Recommended Range for Shao Boss?

Discussion in 'General Discussion' started by Maximum147, Jun 5, 2020.

  1. Maximum147
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    Maximum147 Member

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    Hello, anyone knows the recommended range for Shaolin Boss? Especially for Melee (Shadower) Class, ty! Would like to know the range recommended to Duo/ Trio :)
     
  2. kyoko3102
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    kyoko3102 Well-Known Member

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    i think if u can hit 40k+ consistently u can duo, as for trio.. anybody can trio
     
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  3. Kremzy
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    Kremzy Well-Known Member

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    Been duo’ing Shao as a shad since 153 with about 5.5-5.6k range killing clones and boss (apple every time)

    Rough idea with what to do from past experience with other particular classes:
    (All partners 15x-160x have apples as well)

    NL’s 15x
    4.3k range combo + bomb 6k bags for 4-5mins

    si 15x similar with NL need to bomb 6k bags for 3-4mins)

    (I’d assume SE will be similar to both above)

    hero 15x w/ decent range shouldn’t need to bomb

    so essentially any class that you partner w/ that’s a single target you should bomb unless theyre extremely strong for lvl 150’s or 170+
     
    Last edited: Jun 6, 2020
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  4. silv
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    Buccs have easier time than heroes at Shao since they have better single target and don’t get blocked by clones.
     
  5. Maximum147
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    Maximum147 Member

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    Niceee, this is very useful as a fellow Shad!

    Interesting to know how other classes duo for Shao too!
     
  6. CWCW
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    Heroes will always be hitting boss + 2 clones no matter what
     
  7. silv
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    Yes, but buccs will do more damage to the shao boss because their single target dps is better.
    I just wanted to clarify that single target melee classes don't run into the same problem as single target range classes, which seems to be incorrectly implied in the reply I quoted above.
     
  8. kyoko3102
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    kyoko3102 Well-Known Member

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    And you forget sair can ignore the clones to hit only the boss =D but you rarely find any
     
  9. silv
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    silv Donator

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    XD true, and I guess NLs have ninja storm and archers have dragon breath to separate the clones

    EDIT: Archers should use pkb instead as peeps pointed out below (I don't play archer :))
     
    Last edited: Jun 8, 2020
  10. Unmagical
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    Unmagical Donator

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    I'm a 16x BM and I duo Shao with a 19x NL often and pin the boss to the left. We take a BS mule with us. Once the clones spawn, I stop attacking and my partner lures the clones away to the right with his BS. We only ever kill the boss, and leave the clones with the BS. It works really well for us :). I have a single point in Dragon's Breath for funsies, but imo, there are better ways to use AP (and I suspect a lot of 4th job archers don't actually have DB!).
     
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  11. Tect
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    Tect Well-Known Member

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    u can use pkb to push the boss << at the start and use it to push the clones >> its much faster than db
     
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  12. Unmagical
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    Unmagical Donator

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    Yeah! I forgot to mention that I find pkb to be a more useful skill / you have more control over it :)
     
  13. Rvallone83
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    Anyone know elemental weakness of shao?
     
  14. Atta
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    Atta Well-Known Member

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    I use ice element on my pally :pengun:
     
  15. Javier
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    a little tip for archers at shao: dragon's breath will only hard-push mobs, not the boss, whereas power knockback can push both mobs and the boss. you can use this strategically whenever you mess up.

    also marksmen can summon frostprey to passively freeze the mobs in place after you pushed them behind you <<.
     
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