Hi dear Royalers~ Alert:Large Wall of Text Incoming. There are no cute Slime smilies ~ Today i want to bring you an idea. As you may have infered from the title, this idea is about daily quests. Although is not a pre big bang feature and more of a custom/event-a-like feature, the goal for the implementation of such a thing is to break the possible game monotony people might be feeling during the hard levels (71 ~ 90) and to add another thing to do on the "To-Do List" for higher levels. What i mean with the last thing is, on higher levels, and imo, people get restricted to do APQ/GPQ and Boss runs, which is an issue because after doing both of them it seems like there is not much to do. Of course you might mention that this issue is easily fixed with doing quests and ToT, but the issue with this is there are many quests that dont work properly (and people don't do them anyways) and ToT has limited not repeatable amount of quests (AND ppl don't do them anyways...). Possible Ways the Quests could be made: Daily Quests may be completed by completing repeatable quests (thus, it's not necessary to think of a new kind of quest) Daily Quests that do not follow the 2nd criteria may also have the following structure (basically your normal quest with a little twist): - Get to map X. - Kill/collect Y monsters/items. - Talk to NPC A to get an item (you will lose the items collected in this stage). - The item you get won't be needed for your quest, but it will be needed by other player that is around you level. - The items that have been acquired from NPC A expires in 24 hours. - This item cannot be put on FM Shops. - For the quest to be completed, you have to exchange your item with another player (which have the item you need). This set-up presents some problems. 1- There may not be enough players doing the quests, if the number of players are uneven there is a player who won't receive his reward. This means you will need to make use of you social skills in order to get your rewards (Oh god, the struggle!). 2- I mentioned that people have to be around your level in order for the exchange to be successful. There is a chance that the amount of active people in a certain range in a certain hour isn't enough, which difficults the completion of the quest. 3- People who are not interested on the rewards might take advantage of those who do. (By selling their item) 4-Massive mob killers have advantage over this kind of quests. Other daily quests options includes After Big Bang/ v62 Patch event Jump Quests/Quests/PQs/Mini Bosses (Buffed) that also require player interaction (I don't plan on explaining this type of quests since they are pretty much straight forward, although this seems like the most funny option). The issue with this kind of set up is that the dev team might not be able to keep up with future events (Can you be creative enough? Can you dev team!?) A more simple set-up would be: Kill/collect X amount of monsters/items (around your level, random monster) ->get reward. Anyways, there are many ways you could 'create' quests. The idea once again is to break the monotony (and also to make you feel you have acomplished a daily goal). The rewards may vary (plain random rewards, collect X amount and exchange for an item of your choice, etc.) Happy Mapling.
I'm not sure about this one. It's true that many quests don't work but there are still way enough, counting each quest in a chain individually there are probably 800+ Quests to complete. The main thing your suggestion lacks is to give us a motivation to do that daily quest. My main motivation for completing normal quests is to read more lore and to obtain a possibly unique item at the end of a chain. Both of these motivations won't work for daily quests tough, it will be impossible to write lore for each day, and I don't personally feel that we need more ways to obtain valuables (as in, items that contribute to your funding as opposed to the unique collectibles I mentioned above). What I could imagine would be to reward a coin for each day completed and to make these coins tradeable for unique items. Edit: By "unique items" I mean collectibles like useless but cool looking equips or chairs.
800+ quests? woot? i barely count more than 100 on the quest window! Although the lore part is difficult, this could be solve easily. Let's say the Daily Quests come in Episodes. Each Episode has a lore that contains a fictional MapleRoyals Story. After the end of each episode u get a Box that will give 1 item and a random reward. About the rewards part, i also think that the system that has been implemented (collect candies/candles/coins/etc) so far in the events is the best one. Everyone wins !
inb4 Only screen-wipe champs doing quests because they can finish it in 5min, or getthe etc. to be sold if the quest reward is worthy of doing. If not, no one would do it. People may make mules on different account with similar levels.
I wouldent be against the idea, but i really dont like the fact that id have to rely on other people to get my item to complete my quest. Honestly if i was to do the whole quest and not be able to finish it because others arent selling the item i need to finish it, id be pissed. I would enjoy the other options though, collect whatever we need/kill whatever amount of monsters and trade them in for our reward.
I wouldn't be so sure. I got my first medal around this version and I believe the total count was around 820. That included some event quests that counted.