Meso Sink: Luxury Travel price increase

Discussion in 'Closed' started by Levi0sa, May 4, 2020.

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Do you think prices for Teleport Rocks and Fast Travel should be increased to counter inflation?

  1. Yes

    29.4%
  2. No

    70.6%
  1. Levi0sa
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    Levi0sa Donator

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    Hello everyone! I'm writing today to suggest an unpopular idea. This unpopular idea is to INCREASE the amount of mesos that certain luxury items cost. The targets of these increases will be none other than Teleport Rocks as well as Fast Travel Tickets. Hopefully by implementing some of these changes it can greatly reduce the amount of mesos in the economy, increase the actual value of the meso, and promote ship rides as a cheaper alternative to instant teleportation for players with less mesos.

    Many players use these items quite frequently to travel from one destination to the next in a flash, bypassing many lengthy boat ride scenes. In our server, a lot of things are based on how much time something takes. People like things to be quick. Therefore I suggest increasing the price of these luxury items to add an additional meso sink to assist in countering the inflation that has been hurting our economy.

    Let's talk about the more popular option of Teleport Rocks first.

    Currently there are 2 types of Teleport Rocks.
    - There is
    The Teleport Rock which costs 1.5 million and lets you travel to different places on the same continent.
    - There is
    VIP Teleport Rock which costs 3 million and lets you travel to different places and different continents.

    These items are a luxury and not a necessity and should be priced as such.

    I suggest making some radical changes here because the ability to teleport to nearly any map at will is a huge time saver and needs to be priced as such.

    For
    The Teleport Rock we can do a smaller price increase as this isn't as big a deal as the other rock available. I suggest increasing this item to about 3 million mesos. This is a fair balance because on some continents its easier to just walk to your destination or use a town scroll. No need to use a rock in this case. But for slightly bigger continents like where Orbis and El Nath is housed, there isn't a convenient scroll to transport you between the areas. In this case, a 3 million price is justified to skip a small portion of walking.

    For
    VIP Teleport Rock I strongly suggest a new price of 10 million mesos per rock. This is a significant price increase and it's well justified due to the fact that you can teleport to practically any map on any continent. This is the pinnacle of luxury transportation. It needs to be priced as such. You can go from deep in the Sleepywood dungeon all the way to Omega Sector in the blink of an eye. This is a huge advantage that desperately needs a price increase.

    Onto the next section: Fast Travel Tickets.

    Currently a Fast Travel Ticket comes in 3 different versions.

    - A 1 day ticket for
    3 million
    - A 7 day ticket for 15 million
    - A 14 day ticket for 28 million

    While these items seem a bit expensive as it is, they are actually relatively cheap for the amount of travel you can bypass using them. For these items, I'm suggesting a slightly higher price.

    - A 1 day ticket should cost
    6 million
    - A 7 day ticket should cost 36 million
    - A 14 day ticket should cost 70 million

    While these Fast Travel Tickets aren't as convenient as a teleport rock, they are multiple use items instead of single use. The amount of travel you can get out of a ticket is far superior to a rock, however there is still a decent amount of walking involved so it balances out in that respect.

    Overall, implementing these changes will decrease the amount of mesos in the server and effectively combat the economic inflation that we have seen happening recently. For those who want to save their mesos instead, they can still take the ship rides and pay for their transportation with time instead of mesos. These changes won't affect beginners as much because they tend to not have the capital to freely teleport themselves everywhere as is, plus they usually don't have as many places to actually go to.

    Thank you for taking the time to read this and I'd love to hear some feedback from other players and hopefully some staff!
     
  2. Dasha
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    Dasha Donator

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    It would be great to see feedback on current changes already in place (after the exp and drop buff expire) before implementing or discussing new changes.
     
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  3. MaiAh
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    MaiAh Well-Known Member

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    just hurting more and more players with hard meso sink ideas (there is allready so many meso/nx sinks)
    there should be changes/nerf to things that makes those meso around to eazy and broken

    like instead of nerfing/limiting the extreme multiclienting "abuse" that happend we got maps rate nerf and expensive pots for all
    same happend with [extreme multiclient alt tab summon click] farming heartstopers , we just mitigated the problem with summons loot nerf , that made them useless and annoying when farming (you need to loot manual everything your summon touch/kill)

    if NX vote its limited per user per day 24h , farming should be aswell limited to 1 or 2 clients per user
     
    Last edited: May 5, 2020
  4. sparky95
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    Let's wait for Autoban first before trying more changes.
     
