https://royals.ms/forum/threads/mapleroyals-class-tier-list.151600/ I think thats a pretty accurate list, even works for horntail tier list. Maybe you can change bucc/shad, but since shadower is now able to hit every horntail parts due to range buffs and also have the extra 30 sec on smokescreen skill, they are definitely on a good spot right now, dealing higher single target damage than any warrior, with decent multi target dps and at the sime time providing a very usefull party skill. Good work from staff on this changes. Do you agree? share your own! https://tiermaker.com/create/mapleroyalsclasses-280388?presentationMode=true
Paladins should be in B tier, they are stronger than Hero/Drk in 1vs1 and are kinda on par with buccs in damage and utility (crash is very useful) Also I'm not sure if NLs are higher than bishops after the nerf
is bucc really B tier? it's my main but honestly it's pretty shabby. a lot less hp than other melee peeps, and SI doesn't benefit NL/BM. what do you guys think?
The nerf only really affected shadow shifter, not their damage. If you have money u still op, and this tier list premises every job with same funds or same attack gear. And imo nls would be still op and #1 even if they removed SS, since u can just wash
Tier lists like this are hard to understand for me at face value. To rank classes, you must define what factors are important to compare them. For example, when comparing melee classes: Paladin, Hero, Shadower, Buccaneer. Each has strength and weaknesses in different situations and bosses. For example, in HT I think best composition is either: 3 NL, 1 SE, 1 Bish, 1 Hero or 4 NL, 1 SE, 1 Bish (+dedicate sed mule). Using the 1 Hero setup allows the Hero to do crazy AoE damage to wings, hand, and Head C. Not sure the exact math, but based on this DPS chart I think this gives Hero the highest damage potential. *Note* I am unsure if Paladin DPS in this chart already includes elemental weakness or not. To me this makes Hero the best melee class. They have some of the highest damage potential in the game at HT. They also shine at Zakum, Shao, Scar/Targ. But, I think Hero's weakness is if you have too many melee in HT, you will damage Wings/Hands too fast and bottleneck NLs during weapon cancels. Buccaneer/Shad/Paladin are more flexible to fit into parties since they can sub into NL roles for single target damage (at a DPS hit, doing perhaps 70% of damage of NL). They also shine a bit more at Krex.
Except you can just ditch the bowmaster for another NL and just keep reinviting the se mule while you triple throw. or 5 NL, 1 Bish... + 1 SE mule + dedicate sed mule. when the ideal HT run composition should be: 1NL 1SE 1bish 1Hero 1 DrK (and last slot for the remaining, since bucc can also provide SI) but since we wash around here, I guess we Nlstory all the way so fun
Buccaneers doesn't do 70% of the damage of nl, I could white NLs with below 7k range in ht (even lvl 200 nls ) while my items were similar to a 8k nl (my nl had 8k range with the same atk gear and similar unreadables) so the difference isn't that big Also buccaneers are really powerful in shaolin, bodyguard and bf (you can solo shao with stopper and no se) and don't need to be reliant on party buffs
You can do this but it's a pain to keep reinviting SE mule with dispels, and to keep the SE mule on top platform in range to SE, no?
I ballparked that 70% number from chart as a low end for Paladins/Shad, but i'm not sure if it includes the extra elemental damage from Pally or not. On the chart, Bucc does more like 81% damage of NL or something. One problem with the chart too is I think it assumes very high attack gear, which would make NL seem even stronger. But anyway, good point. Maybe Pally/Shad/Bucc/Hero do more like 75-85% of damage of NL in single target depending on funding level. Then, between Melee classes, it's just a matter of which class shines in what situation. Unless I am missing something, then Hero is the best because in 2x or 3x target situations, can do up to insane damage like 240% damage of NL. Hero just has the problem that you can never have more than 1 Hero (and/or DRK), or you will kill Wings/Hands too fast. So, Pally and Bucc is a little more flexible to find parties and mesh with other players since it is single target and has utility. But, full NL party or NL + 1 Hero party still best. Edit: So, my tier list looks like this I would almost put Hero higher since imo ideal HT party is 3 NL, 1 SE, 1 bishop, 1 Hero, [1 dedicated shad sed mule for more Hero DPS]. Hero when hitting 2x or 3x targets can do like 160% or 240% of NL damage. Makes them seem super underrated to me. If there is are any mistakes in my reasoning or logic please comment, I'd be happy to reconsider or learn.
