Losing war isn't fighting back, its giving up And i also got my map hacked before the harassment issue, i doubt leech killers is a new thing
For people with low level Mules that are against the level 80 restriction, Would it be at all possible to make an item that exempts them from the restriction? Kind of like a whitelist application? It would be similar to the fast travel passes wouldn't it? We could have them expire after 2 weeks or so just like the passes or they could be indefinite? I think it would help to not force people to leech their mules to 80+
Since there’s a level 80 restriction: If we could be allowed to cast skills in lounge (not trade), that would be very helpful.
This would be extremely exploitable, people would use that to easily get HS/SE/HB/MW20 while hunting for area bosses like anego, BF and kacchuu musha
The currently implemented solution of having areas restricted to lv 80 and above is a very bad fix in my opinion. It negatively impacts legit players who took the time to actually level up a mule (and we all know doing so isn't the most entertaining thing to do in Royals). Unless nerfing HB mules on leechers was actually desired by staff (which absolutely doesn't make sense), I feel like this makeshift fix was hastily implemented without really thinking of negative impacts to legit players. I'm basically losing my HB mule unless I take the time to level it to 80. In my situation, it's most efficient if I buy low level leech, so that would cost me several hundred mils. Otherwise, need to door myself back to Leafre every 5 minutes to cast HB from town. This will negatively impact my leeching performance and I find this unacceptable. I say remove this and find something better. If you want to acknowledge the issue and try to temporarily fix it (at least until you can remove this feature with the autoban), I suggest you give some Exp coupons to all characters below level 80 that were already existing for some time now. That would make the cost of leveling mules to 80 more bearable. Cheers
Why was the level made to be 80 when the questline is for lvl 70+ ? Now players cannot physically do this questline until they are 80 which does not make sense. Ulu was an effective place for players to train at even before level 80. There were grinding parties in ulu1/2 consisting of players below this level due to the fact that pqs are not very efficient in terms of making money and/or exp. Ranged classes sniping at Newts was also an effective method of training. Now they have to wait until they are 80. Lvling from 70-80 became much more limited now with no compensation. Any compensation can at least be done in terms of improving PQs. OPQ is understandably slower around these levels as it starts at lvl 50. PPQ isn't very enjoyable or memorable as to me it is just grinding with extra steps. Romeo and Juliet PQ has been worse that the other two since release and I seldom see anyone to pq with there. I can understand if this is a temporary fix until autoban is officially released, but as of now it is causing harm not just to the hackers. Chances are hackers will also find another means of griefing which would not be solved with level barriers.
Thank you. Let's outline all the problems with a level 80 entry barrier to Ulu City and Dragon Forest. - All end-game non-boss maps are viable training spots for 7x fire/poison mages, but petris and skeles are particularly popular for them. - For late 6x-7x I/L mages and warriors, ulu 2 is probably the best training spot available if you're well funded. - Newtie snipers, which is a viable training option across all 7x ranged classes, now have to find alternative places to train. - Hb/haste mules have been barred from entry to these areas. - Door mules now have to be level 80, rather than 70, to be functional. - HS mules now have to be level 81, rather than 79, at ulu1. - Krexel pre-quests start are set to be level 70+. - You face more backlash from a community, who are already exhausted from not being listened to because quite literally no one suggested level 80. What are the benefits of a level 80 entry barrier vs. a level 65 or 70 entry barrier? - Delay hackers by another ?15 ?10 levels? minutes? Who even knows. - Some of the problems listed above will still exist. What are the benefits of a level 80 entry barrier vs. a level 30 entry barrier? - Delay hackers by a ?longer period of time. I never agreed with implementing a level barrier anyway but if you choose to implement it based on a majority poll on this thread, at least choose to listen to the people from this community whom this change ultimately affects the most. Spoiler Please don't try to start a 'this only affects a minority of players' argument. You literally have at least 2 ironmen, a permanent beginner and a selection of staff members who haven't played the game in months making all these decisions. Can't really represent "the majority of players" when you're from a group that doesn't play, and doesn't listen.
Would like to confirm what's the level restriction you are suggesting, or you are suggesting removal of the level restriction
What is your suggestion on the level restriction then? From what I am seeing now, at least it protects the leecher and buyer effectively. I think lv70 restriction may address the concerns. Also hs mule is always lv81 FYI Spoiler One can’t satisfy everyone regardless of what one does -shrug-
Nope, if you're a lazy pos like me who used a HS mule with level 25 HS but doesn't need to leave/join party at ulu1, it'd be a level 79 mule. Both level 30 and 70 are better than level 80. This fix is really quite arbitrary because in actual fact, neither are going to be very effective and so therefore the aim should be causing the least burden towards existing players who make use of these maps. What I don't understand is despite 41 posts of people suggesting 30/65/70 all with logic behind their reasoning just how in the world staff managed to come up with 80 as the magic number to enforce No, of course you can't satisfy everyone. But given you're someone who's applying to be staff can I implore you to please employ a mindset of "how can we do better" rather than "why can't you stop complaining" because "yo we can't make everyone happy, deal with it kthxbai" has been the tone-deaf and dystopian way the current MapleRoyals administration has been conducting their relationship with the community for years.
I dislike the fact that you are putting words in my mouth. I’m saying there is pros and cons of this implementation. The pro side is people at ulu and skele finally don’t have to deal with hackers anymore (for now). The down side is restricted access to legit players, and I think lv 70 is an alternative restriction that staff may consider.
Instead of criticism why not make suggestions then? If it's a bad solution then suggest something better. Geez. Also there's no point on use lvl 25 hs since its time to cast it is lower than lvl 30, which must be level 81. Also snipers can't get good level strafe before level 80 and guide does recomend the place after level 90 iirc.
I apologise if that's the impression you got and I hope you don't take any personal offence. What I said is in response to my impression of the manner in which you mentioned which to me looks like you're satirising that I would criticise staff for this matter irrespective of what they did. I am quite literally saying every suggestion that has come up in this thread is an improvement to the one staff decided to implement. And the entire point of my post is that staff are not listening. Geez.
Why tell people what to do, if they want to use hs mule lvl 79 and strafe earlier, its their choice, why put your personal standard over others? As he said he doesnt want to join/leave party with the hsmule at ulu1 so he keep it lvl79. I think it should be lvl 70 restriction for ulu, because at least that's the lvl for krexel prequest. Also it's a temporary solution only, if you restrict high lv map, the hacker prob will go to low lv map to disturb leechers.
There are few solutions for lvl 80 restriction 1. Reduce NLC potions price for farmers who can no longer use HB mule saving mana. 2. As a farmer always good to have 3pets scrolled with speed and jump so haste mule doesn’t matter. 3.Buff Private Party Quest(70+) as better alternative than grinding ulu and skele area 4.Auto banner ofc
It's a great idea, I don't understand the criticism. There is no negative to this whatsoever. People can still use mules they just have to be 80+. That makes 0 impact. If you're complaining because you have to level up your character a bit more. That's your problem, you're the one who wants a mule...
Why make solutions for this restriction when you can just change it to one that makes more sense? Obviously staff made this change because of the mob level, so you can only enter the area when it's actually relevant for you (leeching wise). The issue is that it completely ignores krex prequests and some training methods (that are not even uncommon - poison misting is pretty meta). I've also personally seen some of my guildies (back when i had my own guild) train in ulu1 as 5-man parties from level 70, so people who like grinding and dont follow the leech meta definitely utilize those maps. So please make it 70, or 30 if you really care about people with hb/haste/sweeper mules because honestly 80 makes 0 sense.