Hello all! I am here to possibly debunk a myth about how to optimally reach secondary stats requirements. ____________________________________________________________________________________________________________________________ Imagine this scenario. You are in El Nath waiting for Zakum with a Nightlord in your party. The following conversation takes place: You: Hey, would you like to buy some 14 luk earrings? I can sell for cheap. Nightlord: No way man, Luk is terrible on gear. I only takes dex on my gear so I can benefit from that extra 10% base luk from Maple Warrior. You: Oh okay. ____________________________________________________________________________________________________________________________ Wait! Hold the phone. Notice anything questionable here? I do too! The Nightlord claimed that Luk is terrible on gear if one wants to benefit from Maple Warrior. This is an exaggeration of a common idea thrown around from time to time in game that secondary stats are better than primary stats on gear. Let's take a closer look shall we? ____________________________________________________________________________________________________________________________ Let's Imagine Two Parallel Universes. Universe 1 - No Dex Gear Imagine a version of Maplestory where no equips can be scrolled for Dex. Let's examine a level 200 Nightlord who needs 150 DEX to wear his weapon. His base stats might at first look like 872 LUK, 150 DEX. But when you factor in All Stats and Luk gear, it might look more like: 1193.6 LUK (931 [base] + 92.6 [MW] + 50 [all stats] + 120 [gear]) 150.1 DEX (91 [base] + 9.1 [MW] + 50 [all stats]) __________ 1344.2 Total Stats Universe 2 - Dexless Imagine a version of Maplestory where equips can be scrolled for Dex, much like the version we play. Let's examine a level 200 Nightlord who needs 150 DEX to wear his weapon. His base stats might at first look like 999 LUK, 23 DEX. But when you factor in All Stats, Luk, and Dex gear it might look more like: 1193.9LUK (999 [base] + 99.9 [MW] + 50 [all stats] + 45 [gear]) 150.3 DEX (23 [base]+ 2.3 [MW] + 50 [all stats] + 75 [gear]) __________ 1344.2 Total Stats ____________________________________________________________________________________________________________________________ Conclusion The distribution of AP does not change the total benefit of Maple Warrior. For example, 1014 AP results in plus 101.4 stats from MW no matter how you distribute them. Primary gear is just as good as secondary gear so long as you don't overcap on secondary stats. Myth officially busted! ____________________________________________________________________________________________________________________________ Consequences It goes without saying that Maple Weapons and Elemental Wands (lvl 130) are still great because they bypass secondary stats altogether People may have been undervaluing Primary Stat gear. For example, warrior overalls for Strength can get +50 stats where top and bot combined can only get +42 (from non chaos scrolls).
I'm not sure what most people think, but on this server I've always heard this myth. What I was thinking was... the only problem with base dex is that if you have to use MW to reach requirement you run into an unusable weapon problem if you get dispelled. So, it's preferrable to not rely on MW to equip items which might make secondary stat gear more appealing. But damage range wise, it does not matter what you do so long as you don't overcap on secondary stat.
I wrote on this before and I still feel the same from before that secondary stats should only be treated as equals with primary stat. However, there are pros and cons with focusing on either secondary/primary stats and you should choose based on what level of funding you are at. If you choose to focus on primary stats on your gears Pro: Don't have to change gears to reduce secondary stat if you exceed it later when you cs more gears, etc Con: You would require base secondary stats to wear equipment (gun, claw, bow, ST, etc) and if you only have just the right amount of stat to wear the weapon after mw20, it means if you get dispelled, you need to use mw20 before any other buffs (booster). It might be an issue if you want to have the optimal amount of sec. stats and only have mw10, but it is trivial if you have mw20. and vice versa if you choose to focus on secondary stats Also, I think the dex stat should be considered an inferior secondary stat as it is one of the easiest stat to obtain (helmets, face, eye, etc). It is fairly easy to exceed the dex requirements even if you have the minimum dex later on when you get well funded.
i would say that 999 stat in the main stat the ideal case for all classes in order to earn off more from MW (eg. 999luk vs 931 luk, you loose 6 stats into the main stat) eg. look at mages, int earrings, int rings, etc. and there is not a shred of concern for their secondary stat, which can be easily supplemented by Zhelms, HTP, etc. however, for NLs, BM, etc., where there is a high secondary stat to even wear the equipment (topwear bottomwear, weapon), it might not be economical or affordable to buy and/or build equipment to reach the necessary amount eg. to reach 150 dex for NL, ideal situation, 23 base dex (+2 from MW) equipment that does not have any luk scrolls AND dex requirements Zhelm/Scar with +44 dex, MoN with +8 dex and 8 luk , 2x ROA with 0606 stats (+12 dex), 2 carat lovebird (+3 dex), 0808 krex rings, +10 dex goggles, + 10 dex face acc - total +95 dex without earrings counted to reach 120 dex for top and bottomwear (pirate top and bottom, 120 dex requirement) topwear is 30luk 7 dex, bottomwear 7 luk 23 dex, total +30 dex now we can consider the earrings and weapon since there's a total of 150 dex, so in this case, where everything is nearly perfect equipment, we can say that the luk earrings are clearly good to buy. however, that 14 dex earrings vs 14 luk earrings problem, pretty sure 99% of players are not gonna have such super ideal equipment, so it comes down to whether they want to have 14 more dex or luk in their base stats, so that would be a nitpick difference of 1~2 luk extra from MW if they invested 14 SP into luk instead of dex which means a very, ever so slightly different range
If comparing 999 luk vs 931 luk (and base dex), MW gives the exact same overall stat bonus either way so both are equally good so long as you do not over cap dex and choose luk gear instead. It could be 999 luk vs any amount of dex. Maple Warrior gives the same total stat bonus so I think what you’re saying about MW is exactly what I proved wrong.