You can easily replace the nls with stuff like paladin, bucc, shad etc and only have 1 nl or even no nls at all I actually had some runs like this. Sure, you'd be a bit slower but your chance to succeed is actually higher cause you can tl res, have a shad sed that doesn't die, can keep attacking like normal after se dc/die and so on Also about hero, sure you can be stronger during the Ht right side and Zak arms/cwk but you'd be weaker than bucc in pretty much every other boss. So I guess it depends on what bosses you do usually
I agree about Buccaneer/Shad/Paladin being really flexible into parties since they can sub into NL roles for single target damage. Even if they have a bit less damage than NL they can make it up a bit by providing some utility (SI/TL from Bucc and Crash from Pally) and survivability which is nice. Stronger during HT left side too right? What other bosses do you mean that Bucc is stronger? I can agree Bucc has higher single target damage in things like Krex, Zak bodies, or various other single target bosses. But the difference is small like 5% as seen by above chart. I don't know Bucc multitarget potential that well. But to me, Hero's multitarget DPS allows it to have some of the highest damage potential in the game and is very potent in HT/Zak/CWKPQ. Makes me rank Hero above other Melees who are more single target since they are inferior to NL from an extreme min max perspective. Hero is only class that can hold it's own to NL and Corsair. Just my two cents haha. At the end of the day it doesn't matter too much, all classes provide valuable things these days and I think the DPS gaps have closed a lot.
They added elemental weaknesses to a majority of the end game bosses and the stronger Temple of Time monsters are ice and fire weak.
Remember we also get an absurd amount of iframes in comparison to warriors so we are hit less frequently and also NL/BM aren't the only jobs in the game. There are still 5 jobs that love SI. We also bring TL to the table and have the 2nd easiest HP wash in the game behind warriors. We have solid single and multitarget attacks, built in Haste during ST, and Demo has ridiculous range for a "melee" attack. Overall Buccs are really versatile imo.
My List: After buff I moved up shad to C tier. S+A: pretty straightforward B: Bucc/paladin deserve to be at least B tier with their great DPS since their buff and their utility. TL/SI Crash C: No particular order. But the reasoning for being in here, all these classes either lack overall utility or you have to play Marksman, both make you pretty weak compared to those above you. Hero/Shad: Pretty overall consistent gameplay but offer very little utility. Hero has def down which can be done by a bishop or dark. Shad has smokescreen which is a nice luxury but has a long CD and not too impactful in terms of reducing run times. Dark Knight requires a lot of concentration to play to reach consistent DPS. However, they have def+attack crash and HB which gives them more utility then the ones mentioned above. MM is an awful attacker class. But you have SE. If this was an attacker list they'd be F, I think you could potentially get out damaged by a Poison mage Paralyze user since it's so hard for MM to reach optimal DPS since bowmen get knocked around like a punching bag and strafe/snipe rotations require a lot of attention. But as I said before. It has SE, you will get on parties. D: You can argue that IL can be D because they have oblivion grinding. But I don't think most players care about that.
Thank you for sharing your tier list. I agree with most of it especially the point about MM. I think the only part of the tier list that is up for debate is the ranking between Melees. Everything else (NL/Bish/Corsair/BM being high and Archmage being low) is more or less agreed on. Can I just ask, what HT party do you think is ideal? I think a HT party with 3 NL + 1 SE + 1 Bishop + 1 Hero is the best in the game since Hero can hit 2x or 3x targets for most of the run (at least half). This will make them out DPS NL in HT potentially, and rank higher than Pally/Bucc, who are just lower DPS NLs in ideal parties. But yes, they Bucc/Pally provide more flexibility to an average party and are certainly respectable in their own right. I would make the argument that Hero is better than other melees because it's single target damage is only 5-10% lower than Pally/Bucc, while offering far superior HT and multitarget capabilities. Here are the sources for me to get those numbers: Spoiler: DPS Sources https://royals.ms/forum/threads/pirate-king-krexels-2nd-eye-dps-tests-bucc-and-sair.145069/ Sair : 10 mins 44 seconds (~10,7k range) @Tim NL : 11 mins 38 seconds (~10,6k range) @Momo Bucc : 13 mins 56 seconds (~12,9k range) @Tim Pally : 14 mins 43 seconds (~13k range) @Nessi Shad : 15 mins 10 seconds (~11k range) @JackHarrie BM : 15 mins 12 seconds (~10k range) @Nessi DrK : 15 mins 36 seconds (~14k range) @Nessi Hero : 15 mins 58 seconds (~13k range) @Nessi MM : 16 mins 58 seconds (~11k range) @Nessi Note, Hero particularly shines at low funding and low attack pots since it's weapon already gives so much attack. (above videos features gelts, 60+ att gear, etc which mean Hero perform worse than real game). So, this show's Hero's worst case scenario single target DPS gap. https://royals.ms/forum/threads/4th-job-skill-changes.135025/ DPS Charts ^ show even closer spread.