on your HP really, since i didn't look at the dmg i take too closely, but for example, standing on the right platform and using boomerang step + band of thieves facing to the left and hitting: Right Arm, Right Wing, Head B and Head C is an immense dmg output combined with onyx apples & Sharp Eyes. The thing is you could get hit and fall down touching the arm/wing or head. If you can't take a hit with meso guard active you should rather stay with the ranged attackers using assassinate & boomerang step on, for example the Head A and just move with your party in general. But the more variety of undeadly hits you can take from the various HT body parts, the more you can be utilized. So if you can tank, goodness i have no idea what the wings/arms hit, but let's say 15k and you have 7600 HP, you can stand at this said right platform and deal good dmg there, if you can tank, let's say Head C after Wings are dead and the right arm has it's warning active you should stand infront of C and Assa+Bstep it, if you want to mainly kill C for now, or use Bstep+BoT to deal even more dmg to Head B + Head C combined, but then ofcourse Head C will die a slight bit less later. Then if B w.cancels just use Assa+Bstep on C as this is your highest single target dmg combo. If Head C w.cancels just use Bstep&BoT to hit Head B...