So far I've been noticing that there are those who want more added content, without the 'fix' that was proposed months ago for more current content that was pretty much rendered useless after the spawn was decreased. I want to reintroduce the idea of increasing the spawn more so to ToT than Ulu, being that it would provide a training spot, specifically to attackers, other than skeles, bosses, etc. A few threads talking about ToT and Ulu Spawn: http://royals.ms/forum/threads/petr...compromise-suggestion.11994/page-2#post-63477 http://royals.ms/forum/threads/wheres-the-tothype-at-aka-l-party.13219/#post-70904 http://royals.ms/forum/threads/petr...compromise-suggestion.11994/page-2#post-62960 Just wondering what the update for this was and if anyone would still like to see an increase of spawn at these two places.
I honestly wouldn't mind increased spawn in both places. Ulu Estate is a bit barren and Petrifighter maps speak for themselves. Even though I may have hinted that a double or triple spawn is coming via ToT party thread, it seems a lot of people are backing me up on that.
ToT spawn increase would also help the 999 quests go by a lot smoother. (For what ever that's worth.)
Increasing the spawn rate at ToT isn't going to make the map comparable to bossing exp for attacker classes.
I never said it would make it comparable to bossing, it'd just be an alternative training spot other than those initially listed.
I think because the maps are so large at ToT and the individual mobs give so much EXP and have so much HP (at the later maps), it's already a good spot for NLs to train (since they have crazy mobility and single target damage). Buffing it could make it just bearable for other classes and really OP for NLs.
The ToT maps have actually been buffed compared to what they were before. This happened at the same time as when the Ulu maps had their spawns reduced slightly but wasn't documented. So the ToT maps currently have double the amount of mobs on the map than they should do.