New star recharge price

Discussion in 'Closed' started by Lolitsfunny, Apr 18, 2020.

  1. SirRetro
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    SirRetro Well-Known Member

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    Okok guys, i have been reading both topics between this recharge price and the Potion problem.

    This classes needed a huge nerf in general.
    One is by far the most OP damage Class there exist in the Patch and the another classes (Archmage) inflated the prices alot.
    Maybe reducing the price of Steelys to normal price would make it for people easier, maybe we should add Steelys to CPQ and CPQ 2 as reward for coins.
    So people who start will never run out of Steelys and can kinda keep there mesos and can Snipe Newties later on...
    Im not elitist or anything like that, but the Royals Staff has to start somewhere.

    Changes like that are kinda needed, think about it.
    In games like LoL/DotA or Hots, the Devs would nerf probably the Damage of the most OP class for sure...
    They just nerfed the OP Sustain a lil and kept the 15min Onyx.
    This Class got high mobility, high advoid, high dmg, Dark Sight and gain more HP by HP wash as BM or MM.
    Lets look at BM or MM, no mobility, kinda low dmg, less hp as NL, bosses like HT are a pain in the ass cause of rocks, big Pro = SE, which is mostly for the most OP class in general.
    NL had almost no Potburn, could mostly go afk during any run...

    Increasing it per level the recharge price is NOT the way to go, people start to mule the stars to recharge them.
    I kinda feel you new starters, but i do believe its kinda the right choice of the Staff.
    There has to be another solution for this.


    At the guy above me, OK lets make every class OP because there is 1 OP class.
    Seems legit...
     
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  2. ritsblack
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    ritsblack Well-Known Member

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    This times 1000000000000000000. Seriously, if other classes arent finding their way into bossing compositions, buff those classes in a way that makes them serve some role in the composition.
     
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  3. Lolitsfunny
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    Lolitsfunny Well-Known Member

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    And maybe... this is the way.

    If NL are OP compared to veery other class, maybe we have to nerf NL a little and buff other classes...
     
  4. Shmacked
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    Shmacked Donator

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    No its not necessary, NLs do not need a nerf! Like I and so many others are trying to explain They're only "OP" when a player puts in the WORK required to make them that strong. Nerfing them is going to be an unnecessary huge slap in the face not only to those who invested the time and energy washing/grinding for funds for expensive theif equips, but also to the players that casually play the class who choose to deal with the low hp, lack of mobbing, and other cons of being a sin.
    Like I said Just buff the other classes and make their experience more "fun" or relaxing. EVERY class has pros and cons if you people want to play with flash jumping warriors and high dps Mages then leave this NOSTALGIC server and go play the new MapleStory SIMPLE!!!
     
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  5. steamkong
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    steamkong Well-Known Member

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    I feel sad to see those new players getting suffer on pve games somore is private server ~f18~f18~f18
     
  6. SpeedOSonic
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    SpeedOSonic Member

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    I have a few sets of steelys as well and they are not too much cheaper to recharge then illbis. They are making the most expensive class in the game even more so. Now I apple more, Recharge costs more, potions cost more, and my equips are already some of the most expensive equips out of any other class in royals. I get that I do more damage then everyone but there is a reason for that. Not to mention the 7B+ that I've had to put into washing.
     

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