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  5. Cynn
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    Cynn Donator

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    Can we just increase star priced again?

    More serious note:

    You can’t target a luxury item for a meso sink. It won’t affect players much, it’ll just be an inconvenience. Increasing the fast pass price by that amount is significantly less impactful then increasing ginger ale prices by even 1k each.
     
  6. Levi0sa
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    Levi0sa Donator

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    The main focus was to make the VIP more expensive. Everyone uses them all the time. Getting ready to do a boss run? You use a VIP teleport. Find a seller for leech? Gotta TP if you’re not close by. The rest is just a small fraction of what the VIP teleport hopes to accomplish but I feel you can’t raise just one without increasing the others too. I feel it’s a slightly more impactful thing than you might realize.


    That will probably really help. If this gets implemented hopefully a lot of the excess cash flow will begin to subside.
     
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  7. Cynn
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    I think the issue that if you increase rock prices people will just buy fast pass and VIP significantly less. Potions and Recharge on the other hand, there is no alternative. Unless you consider using 10 Barb Elixirs in a row just to heal 15k HP.

    Unless you made Fast Pass like 300m, the price increase of rocks will just push players to walk around more and spend like the 20-30m every 14 days in my opinion.

    There are better meso sinks I believe. Such as, buying stores from Albert with mesos at a moderately expensive rate. What that could do is:
    A) Players may sink their mesos into an NPC (Albert)
    B) Players can spend more NX on APR/Gatcha
     
  8. TutterPutter
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    I agree with you. I've seen people offering mesos / telling to buy the teleport rock so they can do the 3rd job advancement. I think every game has a concept of travelling somewhere not teleporting instantly. Not only it's super cheap and easy on this server but maps lose meaning. Travelling and adventures lose meaning. Community loses meaning. Because we all used to make friends while travelling somewhere. I say more people use tele rocks and fast travel tickets than actually travel from place to place.
     
  9. Levi0sa
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    I can't imagine players just not using the teleport rock still. It's too much of a convenience. Would you personally buy a fast travel ticket and walk from Victoria Island to El Nath to go boss or would you TP there? I know when I do a boss run unless I'm nearby I almost always just teleport there due to convenience. I think that even at 10m a pop people would still buy them at the same frequency they are now.
     
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  10. xDarkomantis
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    xDarkomantis Well-Known Member

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    Or I could get to where I need to be fast and socialize with the people at that place.

    I think people that are trying to put an emphasis on "slowing down" by i.e. taking the boat, fail to realize that they're part of a minority. The vast majority of people in old Maplestory afk'd when riding on boats and so do people here when they're not using fast travel pass/vip rock. People do more socializing when partying up with each other or talking in a town area/FM. Trying to punish people by increasing fast travel costs for simply getting to where they want to be faster simply shows malicious intent.
     
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  11. VoiceOver
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    Last edited: Jul 16, 2020
  12. Dasha
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    A healthy Meso sink should be a game mechanic or event, such as chair Gachapon which is the best solution the Staff has come up with so far.

    I don't think that a sink should feel like a 'punishment' rather a reward for the players to spend their hard-earned meso.

    While the idea is quite creative, I doubt it will have a high impact on socializing, and more so will be an inconvenience to those who buy tp rocks rarely as it is to save up.
     
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  13. Tiffaux
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    Alright I want to post here briefly just to add a voice to the "yes" voters.
    I agree with the idea of increasing the prices of travel prices. To me it really takes away an old-school feature and feeling: The burden of waiting for the boat, the stress to run away from balrog in time, the fun chats you have with random fellow travelers.

    Since it's a luxury item and Royals needs meso sinks, I think increasing this price is an extremely good way to do so as the very-very-rich people will still buy it, meaning they lose more meso compared to poorer people who will more often choose to take the boat or w/e.

    Amen
     
    Last edited: May 9, 2020
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