Jump Quest Balancing

Discussion in 'Closed' started by Yamada Denki, Apr 8, 2021.

  1. Yamada Denki
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    Yamada Denki Well-Known Member

    Plz make smokescreen not work correctly in JQ. Thats the entire point of a JQ. You don't see Hermits/NL just FJ in JQ, why should smoke work?
    Same thing goes for stirge in CWKPQ, Why are they assaulter-able? It is technically a JQ. That is all thank you.
     
    clemmy, Johnny, Tiffaux and 6 others like this.
  2. Kenny
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    Kenny Donator

    valid point
     
  3. Wonderstruck
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    Wonderstruck Donator

    Its not really significant of an advantage though. We dont hear people go like “hey I chose to play shad cause we have advantage in jq”. I feel like we should let the shads in this server just enjoy a small luxury which really doesnt affect gameplay much, or does it?
     
  4. xDarkomantis
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    xDarkomantis Well-Known Member

    What "jump quest" are you referring to?

    Also, Shadowers being able to assaulter in cwk stages is fine. Are you going to make stance not be usable because Warriors can stance the bats?
     
    LichWiz and Yamada Denki like this.
  5. nut
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    nut Donator

    Well, this isn't some dire suggestion, as smokescreen does have quite a long delay, but I think smoke should be disabled in JQ's. In my opinion, a jump quest is supposed to be a challenge where you are stripped down to the bare minimum controls (jump, movement) and need to perform obstacle avoiding maneuvers. That is, no matter what job or level you are (barring hp issues), you should have the same experience as anyone else. There are minor exceptions to this, such as being able to kill mobs in Zak JQ, but that is a minor deterrence.

    I'm probably guessing ZakJQ, as people have sold smoke service there before. However, as smoke protects from environmental damage, it should make sense to disable it everywhere for good measure.

    As for CWKPQ, I do not see the rooms as jump quests, but more as "obstacle courses" (this is my attempt at differentiating the two.) The whole theme of CWKPQ is bringing the 5 job branches together to accomplish tasks, so disabling the core characteristics of jobs (assaulter, stance) is counter intuitive.
     

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