just use htp then u hv alot extra dex and able to eq luk eq like toadband,luk maple leaf,luk earrings
Lol. It’s not inherently wrong if you can make better str gear than dex gear. The thing is with all stat gear, maple weapons, and dex being more widely obtainable on equips than str, it’s often more convenient to strive towards dexless. But, the Maple Warrior effect about base stats that many people say is a myth.
MW will add the same total stats that is true what i was trying to put across is that there is only a 1-2 main stat increase if the priority of SP is in the main stat, and secondary stat is handled by equipment, assuming the NL case, where i accounted for all the equipment for example if i were to have a NL with 2 differing choices, using a 15 dex earring or 15 luk earrings, while everything else is the same if i have 995 luk , 27 dex, using 15 dex earrings to supplement for dex requirements, i will be at 1094 luk if i have 980 luk , 42 dex, using 15 luk earrings, 1093 luk
ideally i would go for a 992 luk 30 dex build in order to make use of 100% of MW20 rounding down effect
Right but the problem is that if you account for all the secondary stat points with equipment before MW, the extra MW points in secondary are wasted. If you plan it to reach your secondary stat goal exactly with MW, then you can put more points in primary.
ideally 999 luk, then circlet with 82 stats, most problems solved instantly then again my example uses more buyable and obtainable equips if not i would use an example with 82 stats circlet, +37 stats elemental pierce(7x CS +5 to all stats), all equips use CS +5 everytime as the example
that was the example i made, where there is a 999 stat NL, what are the equips required (extra hard to get), and MW was already accounted for to reach bare minimum dex in the end its up to the player to decide if its worth buying 15 luk vs 15 dex, whether the 1-2 extra luk from MW20 is gonna save them mesos for other equips economically speaking if using 15 luk (which is cheaper), investing 15 into dex, i lose 1-2 luk total from MW, but the savings can buy me a cape/glove/FS that gives me 1 more WA, i would take it any day
So u're trying to say htp is not buyable n obtainable eq? I'm just saying that u can use htp instead of mon then u hv more dex , i never mention any op gear which is nearly impossible to get as example so whats the point u mentioned those circlet 82stats and element pierce 37stats , do u read my word carefully?
Example Str adds NL range as well but never help in TT at all , so basically those Str added in range is fake range , just for beauty purpose
sorry was reading too quickly anyways why i used MoN instead of HTP was the 7-8 WA possibility, and the lower dex from MoN compared to HTP would mean that there is space for alternative setups the example i made was general setup with a slight amount of space from being fully perfect toad headband can add luk, but if you exchange it for spectrum goggles with the same amount of dex, eg. 10 luk headband vs 10 dex goggles, MW will give 1 extra luk if you used the dex goggles and SP into luk, and the goggles are tradable, meaning that it will be easier to obtain, upgrade and resell also i mentioned at the end of my post, i also mentioned that this luk vs dex thing is just a matter of 1-2 stat points in the main stat if one chooses to go for luk equipment and SP into dex
Before I start, NLs can only have a maximum of 997 base luk due to 1st job adv req of 25 dex. NL’s TT damage formula is strictly just wa and luk, thus any range derived from dex/str does not increase dps whatsoever. The wa and luk from equips does count towards the calculation. The general rule of thumb is to have as enough dex to wear your claw with of all your eq (face/mask/pendant/rings/belt/helm/btm/overall) that is not possible to scroll with luk (that’s why I left out earrings and top). This primary stat is better than secondary stat bullshit is because more hardcore players would often min-max their equipments by trying to get as little base dex as possible (25) so it is more cost effective. But honestly the difference in damage is very insignificant. TLDR: GET AS MUCH LUK (AND WA) AS POSSIBLE FOR NLS AS LONG AS YOU HAVE ENOUGH DEX TO WEAR YOUR CLAW
Having high base dex is not good because your goal is to get 140 dex without mw to wear craven. So with 25 dex base you'd have 142 dex with mw but with like 50 base you'd have 145 which is wasted dex Having exactly 140 with mw might make you a tiny bit stronger (like 20 more range) but it's also extremely annoying in bosses who dispel like ht and you'd lose far more dps from dispels than what you gain from the extra stats On the other hand once you get strong enough dex gear you'd be able to reach above 140 dex with just 25 base. At this point luk gear is superior to dex Gear because any dex above 140 is wasted and useless (unless you want sleeve) while Luk still gives damage This is a problem for classes like buccaneers or warriors who can reach the dex reqirment very easily (cause you only need 100/110 for bucc ) and have excess dex, and for them str gear is better For archers/sairs it's less of a problem because it's difficult to get high str since there aren't many equips you can scroll with str. For them dex Gear is probably better, cause dex overalls are cheaper and can be scrolled more easily with 100% event scrolls