What would a "leveling guide" entail? Just training locations? There's plenty of those... Not like making another one wouldn't help or something, but I'm just saying. I just think yours should have something unique so yours isn't just another training guide, but has something that sets yours apart. +1. Why is this under the guild subsection btw. o.o
With Catlaunch's guide and my percent per hour thread, there's not much there needs to be explained further unless you go in depth with map rotation, class analysis, one shot versus two plus shot, etc. On the other hand, there's nothing wrong with more guides. Also, why is this in the guild section?
Lvl 1 to 70 cos i struggle so much at lvl to 70 so i should find a way to help them don you think so ?
Fair enough. If you'd like some help creating the guide, I'll gladly lend a hand as well as post some suggestions. I've made a list of some areas that people should take note of whether it be for making mesos or just straight grinding: Voodoo Forest of Golem Ludibrium Maze PQ Leeching at Ghost Ship maps Ghost Ship 1/2/5 Soul Teddy/Master Teddy Luster Pixie Forest of the Dead III/IV Straw Test Dummy Minor Zombie/Flyeye Master Chrono
Also, have a look at my Percent/Hour thread for the numbers for each class. I'm going to go out of my way and creating a bunch of classes for Piece of Cracked Dimension mules. http://royals.ms/forum/threads/percent-hour-thread.16787/