Hello! As a corsair player who loves the class I would like to suggest a couple of very specific improvements: 1. Make the Battleship mount and dismount animation be faster. This is key for corsairs to be able to compete on higher lvl bosses. If you've seen or been on a HT run, you know HT is constantly doing dmg for around 7-10k to everyone, which makes it almost impossible for the ship to be durable throughout the fight. We should at least be given the chance to be able to play if we have fast reactions. Plus it's worse for people that have high ms/ping. 2. Improve /Add to the rotation the skill Octopus / Wrath of the Octopi making it almost a must. Currently this skill takes too long to cast, stoping you from firing at least 3 or 4 battleship cannons, which makes it not even worth using since 1 of those shots makes more damage than the octopi on its full duration. Just think about it, if MM's Strafe did 400k dmg and snipe 200k, you wouldn't even bother to use it. Same thing is happening here. What can be done with this has 2 options imo, 1. Increase de damage (not viable I think), or 2. Remove the global cooldown from the skill, which is my favorite option. And an extra thing that would be great would be to change the Battleship speed to AT LEAST 100%, it's just too hard to reposition on high level bosses and corsairs already lack mobility while bossing. Now, this last thing is extra because if the first change I suggested is done, this would be unnecessary. Thanks for reading and I'm looking forward to reading your opinions!
I think I read in some of the corsair posts that the boat doesn't take damage during the animation. The instant you press the hotkey to switch it moves the damage to your character.
It's not because of taking damage, it's because of how much time it takes to resume doing damage. Like, if you see the attack incoming, you dismount, get hit, and then mount again. That takes some time since the animation is really slow + ping/lag
Agreed it could be sped up. I think however, somebody did the math and if you macro wrath of the octopus to the battleship it maintains a competitive if not higher damage rate than the other attackers. The octopi comes out basically frame perfect after dismount so it makes up for any damage downtime. My post was made to address your first point, that the animation is slow so the ship takes additional damage, which I don't think is how it works.
Honestly, I think a nice quality of life buff would be if the boat regenerated health when out of combat/not in use. I hate finishing a boss having the boat at half HP and then go onto a completely new boss and have the boat still be at half health.
I saw some people said if high speed and jump whlie on ship..it will make you fail further than low speed/jump.
I has playing sair since this year and on my point of view i wan't add a sugestion that maybe can fix all the issues with corsairs in general: Reduce the CD time from 90 seconds to 60 seconds The real problem is not the dismount or the damage taking by bosses AKA 1/1, but the CD status in general (on my opinion) is the real problem with the class. In order to make a good mount of damage you need your ship for it, but 90 seconds CD is a huge waste of DPS considering if you are gelting or appling. Making 60 seconds will help corsairs in general and probably can balance the class in general, since all ours skills damage are good enough but we lost alot of DPS just for that 90 seconds CD :c
Corsair is a high skill high reward class. "Get gud" or not have good DPS is the actual design of the class. There is A LOT of tricks and strategies depending on each boss and if you don't learn it, you won't like it. I will suggest just partnering up with shadowers and a bucc, Smokescreen+SI is a deadly combo for sair, and Torpedo on HT right side hits 4parts with shadowers Bstep. My stance is that the class is fine and needs no rework. Learn animation skips, iframes, dodges, safe spots, and different party compositions. Only then you will master the Corsair and have godly DPS. If you need help ask around for pro sairs. And @Geyforlife is right. Rapid fire is still strong as hell.
Torpedo 4parts in ht is quite new to me but it seems doable. just curious is the DPS is better than normal cannon? Also, is it only work well with smoke?
Yes it's better than cannon, just make sure you still bullseye a body part (pref head b or c). It's to be done only in smoke or you will fall off the platform and rage quit. You will cause tremendous damage of the right arm and trigger mass sed, just make sure everyone has hero's will and utilizes time leap and smokescreens at the proper time intervals. It takes more strategy and work, but its a fast 30-45min run 4-5 attackers without a single NL or SE. ALSO, utilize elemental weakness!!! Some HT parts are weak to ice and fire! With the capsules and maxed fire/ice skills you can surprisingly do MUCH MORE DPS while ship is down using those elemental skills with rapid fire/octopi spam.
I see, so I assume that middle small platform is where you going to stand for torpedo. So how you rotate between fire/ice splinter and rapid fire/octopus to maximise dps?
Rapid fire is indeed strong af especially with bullseye and sharp eyes, your damage output off ship is still outstanding A major quality of life trick for mounting and summoning can be learned in zak and carried on to all other bosses, and zak is the best place to practice it because of the 1/1 spam but also because it's pretty easy to survive zak and you will go as much as you can early on. On my setup, I had octo and third job seagull next to each other on my keys. When doing the octo flip mid air, you can both summon 3rd job bird w/o any delay, and begin to remount to your ship in the air. When you get good it this, it's very easy to stack not only max octos when mounting, but also add in a free hit with gaviota, even more dps. Sounds like nothing but it's a fifth extra line of summon damage and that adds up with your cannon fire and octos. I think ship speed/hp/cd is honestly fine. 90 seconds goes by fast when you're trying to keep four octos up nonstop and repositioning, healing, chatting, and watching cues. You'll be glad your ship is so slow too for mass seduce, it means you'll reach the corner much later and take less hazard damage. Ship speed isn't all that necessary anyway because you're already ranged and have an advantage in distance most likely, and can just dismount and backshot if you really need to move It would be great though if hypnotize ignored the bullseye effect and hit the nearest target like normal, they basically cancel each other out
Add on abt your setup, I put gaviota+octo at the first place is to ensure I did placed an octo (octo summon animation quite slow) before I cancel the skill animation. However, this would actually lure the mob from top to you when gaviota is not aiming Zak body. I've then remove it from my macro due to this
If I play sair again I'll make a video of the proper way to HT with a sair. This is just turning into a sair bossing guide rather than a feedback thread. Back to the topic, sair is fine, just learn the tricks. Pm me if you want more help
Except for the knockback movement, getting touch damage from mobs is often a warm welcome if it means you can bypass a normal magic hit or 1/1 during ship, so this never stopped me from doing it and it can be a good, albeit rng, way to avoid much heavier damage and stay on ship firing more
no, you just kindly inform everyone: I'm a sair, I go make friends with zakum's demon babies over on the right side. bye bye now, cya at end of b3 for hs. this is a VERY regular thing for sair. nobody knows how YOU are supposed to do bosses, so you pretty much gotta explain it over and over to randoms. sair is King on zak body, everyone else gets stunned, 1/1, etc. you just sit there in a gaggle of zak fodder and cannon his ass back to hell.