Minor Corsair Buffs

Discussion in 'Closed' started by gg_Buffon, Oct 16, 2020.

  1. gg_Buffon
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    gg_Buffon Well-Known Member

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    1. The ability to move sideways while casting Rapid Fire

    -The added mobility would help tremendously to keep a good range and help when you get attacked

    2. Increase wep/mag def for Battleship or provide a 20%-25% reduction in incoming damage

    -Getting the current bonus of +100 wep def and +100 mag def is basically nothing. Also, having more HP just means your Battleship will take extra damage from 1/1 attacks, therefore a damage reduction buff (similar to meso guard) would provide some help in this regard as well as address the inherent low HP and huge washing demand that is required to survive most hits

    3. Increase the number of monsters that Air Strike can attack

    -Mage skills and dragon roar can all attack 15 monsters, but air strike is limited to just 6. I think a buff to 8-10 monsters would be enough to help farm monster drops, kill counts, cards, etc more effectively without overpowering the skill. An increase in MP cost should accompany any buff too.
     
  2. Heidi
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    Heidi GM Intern

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    I'm opposed to buffing Sair as we're already one of the strongest classes.

    Regarding the battleship HP issues, that's just part of the class design. There are two things you should be doing.
    - Using fixed-value potions suitable for the current boss (e.g. cheeses or reindeer milks) so that your HP is never more than it needs to be when you're hit by 1/1
    - Dismounting from your boat whenever the boss is about to do 1/1 or another heavy damage attack (you can tell from the animations).

    Air Strike doesn't need buffing. Not all classes even have an AoE attack. And additionally, it's not Sair's main role anyway.
     
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  3. gg_Buffon
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    gg_Buffon Well-Known Member

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    Yeah we're one of the strongest classes, yet one of the least played... Also you didn't comment on the first suggestion which I'm assuming you wouldn't like either. So because it's not the sair's main role to use air strike, it shouldn't be improved? Kind of a weak reason
     
  4. ImVeryJelly
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    1. Isn't that what real maple is like? Rapid firing while moving. But tbh I just move around and tap the skill, do basically the same thing. Rapid fire is a copy pasta of hurricane but it casts faster, the almost instant casting speed lets you move left right and attack pretty well already.

    2. Thats way too much dmg reduction, makes you tankier than warriors to ranged attacks. If anything, add more hp to ship by factoring in your DEX value. But I don't really think ship needs any change since you can hop on and off to avoid taking damage. The main reason im objecting this is the fact that it basically increases sairs total damage by making ship break less, which is something this class doesn't need anymore.

    3. Hmm... 1200% x6 at max level is pretty good already, I usually don't have a problem using it to farm mobs, its got really good AOE compared to mage ultimates/dragon roar as well. I think buffing air strike is good to have but not necessary and not quite needed.
     
  5. OrcaGel
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    OrcaGel Well-Known Member

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    People don't like the play style. If you want corsairs to be more attractive to players you would remove ship hp and have it expire like any other buff. Most players want convenience and hyper managing their characters is a burden.
     
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  6. Bator
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    Bator Well-Known Member

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    :8):I agree with buff ship def~~It is usefull and reasonable.

    Btw..corsair is real-control class this this game..i think should feed a bit more dmg for sair .NO GAIN NO PAY~~f17~f11
     
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  7. Heidi
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    I didn't comment cause I didn't think it would be feasible to implement anyway, and therefore not worth discussing. But even if it could be done, you're right, I'm opposed to it anyway.

    I disagree strongly that this reason is weak. Each class has its strengths and weaknesses, which is intentional by design. Corsair has one of the highest single target dps's in the game and has minimal reliance on support classes. Additionally, it is a very versatile class with average performance over a wide range of areas: DoT, AoE, freeze, stun, and summon. At the cost of all this, it has the boat mechanic, and no single amazing mobbing skill.

    Sairs are already well-rewarded for the effort they need to put in, and frankly that effort is a reward in itself too. I enjoy playing Sair (as do many other people), it's more exciting than the other classes, it does amazing damage, and it is self-sufficient. If you don't enjoy it, then just make an NL or something.
     
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  8. Bator
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    Bator Well-Known Member

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    ~f18^* no pay no gain..

    At my point,i think nl is too strong when compare to corsair. maybe make nl weak 10% will be better~f1All ppl said nl is 1 key story.So it is fair for it as #2 dps postion.

    Now sair only pro 10-15% than nl.That is not a big different when at some boss like ht.Hope you know what i said.

    I like and enjoy corsair.And i real own a lv200 corsair too.~f17
     
  9. sparky95
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    1. It's already possible in a simultaneous manner and sairs do this to pin anego.

    2. Are you going to tank 10k dmg in end game bosses with proposed dmg reduction instead of dismounting?

    3. Torpedo has really high % damage and I often use it for mobbing in ToT, Zakum etc.

    Aerial strike has bigger vertical hitbox than roar or mage ults, making it an extremely useful skill for respawing area bosses. I don't think it was meant to be a constant grinding skill given its cd.
     
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  10. xDarkomantis
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    xDarkomantis Well-Known Member

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    The Buff Corsairs need is for @Nivi and @Geyforlife to work together to make Corsair class guide ~f2
     
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  11. Nivi
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    Nivi Well-Known Member

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    There is literally only one QoL change I'd like for corsair, and even this is very minor. I'd like to have the ability to trash your boat on purpose by right clicking the boat icon on top right. It's a bit annoying sometimes having to break your boat on purpose when you know there is some down time in the action, like after HT preheads.
     
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  12. Heidi
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    This is something I'd like too :p
     
  13. Geyforlife
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    Geyforlife Well-Known Member

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    I don't really support this because, I right click the boat icon to get off of it while stunned/sed.

    Maybe if there was some other way to break ship I guess. I think its quite fun to intentionally choose when to get hit at preheads to time the ship breaking to just right after prehead 2 (or maybe just a few rock drops to break it)
     
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  14. Nivi
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    Nivi Well-Known Member

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    Sure, you can avoid taking some damage on boat doing this, but is also a pretty niche use. The only places where I can think it's relevant is zak pillars comboing into 1/1 and at cwk against bottom bosses (personally i just unmount on the pillars). Against HT mass sed it's kinda nice being slowed down by the boat. I would just like to have a simple way to repair my boat after bosses without having to relog each time, just imo it's more hassle. Could also have some other way to trigger breaking your boat.
     

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